Crossplay remains the Holy Grail for MMO fans, and The Elder Scrolls Online is still missing out. As someone who’s hopped between PC and console friends for years, this latest update on ESO’s crossplay situation caught my attention-especially with all the changes planned for 2025. Let’s dig into what’s really happening, why we still can’t play together, and whether Zenimax can close the gap with genre leaders like Final Fantasy 14 and Warframe.
The Elder Scrolls Online Crossplay: A Long-Awaited Feature May Finally Be in Sight
- Zenimax confirms they’re overhauling ESO’s tech foundation-the first real step toward enabling crossplay across PC, Xbox, and PlayStation.
- 2025 will bring major changes: a new subclass system, return to the original narrative, and a new release cadence-yet crossplay still isn’t guaranteed for launch.
- Microsoft’s “anything is an Xbox” approach could accelerate cross-platform agreements—but technical debt from ESO’s 2010s design remains a huge barrier.
- Community frustration is valid: While other MMOs have nailed crossplay, ESO’s journey proves just how hard it is to retrofit modern features onto legacy games.
| Feature | Specification |
|---|---|
| Publisher | Zenimax Online Studios / Bethesda Softworks |
| Release Date | 2014 (original), major update 2025 |
| Genres | MMORPG, Fantasy, Action RPG |
| Platforms | PC, Xbox Series X|S, Xbox One, PS5, PS4, Mac |

The crossplay question has haunted ESO since its earliest console ports. I’ve lost count of times friends on different platforms couldn’t raid together, and it always felt like a big missed opportunity. On a recent Kinda Funny podcast, hosts put Zenimax’s leadership on the spot: Why, in 2025, does ESO still have separate islands for PC and console?

Game director Rich Lambert offered the most hopeful answer to date: “Anything is possible.” Studio head Matt Firor took it further, revealing they’re “working on underlying tech changes that would make it possible.” If you’ve followed MMO tech for a while, you know that’s not empty PR. ESO’s backend was designed in 2007 for a very different world—PC-centric, with no real plan for console, let alone crossplay. Implementing cross-platform support now means untangling a decade of spaghetti code and, honestly, a lot of pain for the devs.
Firor also pointed to Microsoft’s “everything is an Xbox” philosophy as a potential game-changer. With Xbox leadership pushing for broader cross-connectivity (and, let’s be real, Game Pass synergy), publisher-level roadblocks are getting cleared. But technical debt is the final boss here, and it’s a tough one. It’s telling that Firor and Lambert aren’t promising a timeline—just a genuine desire and lots of work in progress.

Why This Actually Matters for ESO Players
Crossplay would be transformative for ESO, full stop. With population fragmentation, late-game group content sometimes feels lonely outside prime hours, especially on lower-pop consoles. Reuniting the player base would breathe new life into Tamriel’s world, cut matchmaking wait times, and—most importantly—let us finally bring our friends together, wherever they play. It’s also the only way ESO can stay competitive with crossplay-enabled rivals as the MMO genre gets more crowded and demanding.

I’ve seen firsthand how crossplay revitalized games like Warframe, and it’s wild that ESO—one of the biggest names in the genre—still lags here. But after years of “maybe someday,” hearing Zenimax openly discuss technical groundwork is the most promising sign yet. Of course, until we see actual implementation, skepticism is warranted. MMOs live or die by their infrastructure, and even small sync bugs can ruin cross-platform fun. Still, if there’s ever been a moment for ESO to finally make it happen, this is it.

TL;DR: The Tech’s the Thing—But Hope Is Rising
ESO’s 2025 revamp is a big deal, but true crossplay would be the real game-changer. Zenimax is finally tearing into the tech barriers, and Microsoft’s platform push makes the timing right. Will it actually happen? There are no promises, but for the first time, the groundwork is being laid. For now, keep your parties platform-specific—but maybe, just maybe, that won’t be true forever.
Source: Zenimax Online Studios / Bethesda Softworks via GamesPress
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