Tarsier’s new horror REANIMAL is dated—and the demo’s live, but not where you’d expect

Tarsier’s new horror REANIMAL is dated—and the demo’s live, but not where you’d expect

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The creators of Little Nightmares I & II have returned to take you on a darker, more terrifying journey than ever before. In this horror adventure game, a brot…

Platform: Xbox Series X|S, Nintendo Switch 2Genre: AdventureRelease: 2/13/2026Publisher: THQ Nordic
Mode: Single player, MultiplayerView: Third personTheme: Action, Horror

Why this announcement actually matters

REANIMAL just locked in a February 13, 2026 release date, and the bigger surprise is where you can try it today: console demos are live on PS5 and Xbox Series X|S, with pre-orders open on PC, PS5, and Xbox. Switch 2 owners will have to wait for their own demo and pre-order window. This caught my attention because Tarsier Studios-the team behind Little Nightmares 1 and 2-hasn’t had a fresh, original horror world in years, and they’re launching day-and-date on Nintendo’s next hardware. That combo doesn’t happen often, and it hints at real ambition.

Key takeaways

  • Release date: February 13, 2026 on Switch 2, PC, PS5, and Xbox Series X|S.
  • Console demos are out now on PS5 and Xbox; Switch 2 demo and pre-orders are coming later.
  • Pre-orders include Foxhead & Muttonhead Masks-cosmetic bonuses that nod to Tarsier’s love for creepy headwear.
  • Tarsier’s back in its horror lane, and early materials suggest a tense, character-driven escape vibe that Little Nightmares fans will recognize.

Breaking down the announcement (and the fine print)

Let’s cut through the marketing: the headline win is hands-on access via PS5 and Xbox demos today. That’s smart. Horror lives or dies on feel—animation timing, camera framing, how your character clambers onto a ledge with a monster breathing down your neck. A demo lets Tarsier sell the vibe without promising the moon.

Pre-orders on PC, PS5, and Xbox come with the Foxhead & Muttonhead Masks. If you remember Little Nightmares II’s collectible hats, this tracks: cosmetic face gear that deepens the creep without messing with balance. It’s the right kind of pre-order carrot—harmless flair, not pay-to-win. Still, I’m not big on pre-ordering horror without a test drive; grab the console demo first and make sure the tension lands for you. If you’re holding out for Switch 2, patience might pay off when Nintendo’s own demo hits.

One thing missing right now: deeper detail on modes. Early showings paint a two-protagonist setup with heavy cooperation, but we still don’t have the full breakdown on couch co-op vs. online support or how it scales for solo players. That clarity matters, because co-op changes the DNA of horror—sometimes for the better, sometimes not.

The real story: Tarsier’s horror identity without Little Nightmares

Tarsier’s signature is small, vulnerable heroes against grotesque, oversized threats, all staged like a grimy diorama—think handcrafted sets, tactile props, and lighting that makes shadows feel alive. With Bandai Namco steering Little Nightmares III at Supermassive now, REANIMAL is Tarsier proving they can build a new nightmare from scratch under THQ Nordic. If Statik taught us anything about their design chops, it’s that they understand physicality and puzzle tension in a way most studios don’t. I’m expecting intricate environmental storytelling and “oh-no-it’s-right-behind-us” escapes that reward observation more than brute force.

The name REANIMAL—and those animalistic masks—suggests themes of feral identity and disguise. That could translate into mechanics where you blend in, bait predators, or leverage noise and silhouette. Tarsier is at their best when mechanics serve mood, not the other way around; if they keep systems readable and tactile, the scares will follow.

Co-op horror: high ceiling, big risks

Co-op can turbocharge dread—Outlast Trials proved that shared panic is potent—but it can also defang it if players clown around through set-pieces. The trick is pressure that demands collaboration without devolving into chaos. Look for puzzles that require deliberate handoffs (holding doors, timing distractions, boosting each other to unreachable ledges) and chase sequences tuned for two bodies, not one. If online co-op is in, netcode and animation sync are non-negotiable; nothing kills fear faster than rubber-banding through a monster’s grab.

If you’re a solo player, you’ll want assurances that AI partner behavior is trustworthy and unobtrusive. The best-case scenario is a single-player flow that feels authored, not compromised by systems built for two.

Switch 2 angle: promising, but we need parity

Day-one Switch 2 support is the subplot here. Tarsier knows Nintendo hardware—Little Nightmares on Switch was a strong handheld horror fix, even if performance could stumble. On more powerful tech, the expectation shifts: consistent frame rates during chase scenes, clean image quality in dark spaces, and haptics that sell creeping footsteps. The delayed Switch 2 demo suggests Nintendo’s usual marketing cadence more than a red flag, but parity questions linger. If Switch 2 can keep up with PS5/Series in fluidity during “run-or-die” moments, REANIMAL becomes a portable horror staple overnight.

What gamers should watch next

  • Co-op specifics: couch, online, cross-play, and how solo is handled.
  • Accessibility: brightness calibration, subtitle readability, input remapping, and chase-assist options.
  • Performance targets: resolution/frame rate modes on consoles; PC specs and DLSS/FSR support.
  • Content scope: standalone story length versus replayable modes; any post-launch plans.
  • Physical edition and collector’s goodies: Tarsier’s art books and diorama-friendly merch would actually make sense here.

For now, the move is simple: if you’re on PS5 or Xbox, download the demo and see if Tarsier’s scare choreography still hits. If you’re waiting on Switch 2, keep an eye out for that demo drop—this feels designed to showcase the new handheld’s low-light rendering and haptics, if the port team sticks the landing.

TL;DR

REANIMAL is Tarsier’s big return to original horror, launching February 13, 2026 on Switch 2, PC, PS5, and Xbox. Console demos are live now, pre-orders come with creepy cosmetic masks, and the studio’s moody craftsmanship is front and center. The questions left—co-op details and Switch 2 parity—will decide whether this is just cool vibes or a must-play nightmare.

G
GAIA
Published 11/24/2025Updated 1/2/2026
5 min read
Gaming
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