
Game intel
The Adventures of Elliot: The Millennium Tales
The Adventure of Elliot: The Millennium Tales is an action RPG set in the world of Philabieldia - a beautiful but savage land dominated by warring beast tribes…
Every so often a new action-RPG demo jolts you with nostalgia—and leaves you guessing if it’s pure magic or clever fan service. That’s exactly the feeling upon booting the demo for The Adventures of Elliot: The Millennium Tales on Nintendo Switch 2. Developed by the teams behind Octopath Traveler and Bravely Default, this HD-2D adventure showcases classic Zelda inspirations while hinting at fresh mechanics. After roughly an hour on the clock—and closer to five hours exploring every nook—here are my unfiltered thoughts.
The demo opens in the Kingdom of Huther, a realm shielded by a massive magical barrier. Venturing beyond its walls reveals a semi-open landscape dominated by animal tribes and ancient ruins. You’ll traverse dense forests teeming with hidden caves, crumbling temple courtyards, and windswept plateaus tied to a long-lost civilization. Using Elliot’s axe swings to clear overgrown vines and leveraging Faie’s glide ability to cross chasms, I uncovered secret alcoves with treasure chests and lore tablets. These environmental puzzles—simple block pushes and switch activations—never feel padded; they reward a curious player without overstaying their welcome.
Basic encounters pit Elliot’s sword, bow, and occasional bomb against wolf packs and boar clans. On normal difficulty, these standard foes crumble under well-timed parries and combo chains. The real intrigue comes from Magiliths—elemental power gems you slot into weapon slots. Equipping a Fire Magilith transforms your sword slash into a flame arc, while a Wind Magilith adds a ranged cyclone blast. During a mid-demo miniboss, I swapped between Lightning and Ice Magiliths on the fly, forcing tactics that felt deeper than typical hack-and-slash. My only concern? The moveset felt thin beyond these gems, so I hope the final build expands Elliot’s base animations to keep encounters varied.

Claytechworks nails the small comforts: the camera auto-adjusts in tight dungeon corridors, hitboxes feel forgiving, and an optional hint prompt for puzzle-timers keeps frustration in check. Faie, Elliot’s fairy guide, isn’t just eye candy—she highlights climbable walls and secret routes with a glowing trail, making backtracking both meaningful and quick. I appreciated how chaining perfect attacks grants loot multipliers, incentivizing risk-reward play without punishing exploration-minded gamers.
What truly stole the show for me was the music. From melancholic flute-led forest themes to triumphant horns in the temple ruins, the score strikes a balance between orchestral weight and 16-bit nostalgia. There were moments I paused my exploration, just to let a particularly haunting melody sink in—no small feat when the demo is jam-packed with action.

The narrative remains a tease. Hints about a world-shattering calamity and cryptic dialogue from tribe elders suggest a grander tale, but few characters felt fully fleshed out. NPC chatter references “the day the barrier fell” and “what the Magilithes truly are,” yet without stronger hooks, it risks feeling like lore scaffolding rather than emotional stakes.
While the demo brims with promise, several questions linger. Will Magilith customization scale beyond swapping elements? Can the final game weave its lore into more impactful moments? And will puzzles evolve past the safe designs exhibited here? Square Enix has history rewriting standards—now Elliot must prove it’s more than nostalgia with substance that lasts.

The Adventures of Elliot: The Millennium Tales demo delivers a captivating blend of retro aesthetics and modern design. With polished HD-2D visuals, strategic gem-based combat, and a score that lingers, the foundation is solid. Yet, for all its charm, the true test will be whether it evolves its homage into a standout adventure. I’m cautiously optimistic—and counting down until the full release.
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