Steam Glitch Kneecaps Planet Centauri’s 1.0 Launch — And That Should Worry Every PC Gamer

Steam Glitch Kneecaps Planet Centauri’s 1.0 Launch — And That Should Worry Every PC Gamer

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Planet Centauri

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Embark on your greatest adventure to Planet Centauri! Explore hidden dungeons, capture and tame monsters, build and protect a NPC community, craft your own wea…

Platform: Linux, PC (Microsoft Windows)Genre: Role-playing (RPG), Adventure, IndieRelease: 6/3/2016Publisher: Permadeath
Mode: Single player, MultiplayerView: Side viewTheme: Action, Fantasy

Why This Mess Matters Beyond One Game

Planet Centauri should’ve been a feel-good story. After more than a decade in development and a marathon Early Access run, the French studio Permadeath finally shipped version 1.0 in December 2024. Instead of a victory lap, the launch faceplanted. Not because the game isn’t ready, but because of a rare Steam bug that failed to notify players who wishlisted the game. No wishlist blast, no day-one spike, no algorithmic momentum-just silence. As someone who’s followed Planet Centauri since its Terraria-meets-Starbound days, this one stings.

  • Wishlist notifications didn’t go out, effectively erasing Planet Centauri’s launch day on Steam.
  • Day-one momentum is everything on the platform-lose it, and discoverability collapses.
  • The studio says the commercial flop now threatens its future, despite finally reaching 1.0.
  • Valve needs a real remediation path when platform errors nuke an indie launch.

Breaking Down the Failure: Why a Missed Email Can Kill a Game

On Steam, wishlists are more than a vanity metric-they’re your launch fuel. When a game goes live, Steam emails everyone who wishlisted it and surfaces the title in various store modules. Those first 24-72 hours set your trajectory: you either spike into “Popular New Releases” and the Discovery Queue, or you vanish under a thousand other titles. If your wishlist blast never goes out, you’re launching to an empty room.

Permadeath says that’s exactly what happened: a “rarissime” bug on Steam prevented notifications from reaching the very people who had signaled interest over years of development. Even if only a fraction of wishlisters convert at launch, that fraction is the difference between trending and tanking. December makes this worse—if your 1.0 lands during the Winter Sale noise without a signal boost, the algorithm won’t save you.

What Planet Centauri Actually Brings to the Table

If you’ve filed Planet Centauri under “just another Terraria clone,” that’s selling it short. The game’s been quietly building a distinct identity: deep crafting with runes and spell creation, wiring and logic circuits for proper contraptions, tamable monsters, NPC village-building, vehicles, and chunky pixel art that sits closer to SNES-era charm than pure retro. Permadeath has iterated for years; 1.0 is not a rushed content dump, it’s the culmination of a long, stubborn build. That’s precisely why this launch faceplant hurts—there’s a real game here, and an indie studio that did the time.

Screenshot from Planet Centauri
Screenshot from Planet Centauri

The Steam Problem No One Likes to Admit

Steam’s discovery pipeline is shockingly fragile for something so central to PC gaming. Valve’s storefront rewards velocity and engagement loops: wishlists convert to day-one sales, day-one sales push visibility, visibility brings more sales. Break one link—by bug, timing, or sheer bad luck—and the whole chain collapses. We’ve normalized this roulette because most launches don’t suffer catastrophic platform errors. But when they do, there’s no safety net. “Rare bug” doesn’t comfort a studio staring at payroll.

Could Permadeath have done more traditional marketing? Maybe. But that critique dodges the core issue: a platform-level failure should not be allowed to erase a decade-long project’s most important week. If Steam is the de facto marketplace, then Steam has responsibilities beyond shrugging at edge cases.

Screenshot from Planet Centauri
Screenshot from Planet Centauri

What Valve Should Do Now (And What Indies Need Next)

If Valve acknowledges the bug, the fix can’t just be “our bad.” A meaningful remedy looks like this: resend the wishlist notifications (with clear apology context), temporarily feature the game in “Popular” and relevant tags to simulate the lost momentum, and allow a formal relaunch beat—think “1.0 Redux” week—so press and players actually see it. Crucially, Valve should publish a postmortem explaining what failed and how it won’t happen again. Silence isn’t neutral; it’s harmful.

For indies, the ugly lesson is diversification. Build mailing lists outside of Steam, cultivate Discords, seed creator keys early, and plan a “second spike” update a few weeks post-launch. If the platform hiccups, you need a way to hit the gas yourself. It shouldn’t be necessary, but here we are.

What Gamers Can Do (Beyond Shaking Heads)

If you’ve ever sunk nights into Terraria, Starbound, Core Keeper, or Necesse, Planet Centauri is worth a look. Even if you’re not buying today, adding to wishlist (yes, ironically), following the game, and dropping a fair review if you’ve played all move the needle. Visibility is a communal act on Steam—engagement tells the algorithm a game deserves to be seen. And if you had it wishlisted and never got an email in December, you’re not alone—that’s the point.

Screenshot from Planet Centauri
Screenshot from Planet Centauri

Looking Ahead

Planet Centauri’s 1.0 should have been the moment Permadeath finally got to breathe. Instead, a storefront glitch turned a decade of work into a near-silent launch. I’m not interested in dunking on Steam for sport; I’m asking for accountability and a playbook for when the platform—not the product—fails. Because if one missed notification can endanger a studio, the system is brittle in ways that should make every PC gamer uneasy.

TL;DR

Planet Centauri hit 1.0, but a rare Steam bug stopped wishlist emails, tanking its launch. That’s not a small hiccup—it’s a fatal blow to discoverability. Valve owes the studio a visible remedy, and the rest of us should make noise so this doesn’t become another quiet indie casualty.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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