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The Finals
Dragon Rising draws from the depth and richness of Chinese culture with a blend of historic symbols, architectural styles, and modern city energy. There’s a ne…
Season 8 of The Finals finally gives me a reason to reinstall—and not just for the shiny new battle pass skins that vanish from memory in a week. Embark’s headline feature, “Smooth Destruction,” actually changes how matches flow. It’s not just more rubble; it’s cascading, readable damage that reshapes routes and sightlines in a way we’ve been waiting for since launch. The result? The game’s best launch day since Season 2 and a fresh Steam peak of 32,867 concurrent players on September 10, 2025. That’s not a miracle comeback, but it’s a real signal that this update matters.
At its core, Season 8’s “Smooth Destruction” overhaul is about predictability and tactical depth. Previously, you could blow a building in half and end up staring at a floating chunk of debris that made no sense for combat. Now, blowing out a support beam triggers a precise chain reaction: nearby panels detach in sequence, cranes swing down to carve new openings, and debris piles shift within a few meters of the blast. Embark says this has been on their “since day one” wishlist, and this time it actually delivers.
Under the hood, patch version 1.000.103 (1.41) brings improved physics fidelity and reduced scale for smaller objects like goo and smoke canisters. The result? Collapses break into connected chunks you can predict and even climb across. Want to funnel enemies through a corridor? Shoot the right beam near a bay window, and you’ll know exactly where it’ll land. This solves one of the game’s biggest pain points: cinematic but chaotic destruction.
Mechanically, Smooth Destruction introduces two new rulesets:
For example, on Monaco’s harbor crane, shooting the pivot joint doesn’t just make the whole arm drop instantly. Instead, the arm bends first, pinches a support cable, and then slams into the deck two seconds later—possibly taking out an entire wall. That delay gives you a window to react: duck behind a new barrier or sprint through the newly revealed doorway. I tested it running from a sniper up top, and the timing felt consistent every time—a small change, but one that turns random rubble into a tactical tool.
Kyoto and Monaco get the spotlight this season with targeted tweaks to traversal and combat flow. In Kyoto:

Monaco’s suspended walkways used to turn into spaghetti mid-match. Now, each platform has a reinforced anchor point. When it drops, it does so predictably—either straight down or swinging like a pendulum. That makes vertical fights feel less like pinball and more like chess.
Two new weapons slot into the roster:
Both guns embrace The Finals’ philosophy: distinct tools for different roles, not just stat-lined clones. Early tests on mid-range PCs showed the Titan clocks about 1.2 seconds between shots, rewarding headshots with a 125-damage crit. The P90 sprays at 900 RPM with manageable recoil, perfect for breaking held angles.
Beyond guns, the new grenade indicator finally makes explosive chaos fairer. You get notified the moment a frag bounces into your view—no more “what even killed me?” moments. And then there’s beta instant replays. Embark admits server-authoritative replays felt “impossible,” but they shipped it anyway. Expect occasional mismatches between your client view and the final replay, but this transparency is critical for building trust in a physics-driven shooter.
Season 8’s overhauled destruction will ripple through competitive play and Ranked ladders. Teams that learn to chain-blast cover will dominate chokepoints. Expect hard-breach specialists to rise in value—they can open paths with precision. Weapon class availability will also matter: squads favoring Titan users may see slower rotations but higher single-target lethality, while P90-heavy comps push faster rotations and area control.

Ranked players will monitor metrics like:
The big question remains: can your rig—and Embark’s servers—keep up? Chain reaction physics are CPU-intensive. Our informal frame-time tests on a mid-range rig (Intel i5-10400F, GTX 1660 Ti) showed a 10–15% dip in frame rate during clustered collapses. Embark’s patch notes acknowledge this: “We’re actively profiling CPU bottlenecks and will optimize further in upcoming hotfixes.”
On the server side, occasional desyncs can lead to unexpected geometry glitches. Competitive players should watch for server updates that tweak tick rate or physics resolution. Early community reports on Reddit suggest 128-tick servers handle chain reactions more smoothly than the default 64-tick setup.
Season 8 lays a solid foundation, but healthy skepticism remains. We still need more mode variety—World Tour currently rotates just three modes. And more maps built around Smooth Destruction’s rules would cement these mechanics as core design pillars, not just a flashy novelty.
For future seasons, I’d like to see:
Season 8 of The Finals finally turns fancy physics into playable tactics with Smooth Destruction, adds two distinct weapons, improves UI clarity, and ships beta instant replays. It’s the most compelling reason in a while to give The Finals another shot—provided your rig (and the servers) can keep pace. If you’ve ever wanted destruction you can actually use as cover or a launchpad, Season 8 delivers.
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