
Game intel
The Alters
Dive into an emotional sci-fi story and alter your experience even further, with the Deluxe Edition of the game. This inspiring collection includes: The Alters…
What changes a survival game from “neat idea” to “you should play this” isn’t always new weapons or prettier textures-it’s options that let different players enjoy the core pitch. 11 bit studios’ surprise free update for The Alters does that in spades: a noir mystery storyline, photo mode, a fully playable Gwent-style card minigame, custom skins, a Gamer’s Den, Relax difficulty, and a new save/reload system. If you’re on Steam, you can download it right now-and yes, it’s free.
Start with the headline acts: a whole new noir storyline and a card minigame that borrows the loop Gwent made famous. A narrative module gives players a fresh mystery to chase inside the ALCORP Stellar System, which is smart—narrative hooks are the easiest way to pull veterans back in. The card game is the kind of distraction that eats hours; if you’ve ever sunk into Witcher 3’s Gwent, you know the danger. Here, it’s a proper playable distraction built into your clone economy.
Then there are the quality-of-life and pacing changes that actually change who this game is for. Relax mode lowers resource pressure so you can focus on the story and base aesthetics; the save/reload system lets you undo narrative choices you regret (or experiment freely). Photo mode and custom base/spacesuit skins are small perks that reward players who like to craft a look as much as a functioning colony.

The Gamer’s Den module sounds like fluff until you read the specifics: there’s a Warhammer-style painting setup tucked into it, alongside couches and, yes, beer pong. It’s not a full minigame (you won’t be priming minis in-game), but it’s exactly the sort of detail that turns bases into places with personality. Little touches like this tell me 11 bit is doubling down on the “you are your workforce” concept—your clones aren’t anonymous resource bolts, they’re extensions of you with hobbies. That personality upgrade matters far more than another tool or weapon in many survival titles.
11 bit has a resume that makes me pay attention—This War of Mine and Frostpunk taught them how to sprinkle moral complexity and player-directed consequences into systems. The Alters was a smart, underappreciated title on release; unfortunately, conversation around generative AI muddied its reception. This update feels like a course correction: more ways to play, more narrative to chew on, and fewer barriers for players who balk at hard survival loops.

If you were on the fence about The Alters because it seemed too punishing or too niche, Relax mode plus save/reload is the real hook. Narrative-focused players can experience story beats without being punished by poor resource RNG. Meanwhile, completionists and social players get a card game and cosmetic toys to chase.
My skeptical side asks: is this the start of paid DLC tiers or seasonal content to monetize the new minigame and cosmetics? There’s no sign of that in this patch, and the fact it’s free is a nice signal. Still, the addition of mini-systems like a card game often ends up as an on-ramp to more content later—I’ll be watching whether future updates keep things free or start gating the new toys.

Yes, especially if you liked The Alters’ core idea but wanted more ways to play it. The update widens the audience: Relax and save/reload for story-first players, card minigame and cosmetics for grinders and collectors. It’s a generous free add-on from a studio with a track record of meaningful post-launch support—perfect timing to bring new players into the ALCORP system and to remind folks why The Alters deserved more attention the first time around.
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