
Game intel
Stellar Blade
Eve and her comrades land on the surface to reclaim the extinct Earth and cross paths with a survivor named Adam. Eve is then led by Adam to the last surviving…
This caught my attention because exclusivity shapes who plays a game and how studios grow. Shift Up – the South Korean studio behind Stellar Blade – appears to be moving the franchise out of Sony’s closed garden. That means more players, different technical challenges and an important signal about the studio’s ambitions now that it’s less dependent on a single corporate backer.
We’re in a moment where studios that were once tethered to platform deals are testing wider releases to scale revenue. Stellar Blade’s first game launched as a PS5 exclusive in April 2024, then proved it could do well on PC when it was ported in June 2025. That PC success — plus Shift Up’s 2024 public listing — gives the studio leverage to chase a bigger audience. For gamers, the headline is simple: if you didn’t own a PS5, Stellar Blade could finally be on your platform of choice next time around.
The most concrete signal came from job postings and investor materials. Shift Up’s hiring spree lists positions for a multiplatform AAA production — writers, artists and engineers — and mentions platforms beyond PS5. The studio’s recent history supports this: the first game’s PC port sold well enough to reduce the need for exclusive funding from Sony. Add this to the company’s push to beef up teams, and you’ve got the classic pattern of a studio preparing simultaneous or near-simultaneous releases on multiple platforms.

Short-term, more players get access. Xbox and Nintendo users — and those on PC — might be able to buy Stellar Blade 2 at launch instead of waiting for ports months later. That’s great for community growth, mods (on PC) and broader marketing reach.
Longer-term, that said, multiplatform support introduces trade-offs. Optimizing a high-fidelity action game for PC, PS5 and Xbox is one thing; scaling down (or reworking) for a hypothetical Switch 2 is another. If Shift Up really aims for Switch 2, expect either graphical compromises or a separate, optimized build. Cross-play, cross-save and post-launch content strategies will also determine whether the franchise gains a unified community or a split one.
Job listings are useful hints, not contracts. There’s no official press release naming launch platforms or a release date beyond “before 31 December 2027.” That fiscal-year deadline is broad — it could mean a 2026 release or a late-2027 ship. Also, “multiplatform” can mean different things: a full simultaneous launch, staggered releases, or even limited ports a year after launch. I’d be cautious about assuming Xbox and Switch 2 are locked in until we see platform-holder announcements.
If you missed the first Stellar Blade because you weren’t on PS5, the sequel’s multiplatform shift is promising. If you own a PS5, your next playthrough might be across a wider, livelier community. Either way, don’t rush to a preorder: wait for official platform confirmations, a demo or at least performance targets for non-PlayStation hardware.
Shift Up looks set to make Stellar Blade 2 a multiplatform AAA, targeting PC and consoles with a release before the end of fiscal 2027. That’s a win for accessibility and growth, but details matter — especially whether releases are simultaneous and how versions will be optimized across very different hardware. Keep an eye on formal platform announcements and technical previews before drawing conclusions.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips