Temtem: Swarm Patch 0.8 “Shattered Eclipse” Makes Boss Fights the Point — Not Just the Timer

Temtem: Swarm Patch 0.8 “Shattered Eclipse” Makes Boss Fights the Point — Not Just the Timer

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Temtem: Swarm

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A survivor-like bullet heaven with online co-op up to 3 players

Genre: Role-playing (RPG), Indie, ArcadeRelease: 11/13/2024

Temtem: Swarm Finally Puts a Capstone on Its Mythic Arc

“Shattered Eclipse” is the kind of update survivors-likes rarely get: a proper destination. Instead of another 20-minute horde clear and a chest, Patch 0.8 sends you up to Pansun-a new map gated by two minibosses-before throwing you at Galios, the final mythical Tem as an actual stage boss. As someone who’s spent more time than I care to admit watching timers tick down in this genre, this caught my attention because it reframes Temtem: Swarm around fights that matter.

  • New Pansun map with two minibosses and Galios as a stage boss
  • Pycko joins the roster as an Earth/Fire playable Tem
  • Kudos menu overhaul with in-run tracking and cleaner UI
  • Five new hacking modifiers, QoL tweaks, and fresh content (Gears, Techniques, Kudos, Achievements)
  • 25% launch sale if you’ve been on the fence

Breaking Down the Update

The headliner is the Pansun ascent: two miniboss gates that build to a climactic Galios battle. Swarm’s earlier mythics pushed variety, but making Galios a proper stage boss is a smart escalation. It’s an answer to the “what now?” question once you’ve unlocked a few Tems and discovered your go-to builds. Survivors-likes are at their best when they force adaptation, not just bigger numbers, and a multi-phase run with curated bosses is how you do it.

Pycko, the new Earth/Fire Tem, looks designed to shake up meta picks. Earth typically rewards positional play and chunky AoE, while Fire leans into damage-over-time and zone denial. If Pycko can chain ground control with burn synergies, expect builds that carve lanes and punish crowded packs-great for new boss phases, potentially oppressive in standard waves if not balanced. The seven new Techniques and two new Gears will make or break whether Pycko is just a novelty or a genuine roster staple.

On the systems side, the Kudos menu revamp is the most “community-first” change. Turning Kudos into a clean, scrollable list with in-match tracking sounds small, but anyone chasing challenges knows the pain of guessing mid-run or alt-tabbing to a wiki. With 55 new Kudos and 18 Steam achievements landing alongside it, at least we get tools to track the grind without killing the flow.

Screenshot from Temtem: Swarm
Screenshot from Temtem: Swarm

Chaos You Can Dial In: Hacking Modifiers

Five new hacking modifiers aim to refresh runs with opt-in spice: disappearing pick-ups, explosive enemies, extra minibosses and more. Disappearing pick-ups will pressure routing and force you off your comfy kite patterns; explosive enemies flip melee-heavy builds on their head; extra minibosses can be a blessing if you’re confident or a brick wall if you’re not. The trick will be reward tuning—if riskier toggles don’t pay out meaningfully in shards or unlocks, most players will ignore them after a handful of novelty runs. Crema calling this their “most community-focused update” suggests they heard that feedback loop already, but we’ll see how the incentives land.

The quieter quality-of-life changes matter more than they read on paper. Opacity sliders and cursor customization might sound like UI fluff, but in a screen-filling bullet-hell they’re the difference between a clean clutch and a cheap death. Tailored Kudos progression tracking is another nod to reducing friction; fewer clicks between runs, more time actually playing.

The Real Story: A Survivors-Like With Real Boss Design

Temtem: Swarm has always ridden the line between the serotonin of a survivors-like and the creature-collecting flair of Temtem. Earlier patches delivered breadth—new Tems, new unlocks—without quite solving endgame shape. Galios as a staged boss finally gives the game a spine. Think of how HoloCure’s boss variants or Soulstone Survivors’ objective hunts make late-game runs feel intentional rather than inevitable; that’s the lane Swarm is driving into now.

There are open questions. Does Pansun change encounter geometry to matter for builds, or is it a reskinned arena? Will explosive enemies over-punish melee/short-range kits unless mitigation Gears are part of the drop pool? How nasty is the Galios fight for first-timers—telegraph clarity and recovery windows are going to make or break its reception. Crema has a decent track record of iterating post-launch (Temtem proper lived and died by feedback loops), so I’m optimistic this won’t be a one-and-done boss pass.

Should You Hop In Now?

If you bounced off survivors-likes because “survive to the timer” felt empty, this is the update that might convert you. The Pansun climb plus boss focus gives runs stakes; Pycko adds a fresh build angle; and the QoL clean-up makes the chase for Kudos less of a chore. Veterans get a sharper endgame loop, and newcomers have an easier on-ramp with the interface fixes—and yes, the 25% launch sale helps. The only caveat is difficulty: if you toggle the harsher modifiers without planning your build, expect pain. Start with one or two, learn the miniboss patterns, and build around your weaknesses.

Bottom line: Shattered Eclipse reads like a pivot from content quantity to encounter quality. That’s exactly what Temtem: Swarm needed.

TL;DR

Pansun’s miniboss gauntlet into Galios finally gives Temtem: Swarm a proper endgame. Pycko and new modifiers shake up builds, while UI and Kudos fixes cut the grind’s busywork. If you’ve been waiting for a reason to return—or to try it—the 0.8 update is it.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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