
Game intel
Ripple Island: Kyle and Cal's Restaurant
The restaurant is packed and business is booming! Join forces with the quirky and wonderful animals of Ripple Island to cook and serve tons of tasty food!
This caught my attention because SUNSOFT did something unexpected: they took a beloved 1988 Famicom adventure and rearranged it into a chaotic cooperative cooking-action party game that supports up to 16 players online. That’s not just “another Overcooked clone” – it’s an attempt to scale the frantic kitchen formula to party-sized madness while also offering a solo Adventure mode that reimagines the original Ripple Island in 3D. For $38.99 on Nintendo Switch™ 2 and Steam, it’s a bold move that mixes retro fandom with multiplayer ambition.
Ripple Island: Kyle and Cal’s Restaurant is pitched as a cooperative “restaurant management” party game that covers everything from fishing and farming to cooking and customer service. The headline feature is “Minna de Restaurant” (“Everyone’s Restaurant”), where players split into roles – Kitchen, Hall, Farmer, Treasure — and juggle up to six stages under a time limit. Offline and online modes are both supported: the PR mentions up to 8 people on a single console and online play for up to 16 players, while another line says offline play supports up to 4 players — that contradiction is worth clarifying with SUNSOFT before launch.
There’s also an Adventure mode that recreates the original Ripple Island’s characters in 3D and asks you to run a restaurant solo — SUNSOFT even leans into the Japanese term oni no one-ope, or “demon’s solo operation,” warning you this will be tough. The game supports multiple languages and is rated for all ages, so SUNSOFT clearly wants this to be accessible worldwide.

Cooperative cooking games had a moment thanks to hits like Overcooked, which capped out at four players and focused on tight local communication. Developers have since experimented with scaling chaos (see various party and social games), but few have pushed the kitchen formula to 16 concurrent players. If SUNSOFT pulls this off, it could become the go-to party game for big friend groups and community events — provided the matchmaking, servers, and rules keep the chaos fun rather than just noisy.

I’m excited about the solo Adventure mode because SUNSOFT is resurrecting a cult classic and giving longtime fans a new way to experience Cal and the island in 3D. SUNSOFT’s old-school design sense — famously tight, sometimes brutally difficult — shows up in feedback from the closed beta: players called the game “extremely challenging” and “SUNSOFT-like,” with some saying “the difficulty is too high.” The studio claims it adjusted that “great chaos” before launch, but I’ll want to see how accessible the final difficulty curve is, especially for casual party players.
My skepticism is mostly technical and social. Running 16-player sessions needs robust servers and sensible matchmaking — and the press materials don’t mention online features like voice chat, party lobbies, or crossplay conveniences. Local play promises up to eight players on a single console; if that works smoothly it will be an excellent house-party game, but the conflicting numbers in the announcement are sloppy and raise questions about what modes actually support what player counts.

Ripple Island: Kyle and Cal’s Restaurant is an intriguing mash-up: retro SUNSOFT charm, a 3D solo Adventure, and a seriously ambitious 16-player online party mode. At $38.99 it’s priced competitively — but its success will hinge on how well SUNSOFT tames the chaos, clarifies its player-count messaging, and supports large online sessions. If you love old-school difficulty and big-group mayhem, this one is worth a close look; if you want a chill, four-player couch night, double-check which local modes actually support how many players first.
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