
As someone who’s sunk hours into both Project Zomboid’s desperate scrounging and Wasteland 3’s squad tactics, the announcement of Survive the Fall immediately piqued my curiosity. Angry Bulls claims their new Steam release draws inspiration from tactical RPGs, survival sims, and colony builders-a tall order that could either be a winning cocktail or another overstuffed apocalypse game. But with a discount and some ambitious features, it’s at least worth a closer look for any fan who likes their end-of-the-world rough and tactical.
| Feature | Specification |
|---|---|
| Publisher | Angry Bulls |
| Release Date | Available now (launch discount through June 5th) |
| Genres | Survival, Tactical RPG, Base-Building |
| Platforms | PC (Steam) |

Let’s cut through the post-apocalyptic fog: there’s no shortage of games trying to combine survival stress with squad-based tactics and a dash of base management. What caught my eye about Survive the Fall is how overtly it wears its inspirations-from Wasteland’s party systems to State of Decay’s focus on home base building and resource juggling. Unlike the usual lone-wolf survival, here you’re managing a three-person crew, each with specializations critical for combat, scavenging, or holding down the fort back home.

It’s not all about fighting, either. The world’s “stasis” fallout, deadly wildlife, and unstable climate mean that every day’s a new dice roll. Angry Bulls claims you can tailor your approach: sneak past threats, set up ambushes, or go loud—though I’m always wary of indies promising fully viable stealth AND combat. Most games lean hard into one or the other, so I’ll believe in the balance when it’s proven over time by players, not just devs.

What I do appreciate is the settlement-building depth. 30+ upgradeable facilities—farms, kitchens, labs, you name it—suggest a meta-loop closer to RimWorld than most survival games. Recruiting other survivors, each with their demands and attitudes, pushes you to consider both growth and morale. If Angry Bulls can nail that “community juggling act” without making it pure micromanagement hell, we might finally have a small-team answer to the big, sometimes bloated, base-sim giants.

Angry Bulls says the main campaign runs 50-100 hours, which is ambitious for an indie—especially if that time is meaningful, not padded. The launch discount (20% off until June 5) sweetens the pot for early adopters, but I’d caution: Early access and indie survival launches are notorious for rough edges. Still, for $20, there’s room for surprises, especially if they’ve learned from genre giants’ mistakes.

For gamers burned out on shallow survival grinds, Survive the Fall looks like it could actually demand strategic thinking—both in and out of combat. If you ever wished Project Zomboid had more party dynamics, or Wasteland 3 let you build a proper home, this is one to watch. Just be ready for the usual indie launch caveats: bugs, balance issues, and a dev team that’ll need to keep up with feedback if this wasteland is going to thrive.
Survive the Fall tries to blend the best of squad survival, tactical combat, and settlement growth. It’s an ambitious mashup that could hit the sweet spot for fans of Wasteland, Project Zomboid, or RimWorld—if Angry Bulls can pull it off. At $20 with a launch discount, it’s worth a shot for anyone looking for a deeper, more strategic take on apocalypse survival, but approach with the usual indie skepticism until the dust settles.
Source: Angry Bulls via GamesPress
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