
Game intel
Star Birds
Star Birds is a cheerful asteroid base-building and resource management game. Discover and mine countless asteroids, create production networks and guide your…
When I heard Toukana Interactive-the team behind the quietly brilliant Dorfromantik-was partnering with kurzgesagt on a spacey asteroid builder, I perked up. Star Birds just launched into Early Access on Steam (September 10, 2025), promising a cozy loop of mining, exploration, and production-network design across two star systems. That combo reads like “Factorio meets Dorfromantik, in space, but chill,” which is a pitch I didn’t know I needed until now.
Star Birds arrives in Steam Early Access on PC, with Toukana Interactive developing in collaboration with kurzgesagt. The pitch is straightforward: guide a colony of spacefaring birds as you mine asteroids, lay out production chains, and explore a pair of star systems. Early Access is there to expand content and iterate on systems with community input-classic “build it with players” energy rather than a marketing smokescreen for a half-finished launch.
What’s here day one matters. The loop is: scan an irregular asteroid, place extractors and refineries, connect everything into a production network, fulfill objectives, and hop to the next rock. The procedural generation means your base won’t sit on a safe, flat grid—planning pipe routes and building placements around craters and curves is part of the puzzle. If you enjoy tinkering with flow efficiency while keeping the vibes intact, this hits that sweet spot.

This isn’t trying to be a Dyson Sphere Program killer or a Factorio grindfest. It’s angling for the cozy corner of the genre: satisfying logistics without the spreadsheet stress, exploration without the survival grind, all wrapped in kurzgesagt’s bright, clean sci-fi aesthetic. Think shorter sessions where you solve a few routing problems, unlock a tech, appreciate the birds vibing in space, and log off feeling accomplished rather than exhausted.
Two design choices stood out while playing and watching pre-release footage. First, the 360° base-building around asteroid curvature. Rotating the rock to stitch together your network is inherently tactile, almost toy-like—there’s a hint of Super Mario Galaxy’s “little planets” charm in how the camera swings around. Second, the production chain design leans readable over raw depth. You’ll still juggle inputs, outputs, and throughput, but clarity wins over complexity. That’s very Toukana: Dorfromantik proved they know how to make brainy systems feel calming.

Importantly, there’s no combat and no looming crisis meter (at least right now). The pressure comes from optimization goals and mission requirements rather than enemies or time limits. If your favorite factory moments are the “ah-ha” reroute and the perfect loop humming away while you pan around admiring your work, Star Birds is speaking your language.
As someone who sunk too many hours into both cozy builders and brutal logistics-likes, I’m glad Star Birds picks a lane. Not every factory game needs bus lines the size of highways or a flowchart that looks like a conspiracy board. But “cozy” can also be an excuse for shallow. The early design reads promising—especially the asteroid topology forcing creative layouts—but the long-term hook will depend on how varied the chains, missions, and asteroid types get as the star systems expand.

If Dorfromantik’s gentle rhythm clicked for you and you’ve wished for a touch more systemic depth, Star Birds is an easy recommend in Early Access. It’s meditative, smartly scoped, and already has a clear identity. If you’re chasing the towering complexity of Factorio megabases or the interstellar sprawl of Dyson Sphere Program, you may want to wishlist and watch. The foundation is here; the question is how high Toukana stacks the layers over the coming months.
Star Birds brings Toukana’s cozy design chops to a logistics builder set on curved asteroids. It’s thoughtful, pretty, and paced for relaxation, not stress. Great fit for chill factory fans today; complexity chasers should wait to see how the Early Access roadmap fills out.
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