Stuck on Demon Tides’ Jester? Here’s How I Finally Crushed All 3 Sites and the Boss

Stuck on Demon Tides’ Jester? Here’s How I Finally Crushed All 3 Sites and the Boss

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Demon Tides

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Explore the open seas and uncover the kingdom's dark secrets as you expressively platform your way across dozens of locales, upgrading your gear every step of…

Platform: PC (Microsoft Windows), Nintendo SwitchGenre: Platform, Adventure, IndieRelease: 2/19/2026Publisher: Fabraz
Mode: Single playerTheme: Action

Why the Jester Section Is a Wall (and How This Guide Helps)

After spending a solid evening in Demon Tides banging my head against Lokitana, the Jester segment was the first time I genuinely felt stuck. I disabled one facility, wandered the ocean confused, then got shredded by the prize-wheel boss over and over. The breakthrough came when I treated it as a three-part mission: wreck all of Jester’s operations first, then exploit his tiny damage windows in the boss fight.

This guide walks you through how I reliably:

  • Find and shut down all three Jester facilities – Minery, Juicery, and Hatchery (Leviathan)
  • Grab the two Golden Gears you can miss along the way
  • Master the Gearserker miniboss using Boost and spikes
  • Decode the Jester’s prize wheel so you only focus on the two real damage phases
  • Finish the cloud phase cleanly to secure your Golden Gear and new Talisman slot

If you follow this in order, expect 30-60 minutes to clear everything depending on how comfortable you are with Beebz’s movement. My first time took closer to two hours because I did things out of order and tried to brute-force the boss. You do not need to suffer like that.

Setting Up in Lokitana – Follow Runa’s Markers First

Once you’ve visited Runa’s Village and talked to her, she marks a Jester location on your sea map. That’s your first clue: this is not a single-stage fight. Jester has three separate facilities you must sabotage before you can face him properly.

  • Check the map and look for Runa’s marker in Lokitana – that’s Jester’s Minery.
  • As you approach each of Jester’s sites, you’ll see a circular platform with Jester-themed decorations. These platforms are how the game tracks which facilities are still operational.
  • Your goal: get all three facilities “offline” so the Jester can’t hide behind them anymore.

I wasted time trying to reach the boss early – don’t bother. The game will not truly unlock the Jester fight until all three sites are disabled.

Step 1 – Shutting Down Jester’s Minery (First Golden Gear)

Within the circle Runa draws on the map, you’ll find Jester’s Minery, a crystal-mining operation powered by three huge cranes. Jester shows up, rants at you not to touch his crystals, and then you’re free to do exactly that.

Objective: Disable the three cranes via nearby lever challenges

Each crane has a corresponding lever tucked behind a short challenge route – usually simple platforming and hazards rather than complex puzzles. What finally made this area click for me was realizing that:

  • Every crane you can see has a path leading to its lever. If you can see moving machinery above, look for platforms, jump pads, or crystal paths underneath it.
  • The levers are never hidden behind obscure secrets. If you’re stuck, backtrack a bit and look for an obvious route you ignored.

Work methodically:

  • From the starting area, scan the skyline and pick a crane to focus on.
  • Follow any platforms, moving crystals, or pathways that clearly head toward the crane’s base.
  • At the end of each route, pull the lever. You’ll see the corresponding crane shut down.
  • Repeat for all three cranes.

Don’t make my early mistake of deactivating one crane then sailing away. You must shut all three down in one visit to fully clear the Minery.

Reward: Golden Gear at the Minery

Once all three cranes are offline, a chest next to the leaderboard unlocks. Open it to collect a Golden Gear. This is easy to miss if you rush out immediately after the last lever, so swing back to the main platform and grab it before you leave.

After this, Jester throws a tantrum and tells you to stay away from his other facilities. Naturally, that’s your cue to hit them next.

Step 2 – Jester’s Juicery and the Gearserker (Second Golden Gear)

Jester’s Juicery sits in the southeast part of the Lokitana sea, easy to spot thanks to the purple glow around the island. This area looks more vertical than the Minery, and that’s because your main task is to climb.

Climbing to the lever using crystal escalators

When you arrive, look for escalator-like platforms covered in crystals. These moving belts carry you upward toward the top of the Juicery.

Screenshot from Demon Tides
Screenshot from Demon Tides
  • Ride the first escalator up and keep your camera angled slightly upward so you can see where the next one is.
  • Use jumps and Boosts to cross between escalators, but avoid spamming Boost or you’ll overshoot and fall.
  • Each fall costs time but not much else – you’ll respawn on a safe platform below, so stay patient.

At the top, you’ll find the lever that halts the Juicery’s operations. Pull it, and you’ve officially sabotaged Jester’s juice factory.

Defeating the Gearserker with Boost and spikes

In this same area, you also encounter a bulky miniboss: the Gearserker. The first time I fought it, I tried to whittle it down with basic attacks and got nowhere. What finally worked was using its own rage and the arena spikes against it.

  • The Gearserker has two huge hands, each with spikes behind them in the arena.
  • It periodically slams its hands into the ground in front of it.
  • Right after each slam, the arm lingers for a moment, exposing the spiked wall behind the hand.

Here’s the loop that consistently kills it:

  • Bait a hand slam by standing in front of one hand and then dodging sideways at the last second.
  • As soon as the hand is stuck in the ground, Boost into the spikes behind that hand. You want your Boost attack to connect with the spikes, not the hand itself.
  • Repeat this for the other hand – you must hit both sides with Boost attacks.
  • Once both hands have been spiked, the Gearserker stuns and becomes vulnerable.
  • During the stun, hit it around three times (Boost or regular attacks). That’s enough to finish it.

Common pitfalls I ran into:

  • Boosting too early and hitting the hand instead of the spikes – this doesn’t count.
  • Standing between the hands and getting hit by both slams at once.
  • Backing off too far, so you miss the tiny window when the hand is still down.

Beat the Gearserker and it drops another Golden Gear. Between this and the Minery chest, you’ve already picked up two important progression pieces in this Jester chapter.

Step 3 – Blowing Up Jester’s Hatchery (Leviathan)

The third facility is Jester’s Hatchery, labeled in-game as Jester’s Leviathan. Visually, you’ll know you’re in the right spot when you see massive eggshells being filled with nasty goo.

Your job is simple but easy to fumble: use bombs to destroy the eggshells. There are two eggshells to blow up in this area.

Finding and using bomb boxes

Scattered around the Leviathan are boxes with a bomb icon on them. These are your ammo sources.

  • Bomb boxes periodically generate bombs on their own.
  • You can also force a bomb to pop out by using a Boost attack on the box.
  • Pick up a bomb and throw it at an eggshell to damage it.

Bombs respawn, but each miss costs time and usually forces you to reposition, so line up your throws patiently. I found it easiest to stand at mid-range and throw from a slightly elevated platform when possible.

Eggshell locations

  • First eggshell: Close to the start of the area, near a chest with two locks. You’ll find a bomb box nearby; grab a bomb and lob it at the shell.
  • Second eggshell: Deeper inside the level, inside a tower-like structure. Push further into the area until you reach this tower, find the nearest bomb box, and repeat the process.

Once both eggshells are destroyed, you’ve effectively wrecked Jester’s Hatchery. Make sure to step on the circular platform here so you can visually confirm the facility is down when checking from other sites.

Screenshot from Demon Tides
Screenshot from Demon Tides

Unlocking the Jester Fight – Check the Circular Platforms

Each of the three Jester sites (Minery, Juicery, Leviathan) has that distinctive circular platform. These double as status indicators for his operations.

  • When a facility is active, the platform will show it as operational.
  • After you shut a facility down, its indicator changes to show it’s offline.

Once all three are offline, you’ll be able to trigger the Jester boss battle from one of these platforms. If the fight isn’t starting, you’ve probably missed something – revisit each facility and confirm you pulled its lever or destroyed both eggshells.

Jester Boss Guide – Understanding the Prize Wheel

This fight only clicked for me when I stopped treating the prize wheel as random chaos and started memorizing what each icon meant. There are five different attack types on the wheel, but you can only damage Jester during two of them.

  • Bomb icon – bombs fall, then a rocket appears (damage window)
  • Jester mask icon – clones appear (damage window)
  • Fist icon – giant fists slam and create shockwaves
  • Finger gun icon – sweeping laser beams
  • Summon icon – waves of regular enemies

The fight becomes much easier mentally once you accept that during fists, lasers, and summons you’re just surviving. Save your aggression for bombs and masks.

Bomb attack – dodge circles, Boost the rocket

The bomb icon appears four times on the prize wheel, so expect to see this one often.

  • Bomb landing spots are clearly marked on the ground with indicators before they fall.
  • Stay moving and use quick dashes to slip between the circles.
  • After the last bomb explodes, a rocket appears in the arena.
  • Run to the rocket and hit it with a Boost attack. This sends it flying into Jester and deals damage.

What helped me most was circling the arena’s center rather than hugging the edges. From the middle you can see bomb markers more clearly and react to the rocket spawn quicker. Avoid standing directly in front of the rocket’s path when you Boost it, just in case it can clip you on its way out.

Mask clones – find the real Jester fast

The mask icon triggers one of the trickiest-but also most important-attacks. Jester creates multiple clones around the arena, and only one is real.

  • The real Jester has a slightly different look or animation than the others – watch for a different pose or timing.
  • As soon as you spot him, close the distance and hit him with a Boost attack.
  • Boosting the real Jester both cancels the attack and deals damage.

The mistake I kept making was chasing the first clone I saw. Instead, I started by staying near the center, quickly panning the camera, and only committing once I was sure which one looked off. With a bit of practice, you’ll be able to pick out the real Jester almost instantly.

Fist slams – rhythm-jump the shockwaves

When the wheel lands on the fist icon, giant fists smash into the ground, sending out circular shockwaves.

Screenshot from Demon Tides
Screenshot from Demon Tides
  • Each slam has a short windup; the shockwave follows immediately after impact.
  • Jump slightly later than you think to cleanly clear the wave.
  • Stay calm and avoid dashing into the fists themselves.

Think of this as a rhythm section: “slam – jump, slam – jump”. Once the timing is in your muscle memory, this pattern becomes almost free damage avoidance.

Finger-gun lasers – trust the floor warnings

The finger-gun segment has Jester pointing across the arena, then firing lasers along highlighted paths.

  • The game briefly highlights the affected floor areas before the lasers fire.
  • As soon as you see highlights, move to a safe strip and dash perpendicular to the beams, not along them.
  • You usually have time for a jump or small adjustment if you read the pattern early.

Don’t try to sneak in attacks here – focus purely on reading the floor and staying safe.

Enemy summons – clear the clutter, then reset

On the summon icon, Jester calls in regular enemies. This part is straightforward but can snowball if you ignore it.

  • Prioritize the most aggressive enemies (anything that rushes you or shoots projectiles).
  • Use your Boost attack to quickly remove threats and keep the arena clear.
  • Think of this as a cleanup phase – your only goal is to survive comfortably until the next spin.

After a few spins, you’ll notice a pattern, and the fight becomes about waiting for the next bomb or mask result.

Final Phase – Cloud Jester and the Last Rocket

Once you’ve successfully damaged Jester around four times (through rockets and/or mask hits), he transforms into a huge ominous cloud for the finale.

In this phase, he:

  • Fires lasers from his mouth across the arena – read their direction and move or jump out of the way.
  • Then triggers the familiar bomb attack pattern again.

The key is to treat this just like the earlier bomb phases:

  • Dodge the bombs by watching the landing markers.
  • As soon as they finish, dash to the rocket that appears.
  • Hit it with a Boost attack to send it crashing into the cloud Jester.

This final rocket is what ends the fight. If you die here, you do have to redo the boss, so it’s worth playing a bit safer and not panicking. You already know every pattern by this point.

Rewards – Golden Gear, Extra Talisman Slot, and What’s Next

Beating the Jester is a big milestone in Demon Tides, and the game rewards you accordingly:

  • Golden Gears:
    • 1 from the Minery chest (after disabling all three cranes)
    • 1 from the Gearserker in the Juicery
    • 1 from defeating the Jester himself
  • Extra Talisman slot: Beating the Jester increases one of your Talisman slots, letting you equip more Talismans and stack stronger movement or combat upgrades.

From here, you’ll be better equipped to keep collecting Golden Gears across the seas and push toward Ragnar’s Castle. This section felt like the first real “skill check” of the game for me; once I cleared it and understood how much that extra Talisman slot helped, the rest of Lokitana opened up nicely.

If I could sum it up: disable all three facilities methodically, respect the Gearserker’s spikes, and only attack the Jester during bombs and masks. Nail those pieces, and this once-frustrating checkpoint turns into a clean, satisfying win.

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FinalBoss
Published 2/23/2026
12 min read
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