This caught my attention because I practically live on Steam-between group chats, Workshop browsing, and the endless tide of profile comments, you get a feel for what slips through the cracks. A new peer‑reviewed paper (August 2025, Frontiers in Psychology) by researchers Alex Bradley-Newhouse and Rachel Kowert argues that far‑right groups are using Steam to run organized “wars”: recruiting members, coordinating harassment, and outmaneuvering moderation. That’s a heavy claim, but it speaks to something regular players have noticed for years: Steam’s social layer can be the Wild West, and bad actors know it.
Bradley-Newhouse (University of Colorado Boulder) and Kowert (University of Cambridge) describe networks of right‑wing groups using the language of “wars,” tallying wins and losses as they recruit, raid, and harass. Targets range from other Steam communities to NGOs like the Anti‑Defamation League. They say communities share members, use reward systems to pull in newcomers, and rely on coded symbolism to evade filters. When moderators act, some groups allegedly treat a ban as another “victory” to notch before reconstituting under a fresh label.
On the games front, the study notes that members’ play libraries mirror Steam’s top charts—CS2, Dota 2, Wallpaper Engine—which is more a reflection of scale than ideology. Hearts of Iron IV is the outlier: the WW2 sandbox, plus robust modding, makes it a magnet for alt‑history content. The authors argue that flexibility can be exploited by fascist‑leaning players to create or celebrate their own narratives. PCGamesN says it reached out to Paradox for comment.
Here’s where gamers should pump the brakes on panic. If a group plays CS2 and Dota 2, that’s because millions do. Correlation doesn’t equal causation, and “people who play big games also do bad things” is a lazy conclusion. The Hearts of Iron IV angle is trickier. Paradox’s grand strategy games invite role‑play and revisionism, but the overwhelming majority of players are there to min‑max supply lines, not salute anyone. The real issue is less about specific titles and more about how Steam’s social surfaces can be used to organize and amplify harassment regardless of the game you launch.
Veteran Steam users know the drill: groups are cheap to spin up, profiles can flaunt edgy iconography, comments and artwork hubs move fast, and chat is ephemeral. The study says groups are banned, then pop back up with slightly altered names or coded language. That’s believable because Steam historically prioritized openness—Valve’s 2018 post said the platform would allow everything except illegal content or “straight up trolling.” That philosophy built a massive marketplace, but it also leaves moderation playing whack‑a‑mole with dog whistles and alt accounts.
According to the paper, an ADL report in 2024 coincided with a spike in bans, yet “extremist cliques and groups are still easily discoverable” across Steam’s social features. That tracks with what we’ve seen: periodic crackdowns, followed by a migration to new group names, invite‑only hubs, or coded tags. It’s not unique to Steam—Discord, Reddit, and Telegram see the same cat‑and‑mouse—but Steam’s scale and the tie‑in to your game library make it especially potent for recruitment.
No one wants a sterilized PC ecosystem, but “hands‑off” isn’t cutting it. There are tangible fixes that don’t nuke creativity:
For a game like Hearts of Iron IV, that could mean optional content filters, clearer disclaimers, and stronger moderation of Steam community hubs—without erasing legitimate historical or alt‑history play. The goal is consistent enforcement, not moral panic.
As someone who’s navigated Steam’s communities since the Greenlight days, the study’s broad picture feels plausible: organized bad actors exploit open systems, and moderation struggles with scale and code words. But we should resist the shortcut of blaming entire player bases or specific titles. Most of us log in to frag, farm, or fiddle with loadouts—not to wage ideological “wars.” The fix is better tooling and consistent policy, not burning down the Workshop.
A new study says far‑right groups use Steam’s social features to recruit and harass while dodging bans. The problem is real, but it’s about platform design more than any one game. Valve doesn’t need to censor PC gaming—it needs smarter, steadier moderation that stops the whack‑a‑mole without crushing the creativity that makes Steam worth using.
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