Square Enix wants €50 for Final Fantasy X-2 on Switch 2, minus your saves

ethan Smith·6/21/2026·6 min read

Square Enix spent its Summer Game Fest cycle proving it can still generate hype for RPGs people have loved for decades. What it spent less time explaining was the invoice attached to that nostalgia. The native Switch 2 port of Final Fantasy X/X-2 arrives at €49.99 with no free upgrade for existing owners and, critically, no save compatibility with the original Switch release. Meanwhile, the cloud version of Kingdom Hearts HD 1.5 + 2.5 ReMIX is being shut down, which turns a prior purchase into a dead link. One publisher, two platforms, and a clear message: your past spending is not a down payment on the future.

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The Switch 2 “Upgrade” Is a Full-Price Rebuy in Disguise

Square Enix is marketing these re-releases under the “Nintendo Switch 2 Edition” banner, a label that sounds like a technical improvement but functions as a sales funnel. The company’s support page states there is no physical version of the Switch 2 Edition. Owners of the original physical cartridge are directed to an “Upgrade Pack”-not a free upgrade, but a separate purchase that still leaves you paying to run software you already own on hardware that Nintendo explicitly designed to be backward compatible.

Here is what that looks like in practice for Final Fantasy X/X-2. The native port costs €49.99. Your existing save data from the Switch 1 version does not transfer. That means your X-2 completion percentage, your dressphere grid unlocks, your Blitzball league progress, and any New Game Plus groundwork is stranded on the old hardware. In an era where publishers built entire marketing campaigns around cross-generation save transfers, Square Enix is asking players to restart a game that is already twenty-two years old. This is not an unsolved technical problem. It is a choice, and it is a choice that treats a hundred hours of player time as disposable.

The messaging is deliberately muddy. Square Enix’s official Switch 2 games page lists some titles as available and others as “coming soon,” which creates the ambient expectation that a broad, consumer-friendly upgrade policy might exist across the catalog. It does not. The public wording guarantees nothing of the sort, and the €49.99 price point on FFX confirms the worst-case scenario: Switch 2 owners are being treated like new customers rather than existing ones.

Kingdom Hearts Cloud Buyers Just Learned They Were Renting

While the Switch 2 situation is about charging twice for access to the same assets, the Kingdom Hearts cloud discontinuation is about ensuring the first purchase never really counted. The cloud versions of Kingdom Hearts HD 1.5 + 2.5 ReMIX are being shut down. For players who bought these versions specifically to play on Switch-often because no native port was offered-the practical effect is that their library item now has an expiration date. What was sold as a digital purchase is revealed as time-limited access: a rental with a politely worded end-of-service notice.

Square Enix has not offered refunds, compensation, or migration paths for affected buyers. The company has not disclosed the scope of impacted users or regions. What we know is that players who paid real money for a product marketed as a permanent addition to their digital library are now discovering the limits of that permanence. This is the exact danger critics warned about when cloud gaming was pitched as a solution for hardware too weak to run native ports. When the server budget gets reallocated, your purchase history becomes a museum exhibit.

Place the two decisions side by side and the pattern is unmistakable. Square Enix is actively probing how far the concept of ownership can be stretched before it breaks. On Switch 2, it is charging full price for a version bump that other publishers have treated as a patch or a modest cross-gen fee. On Switch 1, it is retiring a streaming SKU and leaving buyers with no recourse. In both cases, the player absorbs the cost of the company’s platform strategy, while the company keeps the revenue from both the coming and the going.

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What to Do Now Before You Lose Progress or Money

If you are holding any of these products, the window for minimizing damage is narrow. Here is the breakdown.

  • Physical FFX/X-2 owners on Switch 1: Do not assume the Upgrade Pack is free. Wait for explicit pricing in your region before committing to the Switch 2 Edition. If your save file matters—and in a game with X-2’s completionist depth, it almost certainly does—know that you will be starting from zero.
  • Digital FFX/X-2 owners: There is currently no indication of a discounted upgrade path. Treat the Switch 2 port as a new purchase at €49.99 and budget accordingly.
  • Kingdom Hearts cloud buyers: If you have unfinished content, begin now. There is no confirmed migration path, and your access is tied to a service that is being decommissioned. Consider this a hard deadline.
  • Prospective buyers: Treat cloud versions as rentals with indefinite loan periods, not permanent library additions. For native ports, check whether your platform of choice guarantees future compatibility or if you are buying into a cycle of repurchases.

What to Watch

Three signals will tell us whether this is a temporary misread of the room or the new baseline. First, watch whether Square Enix patches save compatibility into the Switch 2 Edition of FFX/X-2. If community pressure is loud enough, the “technical limitation” may suddenly become solvable. Second, monitor whether other publishers adopt the €49.99 no-upgrade model for Switch 2 ports. If Capcom, Sega, or Bandai Namco follow suit, Square Enix will have successfully shifted the industry window. Third, watch for any retroactive compensation for Kingdom Hearts cloud buyers. If none arrives, it confirms that cloud SKUs are burnable liabilities on a spreadsheet, not products with ongoing obligations to the people who funded them.

Square Enix is not the first publisher to make a hardware transition painful, but it is notable for doing so while publicly celebrating its return to form. There is no defensible technical reason why a native port on compatible hardware should cost full price and junk your saves. There is no consumer-friendly framework where selling a cloud game and then deleting the cloud is treated as a completed transaction. The company is betting that franchise loyalty outlasts consumer anger. For fans of Final Fantasy and Kingdom Hearts, the only question is how many more times they are willing to pay for the privilege of finding out.

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ethan Smith
Published 6/21/2026
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