Task Time Brings Twitch-Controlled Chaos to Party Games — Steam Playtest Live, Xbox on PC Confirmed

Task Time Brings Twitch-Controlled Chaos to Party Games — Steam Playtest Live, Xbox on PC Confirmed

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Task Time

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Task Time is a Gameshow inspired competitive party game where 8 friends dive headfirst into 6 rounds of unpredictable tasks and physics-fuelled chaos, to finis…

Genre: Platform, Indie, Arcade

A Physics Party Game Built for the Stream Era

Task Time caught my eye for one reason: it’s aiming squarely at the Twitch crowd without pretending otherwise. Wired Productions and UK studio ReadGraves announced the gameshow-inspired party brawler is coming to Xbox on PC alongside Steam and the Epic Games Store, with a public playtest live on Steam for one week. It’s physics-driven chaos across six rounds, built by folks who’ve touched Fall Guys and Gang Beasts-two names that instantly tell you what kind of slapstick mayhem this wants to be.

Key Takeaways

  • Steam playtest is live for one week, focused on stress-testing Twitch integration that lets viewers help or sabotage players.
  • Six-round, physics-first format with randomly generated tasks aims for short, watchable matches.
  • Two playable locations-Mall and Seaside-set the tone; content depth and task variety will make or break it.
  • From devs with Fall Guys and Gang Beasts credits, but don’t assume the same polish or player counts yet.

Breaking Down the Announcement

Featured during the ID@Xbox Showcase, Task Time is positioning itself as a competitive party show in six rounds of escalating silliness. The hook is streamer-first design: Twitch viewers can directly influence what happens mid-match. If you’ve watched streams of Choice Chamber, ClusterTruck, or Cult of the Lamb, you know how chaotic (and clip-worthy) chat-controlled modifiers can be. ReadGraves actually has a Twitch-native pedigree with Trolley Problem, Inc., so this isn’t a bolt-on feature—they’ve built around audience interaction before.

The playtest includes two locations—Mall and Seaside—which sound like modular arenas rather than bespoke obstacle courses. Tasks are “randomly generated,” which suggests a ruleset that shuffles objectives, hazards, and props to keep rounds unpredictable. That could be a real strength if the systems interact in interesting ways, or a recipe for repetitive chaos if the pool is shallow. The test window is short, so expect a snapshot rather than the full spread.

Why This Matters Now

Party games had a massive boom with Fall Guys and a second wind via Party Animals, Stumble Guys, and an endless parade of physics brawlers. The audience is there—but they’re picky. The titles that stick either offer incredible feel (Gang Beasts), a constant drip of fresh modes (Fall Guys at its seasonal peak), or are stream-friendly enough to become spectator sport. Task Time is betting on that last one: build the game for streams, let chat meddle, and turn every loss into content.

Screenshot from Task Time
Screenshot from Task Time

The Twitch integration is the differentiator. If viewers can meaningfully affect outcomes—dropping obstacles, flipping gravity, buffing underdogs—then you get “no two rounds the same” without building 100 minigames. But there’s a fine line between hilarious and infuriating. If chat grief is constant, players bounce. If chat impact is toothless, streamers won’t bother. The playtest is explicitly to tune that balance. Smart move.

The Gamer’s Perspective: Hype vs. Substance

“From some of the people who worked on Fall Guys and Gang Beasts” is a marketing landmine. It signals experience with comedy physics and online party design—but it’s not the same teams, budgets, or pipelines. I’m optimistic because the pedigree aligns with the pitch, but I’m treating it like a new IP trying to earn its spot, not a guaranteed hit.

Screenshot from Task Time
Screenshot from Task Time

What I’ll be watching in the playtest:

  • Netcode and physics sync: Nothing kills party games faster than desync. If grabs, bumps, and ragdolls feel fair online, that’s a huge green flag.
  • Task variety and pacing: Six rounds should escalate cleanly. Repeats inside a one-week test are normal, but the bones of variety need to be visible.
  • Twitch knobs and dials: Are there tools to rate-limit votes, filter spam, and set “friendly” vs. “chaos” modes? Streamers need control.
  • Onboarding and clarity: Players must instantly understand objectives amid slapstick. Good UI and readable tasks matter more than raw physics gags.
  • Party features: Private lobbies, easy invites, spectator slots, and controller-first feel. These are table stakes now.

One thing missing from the announcement is the business model. Is this premium like Gang Beasts, free-to-play like Stumble Guys, or something in between? The press notes “customisation items to unlock,” which usually means a cosmetic economy. I’m fine with cosmetics if progression isn’t grindy and there’s a clear path to earn without paying. We’ll need pricing, crossplay plans, and anti-cheat details before making any value calls.

How It Stacks Up to the Competition

Fall Guys built its reputation on tightly designed courses with clean reads. Gang Beasts thrives on messy, hilarious physics where every punch is a story. Task Time looks like a hybrid: rules-driven rounds with the unpredictability of soft-body chaos. If the randomly generated tasks can produce memorable moments—last-second heists, physics chain reactions, clutch sabotages—it could earn a niche alongside the big names rather than chasing them.

The streamer-centric design could be its ace. Games that convert easily into clips, polls, and “chat did this” narratives travel faster across social feeds. If ReadGraves nails that loop while keeping it fun for non-streamers, they’ve got something. If it feels like a spectator toy first and a game second, it won’t last past the novelty.

Screenshot from Task Time
Screenshot from Task Time

Looking Ahead

For now, the ask is simple: jump into the Steam playtest, kick the tires on Twitch features, and see if the six-round format has staying power. With Xbox on PC and Epic confirmations, platform availability shouldn’t be a bottleneck at launch. The real question is staying power—updates, new locations beyond Mall and Seaside, fresh task pools, and community tools. If those arrive on a steady cadence, Task Time could become a regular in streamer rotations and Friday-night Discord hangs alike.

TL;DR

Task Time is a physics party game engineered for Twitch chaos, live-testing viewer-driven meddling during a one-week Steam playtest. The premise is strong, the pedigree is promising, and the success hinges on netcode, task variety, and smart streamer controls. Worth a try—just keep expectations in check until we hear about pricing, crossplay, and post-launch plans.

G
GAIA
Published 12/17/2025Updated 1/2/2026
6 min read
Gaming
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