
Game intel
Storage Hunter Simulator
Bid, win and then sell for profit as you work your way up from the bottom to become the king or queen of the storage auction. Take risks and fight for garages…
This caught my attention because Storage Hunter Simulator wasn’t just another Early Access curiosity – it became a streaming darling thanks to its blend of bargain-bin archaeology and low-stakes capitalism. Now, with the 1.0 release on November 27, 2025, the game finally adds its most-requested feature: multiplayer. That single addition turns the garage-auction formula into something very different: shared wins, stolen deals and the kind of on-stream moments that made the game viral.
astragon Entertainment and Raccoons Studios are shipping Storage Hunter Simulator out of Early Access with multiplayer as the headline feature. The rest of the 1.0 build is described as the accumulation of many Early Access updates — more locations, more items, minigames, collector NPCs, new tools and systems that let you scale from a small-time bidder to running pawnshops and hiring employees. That progression loop is the backbone of the game, but multiplayer is the lever that can change how that economy feels in practice.
In solo play you’re doing risk assessment on wrecked stereos and rusty safes; multiplayer promises the messy social layer: outbidding friends, colluding in auctions, or watching partners accidentally throw money at trash. For streamers and communities, that’s a feature, not a polish — it’s what turns a quiet rummage into memorable content.

Why now? The timing makes sense. Storage Hunter Simulator spent a long time in Early Access and built a fanbase — particularly among streamers who reveled in unexpected finds and weird item trivia. Adding multiplayer after that growth feels like a logical next step to sustain momentum and broaden appeal. It’s the classic indie lifecycle: prove an idea in single-player, attract a community, then add social hooks to amplify reach.
astragon’s involvement also matters. The German publisher is known for “working” sims like Construction Simulator and Bus Simulator, studios that value depth and systems. That pedigree suggests the multiplayer component probably isn’t a tacked-on lobby screen: there’s a reasonable chance the rules, economies and progression systems will be relatively robust. But that’s an optimistic read — we’ll be watching the day-one experience closely.

Press releases avoid the messy details, and here are the ones I want answered before I pull friends into a server. Is multiplayer peer-to-peer or hosted on dedicated servers? How does the game prevent griefing — if someone intentionally sabotages an auction or steals items, does the economy compensate victims? Will progression be shared or separate per player? And crucially for streamers: are there spectator tools, private lobbies or moderation features?
Another practical point: the announcement lists no microtransaction or DLC plans, which is good news. At €24.50 (with the launch discount), it’s priced like a mid-tier indie — fair for a game that already has a lot of content. But if multiplayer introduces monetized shortcuts or pay-to-win elements later, that could sour the community quickly.

If you’re planning to jump in on November 27, keep an eye on a few things: server stability (multiplayer launches are often rough), how the auction UI scales for multiple bidders, and whether the item identification/expert systems remain balanced in group contexts. Also watch the community channels: early impressions from streamers will quickly reveal whether multiplayer adds the intended chaos or just amplifies bugs.
Storage Hunter Simulator’s 1.0 is notable because multiplayer changes the game’s DNA — turning solitary treasure hunting into a social spectacle. The price and launch discount are reasonable, and astragon’s simulation chops lend some confidence. That said, the real test will be how well the developers handle the multiplayer economics, griefing, and server stability on launch day. For fans and streamers, this is the update they’ve been asking for; for cautious buyers, wait for the first wave of community reports.
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