
Game intel
System Shock 2
A first-person cyberpunk exploratory horror RPG and sequel to System Shock (1994) in which a soldier wakes up in the starship Von Braun in the aftermath of a d…
The moment I saw Atari was delisting the original 1999 release of System Shock 2 on Steam this Friday, October 10, my mind flashed back to that first eerie walk down the Von Braun’s corridors, SHODAN hissing in my ear. This isn’t just another old SKU being tidied up. It’s a pivotal immersive sim that taught studios how to blend horror, RPG builds, and systemic design long before “immersive sim” was a marketing term. And now, the classic won’t be purchasable on its own-only as part of Nightdive’s 25th-anniversary remaster bundle. Owners keep access, buyers of the remaster get the original included, but the standalone option disappears. That’s not the end of the world, but it’s not nothing either.
Here’s the practical version without the marketing gloss. On Friday, October 10, Atari will remove the standalone store listing for the original System Shock 2 on Steam. In its place, you’ll find a bundle led by Nightdive’s 25th-anniversary remaster. If you already own the 1999 release, nothing is being pulled from your library-you’ll still be able to download and play it. If you buy the remaster going forward, the original is “included.” The catch is the loss of a separate buy button for the classic, which usually sits at a lower price and has its own reviews, guides, and mod instructions front-and-center. Reports suggest other storefronts may follow suit, but Steam is the immediate change to watch.
System Shock 2 is a pillar for the Deus Ex, Bioshock, and Prey lineage. The original’s feel-UI friction, soundscape, lighting quirks, even its clunky inventory—helps define its tension. Nightdive usually treats classics with care (Turok, Quake II, Doom 64), and I expect the remaster to be respectful. But bundling away a standalone classic has consequences:

Nightdive has a better track record than most, often shipping smart quality-of-life upgrades and even curating add-ons, but they’re operating under Atari now. The decision to delist is almost certainly a publisher-level “clean up the store” move. That’s understandable from a catalog perspective—and still frustrating for players who value choice.
Practical mod pointers if you stick with the classic: the community “NewDark” foundation has long made SS2 run beautifully today, and packs like SHTUP (textures) and Rebirth (models) strike a solid balance between fidelity and feel. Audio tweaks restore that punchy, unsettling soundscape. None of this is hard if you follow a guide, and it preserves the atmosphere that made SHODAN’s taunts feel like a knife in the ribs.

Nightdive usually nails the fundamentals—proper widescreen, input overhauls, sharper assets, and sensible fixes—without smothering the original’s tone. The big questions:
If Nightdive threads the needle like they did with Quake II—modern conveniences, classic content preserved, extras that respect history—this could land well. But that’s not guaranteed, and delisting the standalone version removes a key fallback if things go sideways.

Atari is delisting the original System Shock 2 standalone listing on Steam on October 10 and rolling it into Nightdive’s remaster bundle. Owners keep access and remaster buyers get the classic included, but the cheaper, separate option disappears. If you want the authentic 1999 build on its own terms, grab it now and back it up. Otherwise, wait for the remaster and hope Nightdive’s usual care extends to mod support and true preservation inside the bundle.
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