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Final Fantasy Tactics: The Ivalice Chronicles
This dramatic tale of ambition, betrayal, and honor comes to life again with an updated and enriched script with fully voiced dialogue, alongside improved grap…
This caught my attention because Square Enix isn’t just dusting off a classic; they’re bringing Final Fantasy Tactics: The Ivalice Chronicles to PAX West with the original creative leads in the room. That’s not the usual nostalgia tour. We’ve got Kazutoyo Maehiro and Hiroshi Minagawa talking shop, Naoki Yoshida drawing a crowd, and a concrete release date: September 30, 2025, on “all major platforms.” That’s a big swing for a tactical RPG that defined a generation-and it raises the right kind of questions.
PAX West 2025 is stacked with Square Enix programming. Yoshida’s “Storytime” hits Friday morning, the Tactics deep dive lands Saturday afternoon, and Yoshida teams with Minagawa on Sunday to talk how art direction shapes design. If you’re on the floor, there’s a limited Tactics-branded pin for panel attendees (while supplies last), plus a Community Night on Saturday evening with photo ops and giveaways. You’ll need a ticket via Eventbrite for that one, and based on past years, those go fast.
The other headline tucked into the release: Square is positioning fall as a nostalgia-and-new slate. Alongside Tactics on Sep. 30, Dragon Quest I & II HD-2D hits Oct. 30, and Final Fantasy VII Remake Intergrade is finally coming to Nintendo Switch 2 and Xbox this winter. It’s a rare moment where Tactics isn’t a side dish—it’s the main course.

Square’s remaster track record is a mixed bag. Tactics Ogre: Reborn nailed modern quality-of-life but had divisive balance tweaks and the infamous buff/debuff cards cluttering fights. The Pixel Remasters eventually got there after feedback, while Chrono Cross: The Radical Dreamers Edition struggled on performance at launch. So when Square promises a “faithful” Ivalice with “significant” enhancements, veterans are right to ask: is this classy preservation, or “fixing” what wasn’t broken?
The team matters. Maehiro’s fingerprints are all over Ivalice worldbuilding (FFT, FFXII, FFXIV), and Minagawa’s eye for readability and style is exactly what a modern tactics remake needs. Yoshida isn’t directing Tactics, but his presence suggests Creative Studio III is treating this like more than a quick port. If they apply the same ruthless UI polish and performance discipline that turned FFXIV around, Tactics could finally feel as good to play in 2025 as it did in your head in 1997.

Those details are what separate a respectful restoration from a museum piece that you bounce off after two battles. If Square nails responsiveness and clarity—think clean grid highlights, readable elevation, instant tooltips—then the job system and political knife-fighting can do the rest.
As someone who replayed Tactics on PS1, PSP, and via less-than-official means just to get around the slowdown, I’m cautiously optimistic. The involvement of Maehiro and Minagawa is the green flag. The “significantly enhanced” phrasing is the yellow caution. If we get modern conveniences—speed, saves, UI—without lootbox fluff or grind-padding systems, this could be the definitive version. If it leans into heavy rebalance for the sake of “modern design,” expect pushback from the community that loves breaking the job system in half.

For PAX-goers: queue early for that panel pin and keep an eye on the Community Night ticket drop. For everyone at home: the panels will be streamed on PAX’s official channels, so we’ll know soon whether “faithful and enhanced” is more than marketing poetry.
Square Enix is putting Final Fantasy Tactics: The Ivalice Chronicles front and center at PAX West, with the original creative brains ready to talk. The September 30 launch is locked; what matters now is whether the team delivers speed, clarity, and smart options without sanding off what made Ivalice a legend. I’m hopeful—just not drinking the potion until we see the panel receipts.
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