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Subnautica 2
Dive into uncharted waters in Subnautica 2, the hotly-anticipated sequel to Subnautica and Subnautica: Below Zero. Adventure alone or with friends as you try t…
As someone who spent a small eternity hunting Peepers and dodging Reapers in Subnautica’s inky trenches, this saga hit me right in the oxygen tank. Subnautica 2 was already bumped to 2026; now the project is tangled in a full-on legal knife fight between publisher Krafton, former studio leadership, and-unexpectedly-the studio itself. That’s not just boardroom noise. For a series built on open development and trust, this turbulence could shape the game we eventually play.
Here’s the timeline, stripped of spin. In July 2025, Krafton removed three top figures at Unknown Worlds-Cleveland (director of Subnautica 2), Gill (CEO), and McGuire (co-founder). Krafton said it was to “re-energize and revitalize the project,” claiming the trio had “abandoned” it. Shortly after, the publisher pushed Subnautica 2’s Early Access window to 2026.
A week later, Cleveland, Gill, and McGuire sued Krafton. Their claim: Krafton allegedly sabotaged the team to avoid paying a $250 million earn-out if the game launched in 2025. The filing cites examples that, frankly, don’t sound like normal marketing hiccups—assigning a non-English-speaking spokesperson, limiting trailers, restricting press kits, and curbing interviews. The trio asserts the game was ready to hit Early Access this year despite those hurdles.
Then the twist: not Krafton, but Unknown Worlds itself filed suit against the former leaders. According to the complaint, the ex-execs allegedly walked off their duties, took confidential files (including the entirety of Gill’s mailbox), and harmed the studio’s reputation. The filings detail eye-popping numbers: 72,140 documents allegedly pulled from Google Drive and company folders, and another 99,902 files related to Moonbreaker (a project shuttered in February 2024). The studio says it sent cease-and-desist notices and asked for the files back; the response, it alleges, was a threat to “delete everything themselves.” Unknown Worlds also claims the trio shared confidential info with press to bolster their accusations against Krafton.

Subnautica thrives on iteration and community feedback. The first game’s Early Access arc worked because the team was transparent, shipped meaningful updates, and listened to players. Legal warfare gums up exactly those pipelines—sign-offs get slower, comms get sanitized, and leadership changes create design whiplash. Even if all parties keep building, discovery requests and risk mitigation meetings have a way of siphoning energy from the game itself.
The allegations on both sides are serious. If Krafton truly kneecapped marketing to miss an earn-out window, that’s a brutal example of corporate incentives overriding player timelines. If the ex-leaders really vacuumed up tens of thousands of internal files and shared confidential material, that’s a breach that can poison relationships with platform partners and staff—and force the studio to lock down information flow just when it needs to be open with fans.
What makes this uniquely messy is that Unknown Worlds—not just Krafton—has taken an adversarial stance against its former leadership. That signals a real break inside the house. For a studio known for open development (going back to Natural Selection and through Subnautica and Below Zero), this is the kind of cultural fracture that can ripple into production priorities, hiring, and how bold the team is willing to be with design decisions.
Put bluntly: plan for 2026 Early Access at the earliest, and don’t be shocked if it moves again. There’s no reason to panic about the game being canceled, but the road ahead is bumpier than the usual “we need more polish” delay. If you’re a Subnautica diehard, watch for these signals:

On the flip side, shake-ups sometimes help. Fresh production discipline could tighten the build, improve performance targets, and avoid Below Zero’s occasional content whiplash. Just remember: great Subnautica moments aren’t born in boardrooms—they’re built by a team that feels safe to iterate, fail, and ship boldly.
Krafton acquired Unknown Worlds in 2021, and earn-out clauses are standard in those deals. When milestones collide with creative reality, things get tense fast—and lawsuits like this are sadly common. The surprising bit is the studio’s countersuit, which suggests current staff are drawing a hard line on how the departure went down. That could be a pragmatic move to protect IP and reassure partners, but it also risks alienating long-time fans who associate the franchise with its founders.
Subnautica 2’s delay isn’t just “more time to polish.” It’s a three-way legal fight that could affect leadership, communication, and scope. Believe the team when they show steady builds, open dev logs, and a concrete roadmap. Until then, enjoy the silence of the deep—and expect a longer dive to Early Access.
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