
Game intel
Hollow Knight: Silksong
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new land…
This caught my attention because Team Cherry doesn’t throw out half-baked promises. They just confirmed DLC for Hollow Knight: Silksong is actively in development – and immediately reminded us they’d rather polish forever than ship something premature. That combination of “yes, there’s more” and “no, you won’t get it next week” is classic Team Cherry, and it shapes what players should realistically expect.
In recent comments, co-founder Ari Gibson admitted the studio has “vague ideas” for Silksong DLC and stressed polish over promises. That phrasing matters. Team Cherry has a history of leaning into deep, layered content rather than filler DLC. So while the announcement is cause for celebration, the “vague ideas” line is a clear warning: don’t bank on a timetable.
William Pellen added the team will communicate more frequently moving forward, which is welcome — but “more frequent” for an indie studio that obsesses over details still means measured, careful updates. Translation: expect teasers, dev posts, and occasional reveals rather than a steady drip of paid micro-DLC.
Steel Assassin Sharpe was teased years back as a hunter from a distant land tasked with killing Hornet. If Sharpe returns in DLC, this could do more than add another boss — it might introduce a new perspective, new combat tools, and a different pacing. Imagine a “hunter mode” with stealthy, ranged play or a rival character that forces Hornet into entirely new encounters. That’s the kind of meaningful content Team Cherry tends to deliver.

That said, teasing a character and shipping a playable alternative are different beasts. The studio’s “vague ideas” language suggests Sharpe’s role is not locked down: he might appear as a boss, a rival NPC, or less likely, a full alternate protagonist. I’m excited by the possibility — but not surprised they’re keeping options open.
If you own Silksong, there’s no immediate action required beyond enjoying the base game — but there are smart ways to prepare. Master Hornet’s traversal and combat, experiment with builds, and finish side content so you can jump into DLC with a clean slate. Team Cherry’s updates often reward players who revisit old areas with new tools, so don’t be surprised when new abilities make previously sealed secrets relevant again.

Also: don’t assume the DLC will be free. Team Cherry hasn’t said. Given their past handling of post-launch content and the indie space’s economics, it could be a free update or a paid expansion—either option is plausible. Treat any price talk as speculation until official details drop.
While the DLC is still conceptual, Silksong’s PC version has been getting practical upgrades: difficulty tuning that eases some spikes, cleaner translations, enemy nerfs where fights were unnecessarily brutal, and DualSense Edge support for advanced controller mappings. Those aren’t flashy additions, but they materially improve quality of life and accessibility—especially for players who struggled with balance issues at launch.
DualSense Edge support is the kind of pro-controller nicety that shows Team Cherry cares about platform parity. And the nerfs/rebalance work is a reminder: the game will keep evolving even before the DLC arrives.

Short version: Silksong DLC is real and promising, especially if Steel Assassin Sharpe gets a meaningful role. But Team Cherry wants to avoid the “announce early, deliver late” trap by keeping details soft until they’re ready. For fans, that’s maddening and healthy — maddening because we want more now; healthy because we’d rather get substantial, polished content than a rushed add-on.
Team Cherry confirmed Silksong DLC is in development and teased Steel Assassin Sharpe, but offered no date. Expect quality-first development, steady but slow communication, and ongoing PC patches that are already improving balance and controller support. Be excited, but don’t mark your calendar yet.
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