SWC25 Paris: PU Crowned, RAXXAZ Runner-Up, and “Tomorrow” Update Aims to Shake Summoners War

SWC25 Paris: PU Crowned, RAXXAZ Runner-Up, and “Tomorrow” Update Aims to Shake Summoners War

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Summoners War: Sky Arena

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Summoners War: Sky Arena, is a mobile turn-based strategy massively multiplayer online game. Jump into the Sky Arena, a world under battle over the vital resou…

Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS)Release: 6/12/2014

Paris Put Summoners War on the Big Stage-and PU Owned It

This caught my attention because Summoners War rarely gets a stage as iconic as La Seine Musicale in Paris, and the SWC25 finals showed why the game’s real-time arena still has teeth after a decade. PU took the crown, RAXXAZ battled into second, and the home crowd had something to cheer with France’s GUTSTHEBERSERK making the podium. That’s a clean storyline for a scene that’s quietly been rebuilding its offline momentum.

Key Takeaways

  • PU’s win came from flexible drafting and composure-less brute-force meta abuse, more adaptation.
  • RAXXAZ pushed a tight finals, but PU consistently won the pre-ban mind games.
  • French hopeful GUTSTHEBERSERK landing on the podium wasn’t just feel-good-it signals Europe’s rising RTA depth.
  • Com2uS announced “Tomorrow,” a major update promising new modes, enhancement items, and better progression/rewards.

Breaking Down the Finals: How PU Closed the Deal

If you’ve watched Summoners War World Championships over the years, you know titles are usually decided before a monster ever takes a turn. It’s about draft flexibility and reading bans. PU leaned into that: threatening both tempo control and sustain lanes, then pivoting based on pre-bans to keep RAXXAZ guessing. Instead of hard-committing to a single win condition, PU drafted comps that could survive a bad proc or two and still grind out the round.

What I liked most was the restraint. In past metas we’ve seen extremes—remember when Oliver warped games, or when Masha and Shizuka defined entire seasons? Here, the finals felt less about one overtuned pick and more about sequencing and target priority. Violent procs will always tilt a match or two (that’s Summoners War), but the difference-maker was PU’s consistency under pressure.

France Shows Up: Why GUTSTHEBERSERK’s Podium Matters

Having the finale in Paris wasn’t just fan-service—the crowd gave the event an energy SWC hasn’t had since pre-pandemic LANs. GUTSTHEBERSERK riding that wave to a podium spot is a big signal for the European scene. Historically, Europe’s had brilliant solo talents but struggled to stack deep international runs year after year. A local player taking hardware in front of a home crowd is the kind of moment that converts “I watch the finals” fans into “I’m grinding ladder” players.

More importantly, his style leaned creative instead of purely meta-chasing. That’s refreshing. We need more pros willing to bring off-meta tech into high-stakes drafts, because that’s what forces balance conversations and keeps the game evolving.

“Tomorrow” Update: Big Promises, Bigger Questions

Com2uS used the spotlight to announce “Tomorrow,” a major Summoners War: Sky Arena update with three pillars: new game modes, new enhancement items, and improvements to progression and rewards. On paper, that’s exactly what a 10-year-old live service needs. In practice, we’ve learned to ask the right questions.

  • New modes: Are we talking meaningful endgame (think RTA-adjacent practice or draft labs) or another energy sink that cannibalizes existing loops?
  • Enhancement items: If these touch runes or artifacts, how do they avoid power creep that widens the gap between whales and F2P? A craftable, deterministic path would be a win; pure RNG multipliers would not.
  • Progression and rewards: This could be huge if it trims early-to-mid-game grind (rune upgrade costs, smarter drop tables, pity-like systems). The community has been asking for catch-up mechanics that don’t trivialize mastery.

I’m cautiously optimistic. Summoners War is at its best when it creates more ways to make informed progress—not just more things to grind. A training mode that mirrors SWC conditions, for example, would directly benefit the esports pipeline while giving everyday players a clearer improvement path. If “Tomorrow” ties modes to skill-building, not just resource extraction, we’re in business.

What This Means for Actual Players

For competitive grinders, the Paris finals reaffirmed that smart drafting still beats blind meta picks. Study PU’s approach: draft flex, respect counterpicks, and keep at least two viable win conditions on the table. For returning players, the “Tomorrow” update could be a soft reset—if rewards and progression get streamlined, it’s a better time than usual to rebuild a box and learn modern RTA fundamentals.

For F2P players, the enhancement items are the wildcard. If they’re tied to transparent milestones (weekly goals, craftable recipes, pity counters), great. If they’re gacha inside gacha, hard pass. Com2uS has an opportunity here to prove they understand that a healthy ladder needs lots of competitive accounts, not just a few unstoppable ones.

Looking Ahead

SWC25 didn’t change Summoners War overnight, but it did send the right signals: LAN energy is back, Europe’s talent pool looks deeper with GUTSTHEBERSERK on the podium, and the devs are at least talking about the systems that matter. Now they need to follow through. Give us testable modes, detailed balance notes, and progression changes that respect our time—and we’ll show up.

TL;DR

PU wins SWC25 in Paris, RAXXAZ takes second, and France celebrates GUTSTHEBERSERK on the podium. Com2uS teased the “Tomorrow” update with new modes, enhancement items, and progression/reward upgrades—promising, but the execution will decide whether it’s real evolution or just more grind.

Watch for skill-focused modes, deterministic upgrades, and honest balance passes. If those land, Summoners War’s next season could be its most competitive in years.

G
GAIA
Published 11/24/2025Updated 1/2/2026
5 min read
Gaming
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