
Game intel
Summoners War: Lost Centuria
Collect and upgrade cards featuring iconic monsters from the Summoners War world to use in battle. Equip your monsters with unique combinations of Runes and Sk…
After spending dozens of hours messing up early investments in Summoners War: Lost Centuria, I finally forced myself to restart a few accounts and treat it like a proper gacha PvP game: smart rerolls, focused upgrades, and ruthless resource discipline.
Patch 2.9.8 (March 1, 2026) shook things up again – especially with buffs to control and support units like Jeanne – and a lot of older Sky Arena-based advice is simply wrong for Lost Centuria. Some fan-favourite monsters are mediocre here, while others (like the free Lapis) are secretly busted for beginners.
This guide is the setup I wish I’d had on my first account: a practical, v2.9.8-specific tier list, who to reroll for, who to 6-star, and which “cool-looking” units you should absolutely ignore if you value your time and crystals.
Before diving into names, it helps to know how I’m grading units for Lost Centuria’s current PvP-focused meta:
My golden rule after a lot of painful experimenting: reserve 6-star upgrades and serious rune sets for S-tier and your very best A-tier units only. Everything else should get bare-minimum investment until your core team is online.
Also, don’t blindly copy Summoners War: Sky Arena rankings. The games share names and aesthetics, but Lost Centuria’s real-time card system means some Sky Arena all-stars are mediocre here, and vice versa. As of March 2026 there’s no reliable community-wide TierMaker average for Lost Centuria either, so you really do have to lean on game-specific experience.
In the current v2.9.8 meta, a handful of units sit clearly above the rest. If you pull any of these early, you’ve essentially “won” your reroll and can start seriously playing.
Rakan is still the chase Legendary for a lot of players, and for good reason. His skill gives himself Immunity and ATK Up II, then deals damage scaling off his Max HP. That combination is absurdly efficient: he’s tanky, he shrugs off debuffs, and he still hits like a truck.
The breakthrough for me came when I stopped trying to build him like a glass-cannon DPS and leaned into HP-focused runes. A bruiser Rakan with good HP%, DEF%, and some Crit can hard-carry entire fights.
Don’t make my early mistake of pairing him with no protection. He’s tanky, but he’s not immortal – put him with Woosa or Jeanne and he becomes terrifying.
Woosa is the other “must-reroll” Legendary right now. His massive HP pool translates directly into a fat Shield for all allies based on his Max HP. In practice, that shield buys you the few seconds you need to outplay your opponent in real-time.

My win rate jumped hard once I started timing Woosa’s shield to counter enemy burst skills. Getting used to that timing is worth practicing – this is where a lot of newer players lose winnable games.
Jeanne went from “nice to have” to must-invest after 2.9.8. Her passive, Prayer of Protection, makes the ally with the lowest HP Invincible and reduces damage for allies in her line with Alleviate-style mitigation. In real matches, that often means your key carry simply doesn’t die when they “should”.
I’ve literally watched a Jeanne hold 1v8 at the end of a tight match because her damage reduction and invincibility window forced the opponent to run out of gas. Building her bulky with some Speed turned many of my “almost wins” into actual wins.
Nicki’s Teddy is your answer to players who hide all their squishy carries in the backline. The skill targets the back row and applies continuous damage, shredding low-HP supports and DPS who thought they were safe.
I used to struggle a lot against healers and backline nukers that never came into range of my front-focused skills. Once I built Nicki’s Teddy with some Accuracy and Attack, those problem units started dropping fast.
Ragdoll has been a fan favourite across the Summoners War franchise, and in Lost Centuria he still earns a solid S-tier slot. While the exact numbers differ from Sky Arena, the core appeal is the same: excellent utility and pressure that fits into many comps.
Whenever I pull Ragdoll on a new account, I stop rerolling. He might not hard-carry quite like Rakan, but he gives you so many team-building options that it’s simply not worth throwing that account away.

Lapis is the unit newer players consistently underestimate because she’s free. You get her after the tutorial, and she is absolutely not a throwaway. Her kit gives you damage plus survivability via a Shield, and in the current context she functions as an evergreen S-tier beginner pick, especially for more resource-limited or strictly free-to-play accounts.
The key realization for me was that, because she’s guaranteed and easy to skill up compared to rare Legendaries, a well-built Lapis can feel stronger than a half-built “meta” unit. She’s forgiving, stable, and fits into almost any early-game deck.
Not every strong unit needs to be S-tier. In v2.9.8 there are plenty of A-tier units that are just a hair below the monsters above. You can safely:
B-tier units, on the other hand, are where I wasted the most time early on. They’re not bad; they’re just “fine”. They’ll clear story, help you climb lower ranks, and then quietly start holding you back once you fight properly built S/A-tier teams.
My rule of thumb now:
C- and D-tier heroes share the same problem: they don’t scale into the late game. Their kits either lack damage, lack utility, or are too narrow for most matches. You’ll sometimes win with them in low ranks, then get absolutely steamrolled as soon as you hit stronger opponents.
I learned this the hard way by 6-starring a flavour-of-the-week “meme” unit that never saw serious play again. Don’t repeat that mistake.
Lost Centuria doesn’t hand you an obvious “free reroll banner”, but you can reroll your early 10-pull if you’re willing to burn a bit of time. Once I optimized my route, each reroll cycle took me around 20–30 minutes.
On your very first launch, choose Guest instead of immediately linking Google/Apple/Facebook. This keeps the account disposable until you get a result you like.

Your goal is to reach your first 2,700 gems for a 10-pull as fast as possible:
Don’t worry about building a perfect team during this part – you’re just rushing to that first summon milestone.
Once you have enough gems, do your 10-pull on the standard banner. For v2.9.8, your ideal outcomes are:
If you hit Rakan or Woosa within your first 10-pull, that’s usually worth committing to. Community and practical play both point to targeting Rakan or Woosa in your first 10-pulls as the best long-term play.
If you’re not happy with your pulls, you have two main options:
Settings → Sync Account and bind it to a spare Google/Apple account. Then you can log out and start fresh as Guest again.I usually give myself a limit of 3–5 reroll cycles. Beyond that, the time you’re losing is more valuable than the edge you’ll gain from a marginally better start – especially since Lapis covers a lot of early-game weaknesses.
Once you commit to an account, the next trap is upgrading everything you like instead of what’s actually strong. Here’s the prioritization that worked best for me in 2.9.8:
Most importantly, don’t over-invest in B- and C-tier units. They’re fine to use, but every high-quality rune you dump into them is a rune you don’t have for a future Rakan or Jeanne pull.
Looking back at my first Lost Centuria account, these were the biggest time-wasters:
Balance in Lost Centuria can and does shift with patches – 2.9.8 boosted control units like Jeanne and could easily be followed by nerfs or new releases. Keep an eye on official patch notes, but if you build around the S-tier core in this guide, you’ll have a strong, flexible account that survives future meta changes far better than a scattered, “build everything” approach.
If I can fix a terrible first account by rerolling smartly and focusing on a few key units, you can absolutely do it too. Get your Rakan/Woosa or a strong alternative core, build Lapis properly, and the rest of Lost Centuria’s climb becomes much smoother.
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