
Starfield is built like a classic Bethesda RPG: massive freedom, very little hand-holding. That’s great long-term, but on a fresh save it’s easy to wander, get broke, and feel stuck running fetch quests for pocket change. The good news is that the early game doesn’t have to be a slog if you front-load a few smart decisions.
This guide is written from extensive PC/Xbox experience with Starfield and translated directly to a PS5 mindset. Button labels may differ slightly, but the systems are identical. The focus here is practical: 15 concrete things to do in your first few hours so you’re earning real credits, moving fast, and not drowning in loot and loading screens.
Before you start hoovering up space junk, spend five minutes in the options menu. Comfort and clarity here will pay off for dozens of hours.
On PS5, go into Start → Options and immediately:
For DualSense specifically (assuming standard haptic/trigger support):
Options → Controls / Controller, tune adaptive trigger strength – medium is usually the sweet spot so firing and boosting feel punchy without fatigue.The goal is simple: you want your DualSense telling you what’s happening (recoil, impacts, boost pack ignition) without becoming noise. Nail this early and your combat and traversal will feel much more natural.
Backgrounds in Starfield aren’t just flavor text; they give you three starting skills that massively shape the early hours. There’s no single “right” choice, but some are much friendlier for a first run that wants to avoid grind.
For a smooth PS5 beginner experience, these stand out:
If you want the most hassle-free start, Bounty Hunter is an excellent “best background” pick. Getting Boost Pack Training for free (more on that next) is huge, and the ship skills save you from grinding skill points just to make space combat tolerable.
The Boost Pack Training skill in the Tech tree is the single biggest quality-of-life boost in early Starfield. If your background doesn’t start with it, make it one of your first skill purchases when you level up.
Why it’s essential:
On controller, get into the habit of tapping your jump/boost button rhythmically instead of holding it. Short, controlled bursts give you more distance and use less fuel, which matters when you’re trying to clear canyons or kite enemies.
A lot of players get lost because they start hoovering every side activity the moment they hit space. Resist that urge until you’ve reached New Atlantis on Jemison and joined Constellation at the Lodge.
Follow the main quest markers from the opening mine sequence through to the point where you:
Once those are unlocked, the whole game opens up: you gain a central hub, proper storage, more reliable vendors, and better-paying quests. Doing this early saves you from shuttling back and forth from random outposts with no infrastructure.
Encumbrance is where a lot of grind comes from: constantly deciding what to drop, jogging slowly back to your ship, micro-managing inventory. The Lodge basement storage solves most of that.

Once you’re part of Constellation:
The key habit: treat the Lodge as your true home base. Whenever you’re passing through New Atlantis, make a quick storage run. It’s far less grindy than building outposts early and frees you to loot aggressively without worrying about where it all goes.
Starfield’s map can be confusing at first: there’s a system map, a planet map, and local area maps. Walking everywhere is a recipe for burnout; smart fast travel is how you keep momentum.
The basics:
Now, the important part for avoiding grind: the fast travel while encumbered trick.
Normally, if you’re over your carry weight, the game blocks certain fast travels. But you can often bypass this by:
Mission menu instead of the map.It’s borderline exploit-y, but it saves you from tedious slow-walking back to your ship just because you picked up one rifle too many. Use it to keep your sessions focused on actual gameplay instead of inventory purgatory.
New Atlantis isn’t just pretty; it’s your best early-game credit farm if you know where to look.
Circling these hubs between story beats keeps a steady income flowing without forcing you into grindy planet-hopping just to scrape together credits.
Mars, and specifically the mining settlement of Sidonia, is another underrated early-game moneymaker.
When you arrive:
These jobs pay reliably, scale gently, and let you learn spaceflight, landing, and navigation on PS5 without dumping you into brutal gunfights. Great way to level while you’re still tuning your DualSense sensitivity and getting used to the UI.
Ship combat can feel clumsy on a controller until you internalize power management and drifting. Instead of learning the hard way in live firefights, use the UC ship simulator in New Atlantis.
There’s no XP risk, no credit loss, just pure practice. Use this time to get comfortable with whatever control layout the PS5 version uses for reallocating power and locking targets. Once this clicks, real encounters feel much less chaotic and grindy.
Traits can make or break your early hours. One in particular, Wanted, is more useful than it looks if you’re okay with occasional ambushes.
With the Wanted trait:
It does add some danger, but in return you’re skipping the “poke low-level pirates for a worse gun” grind and jumping straight to higher-quality gear.
You don’t need a spreadsheet, but having a loose skill roadmap keeps you from wasting points and then grinding activities just to fix mistakes.
After Boost Pack Training, consider prioritizing:
Think in terms of “what will save me time?” rather than raw damage. You’ll find plenty of strong guns; saving minutes every mission is what really kills grind.
Instead of diving straight into massive faction arcs, start by hoovering up miscellaneous quests. They’re shorter, more varied, and slot neatly between main story beats.
These tasks often pay surprisingly well for the time invested and rarely lock you into long quest chains, so you avoid that “I just wanted a quick mission and now I’m three hours deep” feeling.
Starfield lets you join multiple factions, and there isn’t a strict “correct” order. On a fresh PS5 run, though, it’s smarter to sample them rather than binge one storyline immediately.
This keeps your options open and prevents you from getting stuck in high-level mission chains that feel tuned for much later in the game.
The fastest way to turn Starfield into a chore is trying to carry everything. Early on, adopt a strict inventory philosophy:
Combine this with Weight Lifting and the encumbered fast travel trick and you’ll spend dramatically less time staring at inventory screens on your PS5.
Scanning planets and mining resources are core systems, but they’re also an easy trap. Fully surveying worlds and mining every vein you see in the first few hours is pure grind.
Instead:
This way you still engage with exploration, but it supplements your progress instead of replacing it with repetitive loops.