
Game intel
SWAPMEAT
Frenetic roguelite meat 'em up action! Rip through alien worlds solo or co-op, harvest mutant body parts to wield their powers, and fulfill your delicious dest…
SWAPMEAT caught my eye for two reasons: its hook is actually weird in a good way-rip abilities off enemies and graft them onto yourself mid-fight-and its Early Access offer doesn’t feel like a cash grab. On October 21, 2025, One More Game’s co-op roguelite third-person shooter hits Steam for PC and macOS with a $24.99 Founder’s Edition that includes two copies. In a market where “Founders” bundles usually mean overpriced skins, giving you an instant co-op pass for a friend is refreshingly player-first.
One More Game (a studio stacked with vets who’ve shipped some very big PC franchises) is putting the meat on the table early: a clear date, a fair price, and a reason to bring a friend. The Founder’s Edition bundle is surprisingly generous—two copies plus some cosmetic goofs and a soundtrack bonus. The eyebrow-raiser is the “preview an upcoming solar system” perk. Early access is supposed to be about helping shape the game, not gating chunks of content behind a buy-in. If it’s strictly an early peek that everyone else gets shortly after, fine. If it turns into a long-term content wedge, that’s not a great signal.
On the cosmetics front, SWAPMEAT leans into absurdity: a Golden Spatula, a gilded antenna ball, and a Connor O’Malley head for your character. It’s the kind of dumb-funny that fits a game where corporate sci-fi meat labs send you to strip alien limbs for “Smart Meat” experiments. If you hate FOMO, be warned: the duck-themed “Quack Ops” set is time-limited to folks who play pre-EA during Next Fest.
Mechanically, the pitch is Risk of Rain 2’s sprint-speed chaos meets a Frankenstein buildcraft fantasy: defeat an enemy, snap off their part, and instantly pivot your kit. If the swaps are snappy and readable—think clear silhouettes, on-the-fly hot-swapping without drowning in menus—this could nail that “one more run” itch. If swapping breaks the flow or builds feel samey run-to-run, the novelty fades fast.

I want to see if parts synergize in unexpected ways (e.g., a dash-granting insect thorax plus a beam-spitting stalker eye that encourages glass-cannon plays) and whether enemies are designed to telegraph “steal me” moments mid-combat. The press line promises swapping “on the fly,” four escalating difficulties, and escalating chaos as you race objectives for Meat Cores. That’s the right structure for a roguelite TPS; the question is depth over hours 10-50, not just the first 90 minutes.
The Next Fest demo drops you into the Jangus System—three planets (Scurvion Alpha, Barbecunis, Calypso), a mini-boss, then Franken Beans as an act boss. Progress (up to level 10) carries to the full purchase, which is a smart carrot. It supports up to four-player co-op and controllers out of the gate, and at 2.56GB it’s a quick download.

Here’s what I’ll be testing:
Also notable: macOS support at Early Access. If you’re on Apple Silicon, this could be a rare day-one co-op roguelite that actually runs on your machine. The press info doesn’t specify target framerates or settings, so keep expectations measured and check performance firsthand.
$24.99 for two copies is straight-up consumer-friendly if you have a co-op buddy. The cosmetics are goofy flavor, not pay-to-win, and soundtrack B‑Sides are a nice-to-have. The only bit I’m side-eying is the early solar system preview—cool if it’s a short head-start, less cool if it feels like paying to beta test content everyone else waits on.
The other FOMO lever is the pre-EA “Quack Ops” set. If you’re already planning to play, sure, snag it during Next Fest. If you’re on the fence, don’t let a duck hat make your purchasing decisions. Let the core loop do that.

One More Game’s community-first messaging lines up with their Meat Lab playtests and “we implement feedback fast” pitch. That’s what you want from an Early Access roguelite: quick balance passes, new parts/enemies that force fresh builds, and a clear cadence. What I want to see next is a public roadmap for systems depth (meta progression, part fusion, meaningful late-game goals) and clarity on how often new planets or solar systems drop.
SWAPMEAT’s premise is delightfully deranged and the two-copy $24.99 Founder’s Edition is a rare win for co-op players. The demo’s live—try the swap loop, stress the netcode, and decide if the chaos has legs beyond the opening hours. Keep an eye on how that “early solar system” perk is handled, but so far, this looks more tasty than cynical.
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