Summoners War: Lost Centuria Tier List – Best Reroll Targets

Summoners War: Lost Centuria Tier List – Best Reroll Targets

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Summoners War: Lost Centuria

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Collect and upgrade cards featuring iconic monsters from the Summoners War world to use in battle. Equip your monsters with unique combinations of Runes and Sk…

Platform: Android, iOSGenre: Role-playing (RPG), Strategy, TacticalRelease: 4/29/2021

Why This Lost Centuria Tier List (v2.9.8) Actually Matters

After spending dozens of hours messing up early investments in Summoners War: Lost Centuria, I finally forced myself to restart a few accounts and treat it like a proper gacha PvP game: smart rerolls, focused upgrades, and ruthless resource discipline.

Patch 2.9.8 (March 1, 2026) shook things up again – especially with buffs to control and support units like Jeanne – and a lot of older Sky Arena-based advice is simply wrong for Lost Centuria. Some fan-favourite monsters are mediocre here, while others (like the free Lapis) are secretly busted for beginners.

This guide is the setup I wish I’d had on my first account: a practical, v2.9.8-specific tier list, who to reroll for, who to 6-star, and which “cool-looking” units you should absolutely ignore if you value your time and crystals.

How the Tier List Works (S to D)

Before diving into names, it helps to know how I’m grading units for Lost Centuria’s current PvP-focused meta:

  • S-tier: Meta-defining, worth building on almost any account. These are your 6-star, max-skill priorities and the best reroll targets.
  • A-tier: Very strong and flexible. Can absolutely carry you, just slightly outclassed by S-tier. Safe to invest in heavily after your core S-tier is set.
  • B-tier: Solid but unremarkable. Fine as early- to mid-game fillers, but try not to sink rare resources into them long-term.
  • C-tier: Niche or underpowered. Only build if you really like them or they fill a very specific comp you already have.
  • D-tier: Almost never worth it. Use for collection rewards, then bench them.

My golden rule after a lot of painful experimenting: reserve 6-star upgrades and serious rune sets for S-tier and your very best A-tier units only. Everything else should get bare-minimum investment until your core team is online.

Also, don’t blindly copy Summoners War: Sky Arena rankings. The games share names and aesthetics, but Lost Centuria’s real-time card system means some Sky Arena all-stars are mediocre here, and vice versa. As of March 2026 there’s no reliable community-wide TierMaker average for Lost Centuria either, so you really do have to lean on game-specific experience.

S-Tier: Core Units You Should Build Immediately

In the current v2.9.8 meta, a handful of units sit clearly above the rest. If you pull any of these early, you’ve essentially “won” your reroll and can start seriously playing.

Rakan – The Self-Buffing HP Nuke

Rakan is still the chase Legendary for a lot of players, and for good reason. His skill gives himself Immunity and ATK Up II, then deals damage scaling off his Max HP. That combination is absurdly efficient: he’s tanky, he shrugs off debuffs, and he still hits like a truck.

The breakthrough for me came when I stopped trying to build him like a glass-cannon DPS and leaned into HP-focused runes. A bruiser Rakan with good HP%, DEF%, and some Crit can hard-carry entire fights.

  • Recommended role: Frontline bruiser / carry
  • Core runes: HP%, Speed, some Crit Rate / Crit Damage
  • Investment: 6-star ASAP if you have him; he justifies every resource

Don’t make my early mistake of pairing him with no protection. He’s tanky, but he’s not immortal – put him with Woosa or Jeanne and he becomes terrifying.

Woosa – Teamwide Shield and Safety Net

Woosa is the other “must-reroll” Legendary right now. His massive HP pool translates directly into a fat Shield for all allies based on his Max HP. In practice, that shield buys you the few seconds you need to outplay your opponent in real-time.

Screenshot from Summoners War: Lost Centuria
Screenshot from Summoners War: Lost Centuria
  • Recommended role: Support / sustain frontliner or midline
  • Core runes: HP%, DEF%, a bit of Speed to get that shield up early
  • Investment: Absolutely 6-star; the better his stats, the better everyone survives

My win rate jumped hard once I started timing Woosa’s shield to counter enemy burst skills. Getting used to that timing is worth practicing – this is where a lot of newer players lose winnable games.

Jeanne – The “I Refuse to Die” Tank

Jeanne went from “nice to have” to must-invest after 2.9.8. Her passive, Prayer of Protection, makes the ally with the lowest HP Invincible and reduces damage for allies in her line with Alleviate-style mitigation. In real matches, that often means your key carry simply doesn’t die when they “should”.

I’ve literally watched a Jeanne hold 1v8 at the end of a tight match because her damage reduction and invincibility window forced the opponent to run out of gas. Building her bulky with some Speed turned many of my “almost wins” into actual wins.

  • Recommended role: Main tank / protector
  • Core runes: HP%, DEF%, some Resistance
  • Investment: Worth 6-starring if you lean on defensive comps

Nicki’s Teddy – Backline Melter

Nicki’s Teddy is your answer to players who hide all their squishy carries in the backline. The skill targets the back row and applies continuous damage, shredding low-HP supports and DPS who thought they were safe.

I used to struggle a lot against healers and backline nukers that never came into range of my front-focused skills. Once I built Nicki’s Teddy with some Accuracy and Attack, those problem units started dropping fast.

  • Recommended role: Backline pressure / DoT damage
  • Core runes: ATK%, Accuracy, a bit of Speed
  • Investment: 6-star if you get her early; she defines a whole gameplan

Ragdoll – Flexible Powerhouse

Ragdoll has been a fan favourite across the Summoners War franchise, and in Lost Centuria he still earns a solid S-tier slot. While the exact numbers differ from Sky Arena, the core appeal is the same: excellent utility and pressure that fits into many comps.

Whenever I pull Ragdoll on a new account, I stop rerolling. He might not hard-carry quite like Rakan, but he gives you so many team-building options that it’s simply not worth throwing that account away.

Screenshot from Summoners War: Lost Centuria
Screenshot from Summoners War: Lost Centuria
  • Recommended role: Flexible DPS / utility (varies by build)
  • Core runes: Balanced offense and survivability; lean into what your comp lacks
  • Investment: 6-star once your top supports are handled

Lapis – Free, Evergreen S-Tier for Beginners

Lapis is the unit newer players consistently underestimate because she’s free. You get her after the tutorial, and she is absolutely not a throwaway. Her kit gives you damage plus survivability via a Shield, and in the current context she functions as an evergreen S-tier beginner pick, especially for more resource-limited or strictly free-to-play accounts.

The key realization for me was that, because she’s guaranteed and easy to skill up compared to rare Legendaries, a well-built Lapis can feel stronger than a half-built “meta” unit. She’s forgiving, stable, and fits into almost any early-game deck.

  • Recommended role: Early-game carry / off-tank
  • Core runes: ATK%, HP%, some Lifesteal or damage mitigation if available
  • Investment: Excellent early 6-star candidate if you don’t own Rakan/Woosa yet

A- and B-Tier Units: Safe Picks vs. Temporary Fillers

Not every strong unit needs to be S-tier. In v2.9.8 there are plenty of A-tier units that are just a hair below the monsters above. You can safely:

  • Use them in any core PvP lineup
  • Invest skill stones and solid rune sets
  • Consider 6-starring them once your main S-tier core is built

B-tier units, on the other hand, are where I wasted the most time early on. They’re not bad; they’re just “fine”. They’ll clear story, help you climb lower ranks, and then quietly start holding you back once you fight properly built S/A-tier teams.

My rule of thumb now:

  • A-tier: Okay to 6-star if you’re using them every match and they synergize well with your S-tier core.
  • B-tier: Keep them at lower stars, slap usable but not premium runes on them, and replace them as soon as you pull something better.

C- and D-Tier Units: What to Avoid

C- and D-tier heroes share the same problem: they don’t scale into the late game. Their kits either lack damage, lack utility, or are too narrow for most matches. You’ll sometimes win with them in low ranks, then get absolutely steamrolled as soon as you hit stronger opponents.

  • Use them only if your box is very limited.
  • Upgrade them just enough to clear content or claim small upgrade rewards.
  • Do not 6-star them unless you purely play for fun and don’t care about efficiency.

I learned this the hard way by 6-starring a flavour-of-the-week “meme” unit that never saw serious play again. Don’t repeat that mistake.

How to Reroll Efficiently in Lost Centuria (v2.9.8)

Lost Centuria doesn’t hand you an obvious “free reroll banner”, but you can reroll your early 10-pull if you’re willing to burn a bit of time. Once I optimized my route, each reroll cycle took me around 20–30 minutes.

Step 1 – Start as a Guest

On your very first launch, choose Guest instead of immediately linking Google/Apple/Facebook. This keeps the account disposable until you get a result you like.

Screenshot from Summoners War: Lost Centuria
Screenshot from Summoners War: Lost Centuria

Step 2 – Rush Through the Tutorial and Early Rewards

Your goal is to reach your first 2,700 gems for a 10-pull as fast as possible:

  • Skip cutscenes and story where possible.
  • Turn on auto-battle once unlocked to speed fights.
  • Complete the early missions and achievements that reward gems.
  • Claim everything from your mailbox as soon as you can.

Don’t worry about building a perfect team during this part – you’re just rushing to that first summon milestone.

Step 3 – Do Your First 10-Pull (What to Aim For)

Once you have enough gems, do your 10-pull on the standard banner. For v2.9.8, your ideal outcomes are:

  • Best case: Rakan or Woosa (or both – in which case, never let that account go).
  • Great case: Jeanne, Nicki’s Teddy, or Ragdoll plus some decent A-tier supports.
  • Acceptable case (F2P mindset): No S-tier Legendaries, but a strong cluster of A-tier units AND remember you will get Lapis for free soon anyway.

If you hit Rakan or Woosa within your first 10-pull, that’s usually worth committing to. Community and practical play both point to targeting Rakan or Woosa in your first 10-pulls as the best long-term play.

Step 4 – Decide: Keep or Reroll

If you’re not happy with your pulls, you have two main options:

  • Hard reroll (clean slate): Delete the app data or reinstall, then start again as Guest.
  • Park multiple starts: If you land a “maybe” account you might want later, go to Settings → Sync Account and bind it to a spare Google/Apple account. Then you can log out and start fresh as Guest again.

I usually give myself a limit of 3–5 reroll cycles. Beyond that, the time you’re losing is more valuable than the edge you’ll gain from a marginally better start – especially since Lapis covers a lot of early-game weaknesses.

Upgrade Priorities: Runes, 6-Stars, and Skills

Once you commit to an account, the next trap is upgrading everything you like instead of what’s actually strong. Here’s the prioritization that worked best for me in 2.9.8:

  • 6-Star Priority: Rakan / Woosa / Jeanne / Nicki’s Teddy / Ragdoll / Lapis (in roughly that order, adjusted for what you actually use).
  • Skill Ups: Focus on your S-tier core first; every cooldown reduction or damage boost on them has outsized impact.
  • Runes:
    • Speed and HP/DEF on your tanks and supports (Jeanne, Woosa).
    • ATK% and Crit on your carries (Rakan, Nicki’s Teddy, Lapis).
    • Don’t chase “perfect” substats early; you just need coherent stats that fit the role.

Most importantly, don’t over-invest in B- and C-tier units. They’re fine to use, but every high-quality rune you dump into them is a rune you don’t have for a future Rakan or Jeanne pull.

Common Mistakes to Avoid

Looking back at my first Lost Centuria account, these were the biggest time-wasters:

  • Copying Sky Arena tier lists: Some beloved Sky Arena names just aren’t good in Lost Centuria. Always check game-specific performance.
  • 6-starring too many units: You really don’t need more than a focused core of S/A-tier units early on.
  • Ignoring rune synergy: Slapping random stats on units because the numbers are high leads to very inconsistent matches.
  • Rerolling forever: At some point, it’s better to play and learn the real-time PvP than to chase a “perfect” start.

Quick Reference: Who to Aim For and When to Stop

  • Top reroll targets: Rakan and Woosa – landing either in your first 10-pull is usually enough.
  • Excellent hits: Jeanne, Nicki’s Teddy, Ragdoll – any of these plus solid A-tier supports is a great foundation.
  • Free safety net: Lapis – guaranteed, and an evergreen S-tier beginner carry if you invest in her.
  • 6-star only: S-tier and your most-used A-tier units; avoid D-tier resource sinks entirely.

Balance in Lost Centuria can and does shift with patches – 2.9.8 boosted control units like Jeanne and could easily be followed by nerfs or new releases. Keep an eye on official patch notes, but if you build around the S-tier core in this guide, you’ll have a strong, flexible account that survives future meta changes far better than a scattered, “build everything” approach.

If I can fix a terrible first account by rerolling smartly and focusing on a few key units, you can absolutely do it too. Get your Rakan/Woosa or a strong alternative core, build Lapis properly, and the rest of Lost Centuria’s climb becomes much smoother.

F
FinalBoss
Published 3/17/2026
12 min read
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