
Game intel
NieR:Automata
The Day One Edition of NieR:Automata includes: • Reversible Cover • Machine Mask Accessory • Grimoire Weiss Pod • Play System Pod Skin • Retro Grey Pod Skin •…
This caught my attention because Square Enix didn’t tease with vague optimism – it ended its 9th‑anniversary reel on February 20, 2026, with the literal on‑screen text “NieR: Automata to be continued….” That line, paired with a confirmation the game has cleared 10 million copies worldwide, is the clearest company‑level signal yet that the Automata era isn’t over (reports from Gematsu, Steam, Nintendo Life and others covered the reveal).
The trailer itself is a nostalgia trip: highlights of the original 2017 release, ports (PC, Xbox One, Switch), concerts, stage plays and collaborations that kept 2B visible across other games and events. Then, as the video fades to black, text appears — in English in the international cut and as “continuará” in the Japanese/Spanish coverage — telling fans the journey will continue (3DJuegos translated and noted the wording).
That phrasing matters because, until now, hints about new NieR projects have come from creators and producers in interviews or concerts. This is Square Enix writing the sentence. It doesn’t name a sequel, a platform or a release window, so reasonable caution applies — Nintendo Life and other outlets sensibly remind readers that “to be continued” could mean anything from merch and crossovers to a full sequel.

Square Enix also confirmed total shipments and digital sales have topped 10 million units worldwide, up roughly one million since December 2024 (Gematsu). For a near‑decade‑old action game that’s been ported and celebrated in concerts and crossovers, that’s not just a vanity stat — it’s justification for further investment. Publishers don’t casually append “to be continued” to a title that isn’t still profitable or culturally relevant.
Sources across our synthesis note the same pattern: renewed sales, continued visibility through collaborations, and public interest — all the ingredients that make sequels or expanded media viable propositions. Steam’s community posts amplified the message, and high‑profile reposts on social media (noted in the coverage) sent the teaser into wider circulation almost immediately.

There are a few realistic possibilities, ranked by how much evidence we have for them:
Fans are already split: some Reddit and Discord threads are celebrating the strongest sign yet of a sequel, others are cautious, remembering previous teases that produced merch or events rather than new flagship releases (Nintendo Life highlighted that history). That healthy skepticism is warranted — Square Enix has a habit of teasing and then spacing out major reveals.
Watch for statements at major summer shows (Summer Game Fest in June is a logical candidate) or comments from Yoko Taro and producer Yosuke Saito. Industry reporting has hinted at developer activity in 2025 that would make a sequel plausible, but those claims remain unverified; treat them as rumor until Square Enix or the development teams confirm details.

In short: Square Enix just changed the baseline. “To be continued” is not a promise of a release date, but it’s more than empty PR — it’s an open door. For players, that means hope is back on the table. Now the real test is whether the company will follow the tease with the kind of bold creative move NieR fans actually want.
Square Enix’s 9th‑anniversary trailer and 10 million sales announcement ended with “NieR: Automata to be continued…,” the clearest company‑level hint yet that new Automata projects are coming. It could be a full sequel, spin‑off, or non‑game media — but either way, the franchise’s momentum makes any of those options more likely than they were a year ago.
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