Terra Invicta 1.0 turns XCOM panic into a full-scale space opera

Terra Invicta 1.0 turns XCOM panic into a full-scale space opera

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Terra Invicta

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From the creators of Long War, an alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your cho…

Platform: PC (Microsoft Windows)Genre: Simulator, Strategy, TacticalRelease: 1/5/2026Publisher: Hooded Horse
Mode: Single playerView: Bird view / IsometricTheme: Science fiction, Warfare

Why this matters: XCOM tactics stretched across Earth and into the stars

This caught my attention because Pavonis Interactive didn’t just make a better XCOM-style game – it built a whole new genre hybrid. Terra Invicta 1.0 takes the tense, investigative feeling of alien invasion tactics and layers it on top of a grand strategy sandbox that moves from geopolitics to interstellar colonization. For anyone who has wondered what XCOM would look like if it kept getting bigger, this is the closest, most coherent answer so far.

  • Starts as geopolitics-on-Earth, evolves into full space strategy across 300+ bodies.
  • 1.0 exits early access with improved onboarding, UI, space combat, AI, ship classes, and a full tutorial.
  • Pavonis’ Long War pedigree shows – deep systems, high difficulty, and long-term replay value.
  • Steep learning curve remains, but now there’s a better entry ramp and clearer paths to space play.

Breaking down the update: what actually changed

Terra Invicta has been in early access since 2022 and that stretch produced a lot of iteration. With 1.0 Pavonis ships a cleaner UI, improved onboarding, a full tutorial, and notable upgrades to space combat and AI. Expect more readable menus, clearer mission feedback, and a tutorial that finally walks players through the hairball of systems – diplomacy, politics, R&D, and UFO investigations — before flinging them at the stars.

On the mechanics side, the game now offers a wider variety of ship classes, modules, and exo-fighters, plus tweaks to the tech tree and enemy behavior. Space combat feels sharper than earlier builds, with more meaningful choices about ship loadouts and fighter deployment instead of purely numerical slugfests. Player-facing quality-of-life fixes matter a lot in a game this complex; Pavonis leaned into that for 1.0.

Screenshot from Terra Invicta
Screenshot from Terra Invicta

What it plays like: Crusader Kings meets Stellaris, with XCOM’s paranoia

The loop begins on Earth. You pick one of seven major factions — each with distinct ideology and goals — then compete for influence via politics, research, and covert ops. The Resistance sounds like the closest analogue to classic XCOM play: coordinate defense and unite nations. The Academy wants diplomacy with aliens, Project Exodus builds an ark to leave, and The Initiative chases profit regardless of fallout. That ideological friction is the core drama.

As terrestrial crises escalate you pivot to space, and that’s where the scale explodes: more than 300 planets, moons, and asteroids to interact with. The gameplay transitions into a grand strategy/4X-style mode — colonization, fleet management, resource logistics and territorial control — which recalls Stellaris or Sins of a Solar Empire but with Pavonis’ signature lethal tilt and attention to combat detail.

Screenshot from Terra Invicta
Screenshot from Terra Invicta

The gamer’s perspective: who should play this now

If you love deep strategy systems, emergent political drama, and methodical, high-stakes decision-making, Terra Invicta now represents a rare payoff: start-to-finish campaigns that take you from conspiracy boardrooms to full-on interstellar war. Pavonis’ roots in the Long War mod show in the density and satisfaction of long campaigns. That said, the game still rewards patience — it is not casual-friendly even after the tutorial improvements.

Newcomers will appreciate the onboarding improvements and the tutorial, but should still budget several long sessions to learn the ropes. Veterans of Paradox-style grand strategy will recognize the systems, while XCOM fans get the investigative and panic-driven moments that motivated Pavonis’ move from tactical modding to a grand strategy stage.

Screenshot from Terra Invicta
Screenshot from Terra Invicta

Why now: 1.0, price, and the roadmap

Terra Invicta 1.0 is out of early access and currently discounted 35% through January 19, bringing the price down to $25 / £22.74 from $39.99 / £34.99 — a reasonable entry for a game built to eat hundreds of hours. Pavonis has a roadmap that includes new scenarios (Cold War, Foothold, Aftermath), expanded environmental mechanics, refugee systems, national policies, and faction-specific victory scoring. Those sound meaningful, but they also flag future paid expansions as likely, so expect ongoing commercial support rather than a finished, closed product.

TL;DR

Terra Invicta 1.0 is the moment this ambitious XCOM-inspired project finally becomes a complete, readable game. Pavonis turned a mod team reputation into a sprawling hybrid: political brinkmanship on Earth that graduates into a deep space strategy epic. The learning curve is steep, but improved onboarding and a full tutorial make now the best time to jump in — especially at the current discount. It’s the XCOM-like experience you didn’t know you wanted at galactic scale, with enough complexity to keep strategy nerds busy for dozens, if not hundreds, of hours.

G
GAIA
Published 1/7/2026
4 min read
Gaming
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