
Neon began as a fishing platform for the Xenofresh Corporation before its leisure districts turned it into the settled systems’ most notorious pleasure city. Controlled by Ryujin Industries and perched on the aquatic world of Volii Alpha, it serves as both a critical faction hub and a dense commercial center that players naturally want to reach soon after leaving the Lodge. Getting there early unlocks the Ryujin Industries questline, specialized vendors, and a compact urban environment unlike the sprawling open landscapes of Jemison or Akila.
The safest approach is to treat the trip as a chain of short jumps rather than one long leap. Most captains start from Alpha Centauri or the Jemison orbit and work outward toward the core settled systems corridor where Volii sits.
Open your starmap and locate Volii. If the system is beyond your current jump range, do not force a partial route. Instead, select an intermediate system that sits between your current location and Volii, jump there, drift or dock, and reopen the starmap. Each new position extends your plot radius. Repeat this process-checking the map, jumping one segment closer-until Volii falls inside your ship’s highlighted range. Intermediate stops through the densely connected core systems usually close the gap in two to three jumps.
Warning: Do not waste time trying to upgrade your grav drive for a single massive leap. The starmap chaining method works with early-game ship components and saves credits better spent on payload or weapons.

Once Volii is reachable, select the system, then zoom to Volii Alpha. The planet surface will show Neon as a primary landing zone. Select it and confirm travel. You will touch down in the city’s spaceport district, which functions as the main arrival hall and transit bottleneck.
Neon is vertically stacked and small enough to cross on foot, but its districts are mechanically distinct. Knowing where to go first prevents wasted time backtracking through elevators and narrow walkways.
The Spaceport is your entry point and houses the Trade Authority kiosk, a ship technician, and the elevator lock to the lower city. Handle any cargo sales or hull repairs here before you descend; the upper level is the only place with direct landing-pad access.
The Core is Neon’s commercial and administrative heart. This is where you will find the Ryujin Industries headquarters and the primary quest givers for the faction storyline. Early visitors should stop here first if the goal is to start the corporate espionage and infiltration arcs that pay significantly better than standard bounty work.

Ebbside sits below the Core and carries a rougher reputation. Side quests tied to Neon’s underworld and several independent merchants operate here. It is worth exploring after you have established a presence in the Core, as some Ryujin operations later send you into this district to contact off-book assets.
The lowest accessible tier, the Underbelly functions as Neon’s black-market and smuggling layer. Access is gated behind progression and specific quest hooks, but it is where you will eventually move contraband and find merchants who ignore standard UC regulations. Early-game players can note its location and return once they have the clearance or missions to justify the trip.
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