Let’s be real: “Zelda-inspired” might be the most overused phrase in indie game marketing these days, and I roll my eyes nearly every time. But when I saw a magical capybara sidekick, South American flavor, and a successful Kickstarter campaign that absolutely smashed its goal, I had to pay attention. The Girl from Arkanya launches August 21 on Steam, and-against my usual skepticism-it’s actually got my curiosity piqued. Here’s why this one isn’t just another Link wannabe.
Despite the brutal onslaught of pixel-art action-adventures lately, The Girl from Arkanya feels like it’s trying to earn its place at the table, not just steal your rupees. For one thing, the setting: instead of the safe European-inspired fantasy most indies default to, Arkanya roots itself in lush Amazonian jungles. The idea of raiding temples and chasing lost artifacts with protagonist Marisa and her cuddly-yet-mystical capybara companion gives me real hope for a fresh vibe. The co-op option is a devilishly smart choice; too many games in this genre turn local multiplayer into an afterthought at best, and here it feels central to the design.
Still, I’ve been burned by “Zelda-inspired” promises before (looking squarely at you, Hazelnut Bastille and Ocean’s Heart). Getting the feel right—tight combat, satisfying exploration, puzzles that actually make you think—isn’t easy, and nostalgia only takes you so far. Arkanya claims seven hand-crafted zones, six unique dungeons, and a tool-and-magic system built around both Marisa and Kapi’s abilities. Will those “tools” amount to more than recycled boomerangs and bombs? And how deep is the local co-op—can a friend jump in for real teamwork, or is it just tag-along fluff?
The Girl from Arkanya isn’t some no-budget flyer. Raising 430% of its original Kickstarter goal (with nearly 1,400 backers) back in 2020 isn’t just a flex—it suggests a community that actually cares about this project, and a dev team with the resources to take some creative risks. That’s the kind of indie energy the genre needs. The current plan promises a $19.99 (or local equivalent) launch price, with a 10% discount for day-one risk-takers—a pretty fair deal if the content lives up to the pitch.
The feature list hits all the right notes: zone-based overworld exploration, puzzle-heavy dungeons with different themes and bosses, a growing arsenal of 15 upgradeable gadgets, and “ancient magic” learned via ritualistic dances (can’t wait to see how that works in actual gameplay). The collectathon side—dozens of artifacts revealing more about Amazonia—sounds neat, but I hope it’s more than just another checklist. Oh, and yes, you can pet your capybara. I’d honestly riot if you couldn’t.
The indie action RPG space is stacked right now. Tunic, Eastward, and even the old but still relevant Hyper Light Drifter have kept the bar high for this niche, and we all know it’s easy for even earnest projects to get lost in the churn. What will decide Arkanya’s fate isn’t just the nostalgia, but whether it executes on tight game feel and delivers genuinely rewarding exploration and puzzle-solving underneath all the charm. The Amazonian approach (and legit representation of South American mythology, hopefully) could be a breath of fresh air—if it feels authentic, not just set dressing.
For veteran Zelda fans and action RPG junkies, this is one to watch—not because it’s guaranteed to blow your mind, but because the genre always needs new energy to avoid stagnation. Also, I’m dying to see whether Kapi is just a cute sidekick or truly central to level design and puzzle mechanics. The distinction matters a lot—for both co-op replayability and for the sake of the promise made to those 1,381 original backers looking for real magic.
The Girl from Arkanya launches on Steam August 21 promising old-school Zelda vibes, an Amazonian setting, and a magical capybara buddy. It’s got the heart (and Kickstarter backing) to stand out—if the core gameplay and co-op truly deliver. In a crowded field, that’s the real test. Wishlist it if you want to support genuine indies willing to break the mold, but hold hype in check until you see that capybara in action.
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