
Game intel
Splitgate 2
Portal into the action as an elite Ace in Splitgate 2, the only free-to-play shooter where you can teleport across the map to outsmart your opponents. Team up,…
Here’s what actually changes for players: on December 4 the extended Splitgate 2 beta goes offline, seasonal ranks and battle pass progress will be wiped, and 1047 Games will relaunch the shooter later in December after what the studio calls a full rebuild. This isn’t a hotfix cycle – it’s a reboot aimed at fixing the technical and design problems that sank the game’s first launch window.
This caught my attention because Splitgate’s original concept – fast paced arena shooting with player-placed portals — still has genuine competitive promise. What killed momentum wasn’t the idea, it was the execution: servers, confusing equipment systems, and tone-deaf marketing left players burned. If 1047 actually pulls off the rebuild, the studio could rescue a unique entry in a crowded FPS field. If it doesn’t, the relaunch will likely be another false start.
Splitgate 2 launched into a brutal environment: established competitors (Valorant, CS2, Apex) already own player attention, and the shooter market tolerates almost no shaky starts. The initial release hit a peak of roughly 26,000 concurrent Steam players but collapsed to a few hundred within months. Server instability and confusing systems didn’t just hurt numbers — they eroded trust. The December shutdown is 1047’s attempt to reset that narrative before holiday attention wanes.

1047 says this relaunch is a foundational rebuild, not a polish pass. The studio focused on three pillars: portals, player movement, and gunplay. Portals have been made tactically deeper — things like portal overloading and EMP effects are meant to turn portals into risk/reward tools rather than mere shortcuts. That’s the right idea: the original Splitgate stood out because portals created mind-bending play; when they felt tacked on, the novelty wore off.
The equipment system has been pared back to remove clutter and confusing interactions that diluted fights. Controller responsiveness and input feel were tuned, which matters when you’re asking players to execute precise portal maneuvers mid-gunfight. On the technical side, 1047 reports server fixes and optimizations — addressing the very thing that made solos and custom games painful at launch.

Talk is cheap in gaming. 1047’s admission that the game needed a rebuild is honest, but it also raises questions about how the original release shipped in that state. The studio’s pivot away from flashy marketing and controversial slogans is smart — tone matters — yet players will rightly wait for proof. Will matchmaking be fair? Will servers stay up under load? Will portals feel like skillful tools or gimmicks? Early impressions will decide whether anyone gives the relaunch a second chance.
Success won’t just be a healthy peak concurrent number — it’ll be retention. If Splitgate 2 can keep 5,000-10,000 players a few months after relaunch, that’s a real improvement. Equally important: positive word-of-mouth from creators and streamers, smooth servers during peak windows, and a visible roadmap for new maps, balance, and competitive support. The portal mechanics remain the unique selling point; if they’re fun and deep, Splitgate can carve a niche. If they’re still fiddly, the relaunch will feel like rearranging deck chairs.

1047 is pulling the plug on the beta on Dec. 4 to relaunch Splitgate 2 later in December after a serious rebuild focused on portals, movement, and gunplay. That’s promising on paper, but players will expect stable servers, clear improvements to core combat, and better communication — or else the relaunch won’t stick.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips