The stolen banner in The Blood of Dawnwalker is with Premysl, the elderly villager sitting at the northeast edge of the village, near the house and farm area. Before confronting him, inspect Gremla’s shed with Focus Mode—the investigation view that highlights clues in yellow—and collect the loom, footprint, cane-mark, and bloodied banner-fragment clues. That evidence identifies a thief who uses a cane and has an injured hand. [1][2][3]
Important: confronting Premysl can advance time by one turn. Finish any urgent nearby objectives first if your current route is tight on time, then speak to him and return to Gremla only after deciding which story outcome you want. [3]
Table of Contents (9)
Blasphemy quest route at a glance
- Accept the investigation from Gremla near the village centre, outside or near her home.
- Use Focus Mode in and around her shed to inspect the loom, the trail, and the torn banner fragment.
- Confirm the identifying evidence: cane marks and blood on the reverse side of the banner piece.
- Find Premysl at the northeast village boundary, sitting outside his home or near the farm edge.
- Exhaust his white-text dialogue options until he admits taking the banner.
- Return to Gremla with either the truth or Premysl’s secret.
Blasphemy is contained within the village area. There is no need to search the wider map, fight enemies, sneak into a restricted zone, or meet a locked skill requirement to identify the thief. The whole quest is a local investigation: Gremla’s property, the short clue trail around it, and the homes at the northeast edge of the village. [1][2][4]
If you are arranging the broader early-game route around this quest, use FinalBoss’s The Blood of Dawnwalker prologue quest order rather than spending extra turns backtracking through completed village objectives. Blasphemy is quick once you know the culprit, but it still eats time if you trigger the confrontation before you are ready to commit to an outcome.
Step 1: Start Blasphemy with Gremla
Speak to Gremla in the village centre or at the front of her house. She explains that a banner or tapestry has been stolen from her shed and asks Coen to identify the culprit. Taking the quest activates the investigation area around her home. [2][3][4]
Stay close to the building after the conversation. The trail begins immediately around Gremla’s property, so wandering off toward the northeast homes before checking the evidence only makes the sequence messier than it needs to be. This is one of those quests that feels larger than it is for about five minutes, then collapses into a very tight clue chain once you read the scene properly.
The practical rule here is simple: do not treat Blasphemy like a village-wide scavenger hunt. Start where Gremla sends you, finish the evidence sweep first, and only then go looking for suspects. That keeps the accusation route clean and avoids the usual “I found the right NPC, but the dialogue is going nowhere” problem.
Step 2: Use Focus Mode to collect every clue
Activate Focus Mode inside Gremla’s shed or home area. Investigation objects are highlighted in yellow. Start with the loom, then circle around the left and back side of the building to follow the ground trail. [1][2][5]

- The loom: This establishes that the missing item came from Gremla’s work area and confirms you are reading the right part of the scene. [1][5]
- Footprints and ground marks: Follow them from the shed toward the nearby path. If Focus Mode still shows an unresolved highlight, inspect the footprints again; the trail can need a second look before the clue chain fully registers. [4][5]
- Cane holes or cane marks: These narrow the thief down to an older villager who walks with a cane. [1][3]
- The torn banner fragment: Inspect the piece in the dirt, then turn it over. Blood on the reverse side is the key detail proving that the thief has an injured hand. [1][3][5]
The bloodied fragment is the easy clue to mishandle. Looking at the front of the torn cloth alone is not enough. You need the reverse side, because that bloodstain is what upgrades the case from “someone took the banner” to “someone who uses a cane and hurt their hand took the banner.” That pair of identifiers is what points the investigation at Premysl instead of leaving you with a vague list of villagers. [1][3][5]
If the accusation path does not seem fully unlocked later, this is the first thing to revisit. Go back to Gremla’s building, recheck the trail, and make sure the fragment has been examined properly. Blasphemy is not difficult, but it is very particular about whether you actually completed the evidence pass or merely glanced at the scene.
Step 3: Narrow down the cane users
Once the clue trail is complete, the village conversation route can look broader than it really is. Otokar and Dana are useful optional stops when following the investigation naturally, but neither is the culprit. Their conversations help steer the search toward the northeastern homes and toward the idea that you should be checking villagers who match the cane clue. [2][3][4]
The decisive target is Premysl. Find him seated at the northeast edge of the village, outside his house or beside the farm-side buildings. His cane and wounded hand match the physical evidence from Gremla’s shed. [1][2][3]
If you are searching the village centre, you are searching the wrong part of town. Premysl is not hidden, locked behind a separate quest step, or tucked away in some obscure corner of the map. He is simply on the northeast side, and the quest becomes very direct once you head there with the full clue set in hand.
Step 4: Confront Premysl and get the confession
Talk to Premysl and continue through the available white-text dialogue options until the accusation becomes explicit. He admits that he took the banner because he considers the image associated with the church to be an abomination. [1][3]
This is the point where the quest stops being a simple item recovery. Premysl’s reasoning opens the branch that decides Gremla’s fate during the later Blood Mass sequence. The confrontation also costs one turn, so avoid treating it like a disposable conversation if you are preserving a limited early-game schedule. [3]
Just as important, there is no hidden combat check here and no need to prepare for a fight. Blasphemy resolves through clue collection and dialogue, not through a build gate or a forced battle. If you have reached Premysl with the evidence trail completed, you already have what the quest needs.

Step 5: Return to Gremla and choose the outcome
Return to Gremla after Premysl’s confession. The final conversation determines whether you expose him and recover the banner, or agree with him and protect his secret. This is the moment to stop clicking on instinct and decide what you actually want from the quest, because the choice reaches past the immediate reward and into the next major church scene.
If your priority is the safer moral outcome, tell Gremla the truth and return the banner. If your priority is seeing the alternate branch or taking Premysl’s side, keep his secret. Either way, do not go into that final conversation assuming Blasphemy is a tiny flavor quest with disposable consequences. It is not.
Story spoilers: Blasphemy accusation consequences
Tell Gremla the truth: Gremla gets the banner back, and she survives. The returned banner is shown during the Blood Mass event, where the villagers react with horror at its image. This branch grants money and XP; one documented reward listing gives 25 denarius, and another walkthrough record lists 325 XP, though published XP totals vary between guides. [1][3][4]
Keep Premysl’s secret: Premysl gives Coen the Daylight Amulet. The exact statistics of the amulet are not established in the available quest references. The later consequence is severe: Gremla is killed, and the Blood Mass scene displays her body in the church rather than the recovered banner. [1][3][4]
The practical choice is therefore clearer than the reward line makes it sound. Return the banner if keeping Gremla alive is the priority. Side with Premysl only if you want the Daylight Amulet and accept the later church outcome. The real divide is not a few numbers on the quest-complete screen; it is whether the evening sequence shows Gremla alive with the banner restored or Gremla dead in the church.
If you are unsure, make the decision with the Blood Mass consequence in mind first and the payout second. The XP reporting is not perfectly consistent across walkthroughs, but Gremla’s survival versus death is the part that matters and the part that is consistent.
Blasphemy troubleshooting
- Focus Mode shows unfinished evidence: Return to the left and rear side of Gremla’s building. Reinspect the footprints, then examine both sides of the torn banner fragment. [3][5]
- You found a cane user but no confession: Otokar and Dana can be part of the conversation trail, but Premysl is the thief. Continue to the northeast homes. [2][4]
- You cannot find Premysl: Check the northeast boundary of the village rather than the central square. He sits near his home or the farm-side edge. [1][2][3]
- You are worried about missing the better story result: Make the decision only after Premysl confesses. The later Blood Mass scene changes based on whether Gremla receives the truth. [1][3]
- You are low on available turns: Complete time-sensitive nearby business before confronting Premysl, since that dialogue advances the clock by one turn. [3]
If you want the shortest version of the fix for almost any Blasphemy problem, it is this: go back to Gremla’s shed, make sure the bloodied fragment was turned over, then head straight to Premysl at the northeast edge of the village. Most stalls in this quest come from skipping one clue detail, not from taking the wrong village route.
Sources
- [1] PC Gamer, How to complete Blasphemy in The Blood of Dawnwalker.
- [2] PCGamesN, Where to find the Blasphemy banner in Blood of Dawnwalker.
- [3] Polygon, Blasphemy quest walkthrough in The Blood of Dawnwalker.
- [4] PowerPyx, Blood of Dawnwalker Blasphemy Walkthrough.
- [5] Game8, Blasphemy Walkthrough | The Blood of Dawnwalker.
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