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Demon Tides
Explore the open seas and uncover the kingdom's dark secrets as you expressively platform your way across dozens of locales, upgrading your gear every step of…
After spending a solid evening in Demon Tides banging my head against Lokitana, the Jester segment was the first time I genuinely felt stuck. I disabled one facility, wandered the ocean confused, then got shredded by the prize-wheel boss over and over. The breakthrough came when I treated it as a three-part mission: wreck all of Jester’s operations first, then exploit his tiny damage windows in the boss fight.
This guide walks you through how I reliably:
If you follow this in order, expect 30-60 minutes to clear everything depending on how comfortable you are with Beebz’s movement. My first time took closer to two hours because I did things out of order and tried to brute-force the boss. You do not need to suffer like that.
Once you’ve visited Runa’s Village and talked to her, she marks a Jester location on your sea map. That’s your first clue: this is not a single-stage fight. Jester has three separate facilities you must sabotage before you can face him properly.
I wasted time trying to reach the boss early – don’t bother. The game will not truly unlock the Jester fight until all three sites are disabled.
Within the circle Runa draws on the map, you’ll find Jester’s Minery, a crystal-mining operation powered by three huge cranes. Jester shows up, rants at you not to touch his crystals, and then you’re free to do exactly that.
Each crane has a corresponding lever tucked behind a short challenge route – usually simple platforming and hazards rather than complex puzzles. What finally made this area click for me was realizing that:
Work methodically:
Don’t make my early mistake of deactivating one crane then sailing away. You must shut all three down in one visit to fully clear the Minery.
Once all three cranes are offline, a chest next to the leaderboard unlocks. Open it to collect a Golden Gear. This is easy to miss if you rush out immediately after the last lever, so swing back to the main platform and grab it before you leave.
After this, Jester throws a tantrum and tells you to stay away from his other facilities. Naturally, that’s your cue to hit them next.
Jester’s Juicery sits in the southeast part of the Lokitana sea, easy to spot thanks to the purple glow around the island. This area looks more vertical than the Minery, and that’s because your main task is to climb.
When you arrive, look for escalator-like platforms covered in crystals. These moving belts carry you upward toward the top of the Juicery.

At the top, you’ll find the lever that halts the Juicery’s operations. Pull it, and you’ve officially sabotaged Jester’s juice factory.
In this same area, you also encounter a bulky miniboss: the Gearserker. The first time I fought it, I tried to whittle it down with basic attacks and got nowhere. What finally worked was using its own rage and the arena spikes against it.
Here’s the loop that consistently kills it:
Common pitfalls I ran into:
Beat the Gearserker and it drops another Golden Gear. Between this and the Minery chest, you’ve already picked up two important progression pieces in this Jester chapter.
The third facility is Jester’s Hatchery, labeled in-game as Jester’s Leviathan. Visually, you’ll know you’re in the right spot when you see massive eggshells being filled with nasty goo.
Your job is simple but easy to fumble: use bombs to destroy the eggshells. There are two eggshells to blow up in this area.
Scattered around the Leviathan are boxes with a bomb icon on them. These are your ammo sources.
Bombs respawn, but each miss costs time and usually forces you to reposition, so line up your throws patiently. I found it easiest to stand at mid-range and throw from a slightly elevated platform when possible.
Once both eggshells are destroyed, you’ve effectively wrecked Jester’s Hatchery. Make sure to step on the circular platform here so you can visually confirm the facility is down when checking from other sites.

Each of the three Jester sites (Minery, Juicery, Leviathan) has that distinctive circular platform. These double as status indicators for his operations.
Once all three are offline, you’ll be able to trigger the Jester boss battle from one of these platforms. If the fight isn’t starting, you’ve probably missed something – revisit each facility and confirm you pulled its lever or destroyed both eggshells.
This fight only clicked for me when I stopped treating the prize wheel as random chaos and started memorizing what each icon meant. There are five different attack types on the wheel, but you can only damage Jester during two of them.
The fight becomes much easier mentally once you accept that during fists, lasers, and summons you’re just surviving. Save your aggression for bombs and masks.
The bomb icon appears four times on the prize wheel, so expect to see this one often.
What helped me most was circling the arena’s center rather than hugging the edges. From the middle you can see bomb markers more clearly and react to the rocket spawn quicker. Avoid standing directly in front of the rocket’s path when you Boost it, just in case it can clip you on its way out.
The mask icon triggers one of the trickiest-but also most important-attacks. Jester creates multiple clones around the arena, and only one is real.
The mistake I kept making was chasing the first clone I saw. Instead, I started by staying near the center, quickly panning the camera, and only committing once I was sure which one looked off. With a bit of practice, you’ll be able to pick out the real Jester almost instantly.
When the wheel lands on the fist icon, giant fists smash into the ground, sending out circular shockwaves.

Think of this as a rhythm section: “slam – jump, slam – jump”. Once the timing is in your muscle memory, this pattern becomes almost free damage avoidance.
The finger-gun segment has Jester pointing across the arena, then firing lasers along highlighted paths.
Don’t try to sneak in attacks here – focus purely on reading the floor and staying safe.
On the summon icon, Jester calls in regular enemies. This part is straightforward but can snowball if you ignore it.
After a few spins, you’ll notice a pattern, and the fight becomes about waiting for the next bomb or mask result.
Once you’ve successfully damaged Jester around four times (through rockets and/or mask hits), he transforms into a huge ominous cloud for the finale.
In this phase, he:
The key is to treat this just like the earlier bomb phases:
This final rocket is what ends the fight. If you die here, you do have to redo the boss, so it’s worth playing a bit safer and not panicking. You already know every pattern by this point.
Beating the Jester is a big milestone in Demon Tides, and the game rewards you accordingly:
From here, you’ll be better equipped to keep collecting Golden Gears across the seas and push toward Ragnar’s Castle. This section felt like the first real “skill check” of the game for me; once I cleared it and understood how much that extra Talisman slot helped, the rest of Lokitana opened up nicely.
If I could sum it up: disable all three facilities methodically, respect the Gearserker’s spikes, and only attack the Jester during bombs and masks. Nail those pieces, and this once-frustrating checkpoint turns into a clean, satisfying win.
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