
Game intel
Starfield
In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic j…
This caught my attention because it’s the first time in a while Bethesda has hinted at changes that hit Starfield’s core problem: space feels cool, but shallow. For the game’s second anniversary, the official account posted a short video with a scrambled title that clearly ends in “Armada.” Alongside it, Bethesda’s Tim Lamb says the team has focused on making space travel more interesting, adding “new systems,” and rolling out community-requested features. If “Armada” is the next expansion, the name screams fleet combat, larger-scale encounters, and reasons to actually live in space rather than just use it as a loading screen.
Here’s the gist from the anniversary post: “We’re celebrating two incredible years of Starfield. Thank you to everyone who has explored the Settled Systems with us. We look forward to the adventures yet to come.” The attached clip briefly glitches to reveal a title ending with “Armada.” On its face, that’s a straightforward breadcrumb for the next expansion. More importantly, Lamb says Bethesda has been focused on the space layer-promising updates and long-requested features, plus “new systems” to explore. It’s careful language, but it’s finally aimed at the right target.
Shattered Space gave us a solid narrative chunk, but it didn’t turn the daily loop on its head. If “Armada” leans into fleet actions, capital ship interactions, or a revitalized piracy/mercenary loop, that’s a much bigger swing—and honestly the one the game has needed since launch.
Over the last two years, No Man’s Sky has been on a heater, dropping update after update that turns freeform space wandering into a proper lifestyle. Star Citizen still exists in a quantum state of promise and progress. Starfield landed somewhere in between: a huge, authored Bethesda RPG with a cool ship builder—and a space layer that felt like a menu hub for loading into planets and dungeons. The community has been ruthless (and right) about that.

So when Bethesda says they’re making space travel more interesting, that’s not a nice-to-have—it’s the make-or-break. The fantasy of being a scrappy captain hinges on what happens between the planets: traffic, risk, opportunity, and consequence. If “Armada” is just a questline with a couple of set-piece dogfights, it’ll land like a damp squib. If it adds systems that keep paying off across the entire game, that’s the unifier Starfield’s sandbox has been missing.
Here’s what “more interesting” space needs to look like from a player’s seat—not a bullet point on a roadmap:
Modders have already nudged Starfield in this direction with tweaks to AI behavior, contraband, and ship combat intensity. Bethesda baking that spirit into the base game is how you respect both new players and the mod scene—especially on console, where Creation support exists but curated content can’t replace foundational systems.

“New systems” likely means new star systems—places to visit—though it could also signal new gameplay systems. We should assume the former and hope for both. Also, manage expectations around seamless flight: given the engine and design choices, fully eliminating the planet/space loading hop seems unlikely. If Bethesda deepens what happens on either side of that hop, most players will live with the transition.
The other big questions: Will “Armada” be a paid expansion like Shattered Space, or a hybrid content drop plus free systemic update? Will the headline features be gated behind the DLC, or does the base game get the space overhaul while the expansion adds narrative and gear? That split will determine whether lapsed players jump back in or wait it out.
Bethesda teased something ending in “Armada” for Starfield’s second anniversary and says space travel is getting real upgrades with “new systems” and long-requested features. If this expands the space sandbox—fleets, piracy, traffic, purpose—it could be Starfield’s turning point. If it’s just a quest pack with a flashy name, expect the hype to burn up on re-entry.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips