
Game intel
THE CUBE, SAVE US
The Cube, Save Us is an action-packed, close-combat extraction game set in a post-apocalyptic world. Pass each of the cube gates that presents its own surround…
According to a cinematic trailer and press release from XLGAMES, The Cube, Save Us is the studio’s bold leap into extraction-style shooters. As MMO veterans behind ArcheAge, XLGAMES is known for epic worlds and deep systems—but here, they’re pitching micro-session PvPvE with four-minute stages, real-time environmental destruction, and a level you can think of as a giant Rubik’s cube gone lethal. That caught my attention: short, intense rounds might finally solve extraction’s notorious time bloat. But “fast” doesn’t guarantee “fun,” and the extraction genre is littered with half-baked ideas.
XLGAMES dropped a full cinematic trailer detailing The Cube, Save Us, a post-apocalyptic extraction shooter powered by Unreal Engine 5. The premise: scavenge and fight your way through a titanic alien cube on a devastated Earth. Dungeonscape meets firefights. Every match is a sprint through four stages of escalating risk. Once Stage 2 kicks in, “escape cubes” unlock—so you can snag your loot early or push your luck for heftier rewards. It’s a clean, digestible loop that could be streamer-friendly and perfect for players who don’t have a full hour to burn on a single raid.
At the heart of the game is a geometrically perfect cube sliced into 27 cells, each generated on the fly. That 3×3×3 grid can reshape itself every match, mixing up terrain, objectives, and spawn points. If the procedural tech delivers varied layouts—beyond merely swapping tile textures—it could sidestep the “same hallways, new wallpaper” syndrome. XLGAMES is also leaning into real-time destruction: knock down walls, collapse ceilings, or blast chokepoints to rewrite the battlefield. Think of the creative chaos in The Finals, but with extraction stakes and actual loot on the line.
XLGAMES’ project director Young Seong Park summed it up: “The core of THE CUBE, SAVE US lies in the unpredictability brought by randomly generated maps and real-time environmental destruction.” The free demo during Steam Next Fest (October 14–21) will let players dive in and see if the technology and loop live up to the hype.

Extraction shooters are hot property right now—but very few studios stick the landing. Escape from Tarkov raised the bar with gear fear and complex customization. Hunt: Showdown showed that atmosphere and audio design can carry you through tough moments. The Cycle: Frontier stumbled on cheating and retention issues. Dark and Darker reminded us there’s room for fresh spins when the loop is readable and tense.
So where does The Cube, Save Us fit? The pitch is clear: mercifully brief raids and a modular map. XLGAMES isn’t chasing hour-long mil-sim slog or army-grade ballistics. If it nails split-second choices—“Do we breach that barrier and risk third-party fire?”—it could carve out its own niche, closer to Dark and Darker’s pick-up-and-play tension. The real-time destruction feature is the wildcard: if servers handle it smoothly without desync or exploit-prone rubble, extraction camping could literally be demolished.

One encouraging sign is the demo’s timing: quick raids are demo gold—simple to sample, easy to iterate on from player feedback. If XLGAMES follows up with hard data on time-to-kill targets, destruction limits, and AI spawn patterns, they might win over skeptics tired of vague promises.
What I’m hoping to see in The Cube, Save Us is clarity and consequence. In a four-minute window, every breach, every sound cue, every escape decision should matter. If I can punch a flank through concrete to dodge a gank and clutch the extraction, that’s storytelling gold. If destruction winds up as mere spectacle and the 27 “unique” maps feel like reconfigured hallways, the novelty will sputter by Next Fest’s end.

I’ll be cheering for XLGAMES here. Tight, lunch-break raids over hour-long grind sessions? Yes, please. And if their MMO expertise translates into fair progression instead of grindy friction, we could have something special. The Next Fest demo will be the true litmus test. Until then, I’m cautiously optimistic—and reminded that in extraction shooters, the slickest trailer means nothing if the netcode collapses under real-time explosives.
The Cube, Save Us condenses extraction into four-minute rounds on procedurally generated, destructible maps. The demo arrives October 14–21 via Steam Next Fest. Will the tech and balance stick the landing? Time will tell.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips