
Game intel
THE CUBE, SAVE US
The Cube, Save Us is an action-packed, close-combat extraction game set in a post-apocalyptic world. Pass each of the cube gates that presents its own surround…
The extraction genre has been stuck in a loop: tense gunfights, risky loot, sweaty exfils, repeat. XLGAMES-yeah, the ArcheAge studio-wants to spin that loop literally with The Cube, Save Us, a UE5 PvPvE extraction shooter dropping a free demo for Steam Next Fest from October 14-21. The pitch: up to 63 players dive into a post‑nuclear wasteland dominated by a mysterious 27‑piece alien cube that rotates mid‑match, mutating routes, sightlines, and your escape plan. That’s a bold swing, and it actually matters if it shakes up the stale “creep in a bush for 20 minutes” meta we’ve all suffered through.
The Steam Next Fest demo puts the basics in your hands: you push through “gates” inside a levitating alien cube, fight mutants and other squads, grab resources, and try to extract before you get pincered or the environment literally shifts under your feet. XLGAMES says sessions support up to 63 players, which is more battle royale than Tarkov/Hunt scale. That instantly changes the psychology of extraction: more pressure on routes, more third parties at exfil, and less certainty that you’re alone just because the area feels quiet.
The cube itself is the hook. Think a 3x3x3 structure—27 segments—with rows and edges that can rotate, altering navigation and cover. If this is more than a visual trick, it could force short, reactive decision-making instead of the usual “memorize the map and power position” meta. But it can’t be random for randomness’ sake. If rotations feel unreadable, matches become slapstick rather than tactical. The sweet spot is readable patterns with just enough unpredictability to reward map awareness and squad comms.

Extraction thrives on scarcity: limited teams, high stakes, information gaps. The Finals proved large-scale PvP can still be tactical if the playspace funnels action intelligently. By contrast, The Cycle: Frontier lost bite when encounters felt arbitrary and third-party heavy. With 63 combatants, The Cube, Save Us needs smart gating and audio design so you can predict conflict zones rather than get blindsided constantly. If the cube rotations telegraph changes—alarms, lighting shifts, a HUD indicator—you’ll plan. If not, it’s just roulette with better lighting.
Combat reportedly leans close-quarters, which suits a modular maze. That can be a blast if time-to-kill isn’t laser-fast and if melee/quick-swap tools are viable. If XLGAMES nails that claustrophobic push-pull—breach, loot, rotate, exfil under pressure—63 players might feel like a living ecosystem rather than a spray-and-pray lobby.
This is the studio behind ArcheAge: wildly ambitious systems, sometimes messy execution, and a monetization legacy that still makes MMO vets twitch. Different genre, same studio. So while the demo is free and PC-only on Steam for now, the big question isn’t just “does the cube rotate?”—it’s what happens after. Is this premium with cosmetics? Free-to-play with a battle pass? Will there be power-leaning PvE boosts? None of that is clear yet. If you try the demo, enjoy the chaos but keep your wallet closed until the studio spells out a model that respects player time and skill.
Extraction needs fresh problems to solve. A dynamic, modular map is a genuine attempt to evolve the formula, not just slap a new skin on customs or wilderness. If The Cube, Save Us turns rotations into readable puzzles and layers solid PvE pressure (mutant bosses guarding high-value loot, timed gates that force movement), it could restore that early-days unpredictability without sacrificing fairness. If it’s all spectacle with loose controls and mushy netcode, players will bounce by Tuesday.
In Next Fest, I’ll be watching three things: consistency of the rotation logic, server performance with high concurrency, and how exfil hotspots play out over multiple matches. If those pillars hold—and if XLGAMES is transparent about progression and monetization—this alien deathbox might earn a permanent space on the extraction shelf. If not, it’ll be another flashy experiment we all try for a weekend and forget.
The Cube, Save Us brings a rotating 27‑piece map and 63‑player PvPvE to Steam Next Fest Oct 14-21. The concept is fresh, the stakes are high, and the demo will reveal whether it’s tactical tension or chaotic noise. Try it, stress-test your rig, enjoy the novelty—and wait for clear monetization details before you commit.
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