
Game intel
Tennis Manager 25: MY PLAYER
Dive into the most advanced tennis management experience to date. Manage your academy, develop your staff and facilities, recruit the best players from the men…
Tennis sims rarely let you feel the grind and the glory in the same game. That’s why Tennis Manager 25: MY PLAYER caught my eye. Rebound is taking its stat-obsessed management series and shifting it into a tennis RPG on iOS and Android where you create your own pro, jump into full 3D matches, and still micromanage training, media, and brand deals. That’s a big pivot from pure spreadsheets-and exactly the kind of hybrid the sport’s been missing on mobile.
Rebound’s PC series has been the Football Manager of tennis-deep, demanding, and largely hands-off during points. MY PLAYER flips the script. You build a player, climb the rankings, and play key moments yourself in 3D. Between matches, you’re handling training blocks, fine-tuning tactics for surfaces, fielding media questions, and navigating sponsor offers. The hook is that feedback loop: train, compete, analyze, repeat—now with your own shot timing in the mix.
The mentors are a neat angle. Patrick Mouratoglou is one of the sport’s most prominent coaches, Stan Wawrinka brings three-slam grit and a backhand made for posters, and Moïse Kouame represents the next-gen energy. If their advice translates into meaningful training paths, situational tips, or even signature drills, that’s substance. If it’s just checklist pop-ups with celebrity portraits, it’ll feel like an endorsement splash rather than design.
The 3D match engine is the make-or-break. Rebound’s PC entries have moved toward more readable 3D highlights, but playing rallies is a different beast. On mobile, responsiveness lives or dies on clean inputs and smart camera work. Give us a stable baseline angle, clear shot selection (topspin, slice, flat), and aiming that rewards risk without feeling RNG-heavy. If it lands closer to “sim-arcade” like the classic Virtua Tennis loop—but with Tennis Manager’s tactical brains—that’s a compelling combo.

2025’s tennis landscape is weirdly split. On console and PC, TopSpin 2K25 revived big-budget tennis with a decent career mode. On mobile, most offerings are either twitchy, monetized PvP or idle-lite managers that tap out on depth. MY PLAYER aims squarely at the middle: a real career with on-court agency that still respects the sport’s strategic layers. For those of us who love poring over training plans but still want to feel a break point under the thumb, that’s significant.
It also plays to Rebound’s strengths. The studio already understands surface-specific tactics, stamina management, and form swings across a calendar. Bringing that backbone to a handheld RPG loop could finally give mobile tennis something that isn’t disposable. Imagine prepping a heavy-topspin clay season, taking a wildcard into a 250, and actually serving it out yourself—then dealing with a prickly press conference and a sponsor clause that wants you in doubles next week. That’s the fantasy fans want.

Now for the skepticism. Mobile launches are minefields. Is MY PLAYER free-to-play with energy systems? Are training boosts or gear stats locked behind gacha pulls? If progression relies on timers and microtransactions, the RPG fantasy turns into a grind. Rebound’s PC user base expects fair systems and long-term planning; bringing that ethos to mobile would be a statement. Without it, the sim elements become window dressing for a monetization funnel.
Controls are the second red flag or green light. If rallies feel floaty or inputs lag, players will bail fast. The match engine needs readable animations, consistent ball physics across hard, clay, and grass, and AI that doesn’t default to brick walls or pushers. Difficulty sliders and assists would help onboard newcomers while letting veterans dial up the realism. Bonus points if there’s a condensed match format option for quick sessions that still matters to rankings.

Licensing is the last question mark. The announcement leans on mentors, not official tournaments or player rosters. That’s fine for an RPG about your own pro, but the world needs to feel authentic—calendars that mirror ATP/WTA rhythms, surface swings, and believable draws. If those pieces are in, the lack of big-name licenses won’t sting.
Tennis Manager 25: MY PLAYER brings a promising blend of playable tennis and real management to iOS and Android. If Rebound nails controls and keeps monetization fair, this could be the first mobile tennis game that respects your time and your brain. I’m cautiously optimistic—and ready to grind qualifiers if the rally engine holds up.
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