
Game intel
Stronghold Crusader
Gird your loins and sharpen your steel! Besiege 20 unique enemy lords and battle friends online, in this expanded remaster of the classic 'castle sim'. Relive…
Historical RTS games flirting with ahistorical extras isn’t new-cheat units and seasonal silliness go back decades. But Firefly Studios dropping a chunky free update for Stronghold Crusader alongside a cheap DLC and an indie-icon crossover? That’s a cocktail I can get behind. It’s the kind of support that keeps a skirmish-first classic feeling alive in 2025 without gouging players, even if the marketing spin overreaches.
On the free side, everyone gets the Crocodile as a new CPU Lord. No, not an actual reptile-think more along the lines of Stronghold’s classic rogues gallery (the Rat, the Snake, the Wolf), each with distinct AI quirks. The real impact depends on how the Crocodile’s economy, aggression, and siege preferences are tuned, but new Lords matter because they change the rhythm of skirmishes, forcing you to adapt build orders and wall layouts. Add in new maps for Skirmish, Freebuild, and multiplayer, plus some quality-of-life fixes, and you’ve got reasons to dust off your castle blueprints.
If you spring for The Canary and The Trader, you’re getting a nine-mission “Sands of Time” skirmish trail with target completion times and leaderboards. That’s exactly the right kind of meta for a game built on optimization—rushing early farms, timing crossbowmen, and squeezing taxes without tanking popularity. At $4.99 / £3.99, this feels fair: it’s a focused challenge pack, not a content gate.

The Autumn event also adds a fully customizable coat of arms system. It’s pure vibes, but I love it—flying your banner into a siege is one of those small-but-satisfying Stronghold rituals. Firefly’s twist is iconography from 13 indie favorites you can drop onto your crest:
It’s a cool cross-pollination moment for PC strategy and indie fans, and because it’s cosmetic, it sidesteps the “why is my medieval sim selling neon katanas” problem. That said, the press line calling this “potentially the biggest indie PC crossover ever” doesn’t survive even a lazy fact-check. Balatro alone has flooded its card backs with art from a dizzying list of games—indies and beyond—including The Witcher, Cyberpunk 2077, Dave the Diver, Cult of the Lamb, Among Us, 1000xResist, Vampire Survivors, The Binding of Isaac, Slay the Spire, Stardew Valley, Divinity, Don’t Starve, Enter the Gungeon, Potion Craft, Shovel Knight, Warframe, Vox Machina, Bugsnax, Civilization, Rust, Assassin’s Creed, Slay the Princess, Dead by Daylight, and Fallout. Not all of those are indies (and some are borderline), but the sheer scale dwarfs 13 icons. It’s fine to celebrate a fun collab without inflating it to “biggest ever.”

Stronghold Crusader’s heartbeat has always been skirmish loops, quirky AI Lords, and the satisfaction of a perfectly timed siege ladder. A new CPU Lord and fresh maps hit the core of that experience. Leaderboards for a new trail might sound minor, but they’re catnip for the community that min-maxes woodcutters and cheese farms like it’s an eSport. Even quality-of-life tweaks can shift the feel of a match—fewer clicks to do the same thing matters over hundreds of hours.
As for the crossover, it’s harmless fun that acknowledges the ecosystem Stronghold now lives in. We’re in an era where historical city-builders and RTS games aren’t afraid to wink at the audience with seasonal events and crossover cosmetics. If it stays optional, doesn’t crowd the UI, and avoids turning matches into meme soup, I’m all for it. And yes, I’m absolutely crafting an Inscryption-themed crest the second I log in.

The split here is smart: meaningful free content that livens up skirmishes, with a low-cost DLC that adds structured challenge and replayability. If you’ve been away, this is a solid excuse to return; if you never left, you’re getting new toys without any pay-to-win nonsense. The only misstep is the marketing bluster around “biggest indie crossover,” which undercuts what’s otherwise a well-judged update with a great price-to-content ratio.
Stronghold Crusader’s autumn update delivers where it counts: a new AI Lord, more maps, sensible QoL changes, and a $4.99/£3.99 nine-mission trail with leaderboards. The indie crest crossover is fun flair, just don’t buy the “biggest ever” hype.
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