The God of War co-op kerfuffle got solved with a cheeky Konami code — but that’s the point

The God of War co-op kerfuffle got solved with a cheeky Konami code — but that’s the point

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God of War: Sons of Sparta

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Every legend has a beginning – before he was a God, before he was a father, Kratos was a young Spartan! Experience an untold chapter in Kratos’ journey set dur…

Platform: PlayStation 5Genre: Platform, AdventureRelease: 2/12/2026Publisher: Sony Interactive Entertainment
Mode: Single player, Co-operativeView: Side viewTheme: Action, Fantasy

The fix for God of War: Sons of Sparta’s launch-day co-op confusion wasn’t a patch you’d expect from a AAA studio – it was a Konami‑style input. Mega Cat Studios and Sony Santa Monica quietly added a start‑menu code that unlocks The Pit of Agonies, the game’s roguelike challenge, immediately so players can jump into solo or two‑player local co‑op without finishing the roughly 20‑hour campaign first.

  • What happened: Community outrage over the co‑op being gated behind story completion led the developers to add an unlock code at the title screen.
  • Why it matters: The change placates buyers and sidesteps clarity issues on the PlayStation Store that advertised “1‑2 players” without explaining the co‑op caveat.
  • The tradeoff: It’s a visible, retro‑flavored compromise – co‑op is available immediately via code, but the main campaign still keeps its progression requirement.

They listened – and then nudged the solution into the start menu

PlayStation’s own blog post explained the original intent: The Pit is an endgame roguelike meant for players familiar with Kratos’ moves and enemy patterns, so it was locked until you clear the story. That’s a defensible design choice. It becomes less defensible when the PlayStation Store lists the game as “1‑2 players” and dozens of players — per coverage by Push Square and VidaExtra — feel misled and start calling for refunds.

The developers chose a low‑friction fix. Enter this sequence at the start menu: Up, Up, Down, Down, Left, Right, Left, Right, L1, R1, Touchpad. The Pit appears on the menu and can be played solo as Kratos or with a local buddy as Deimos. Push Square was among the outlets that first documented how the community discovered and shared the code; PlayStation Blog posted the official sequence alongside a breakdown of The Pit’s mechanics.

What the change actually signals

This is a telling middle ground. On one hand, the code is a quick, on‑brand gesture: it leans into retro gaming culture while giving players agency. On the other, it’s also a band‑aid over a communication problem. VidaExtra notes Spanish players explicitly tied the frustration to refund requests, and outlets reported disappointment that co‑op was not available by default despite store copy suggesting otherwise.

Screenshot from God of War Sons of Sparta
Screenshot from God of War Sons of Sparta

Calling it a ‘cheat code’ is accurate. It’s not a systems overhaul or a store correction. It’s a lean, reversible solution that lets the studio keep the Pit’s intended difficulty gating in the main game while diffusing community ire. That’s smart PR — and not the same as addressing the core grievance: ambiguous marketing and why an advertised multiplayer feature was tucked into endgame content.

The question nobody’s pretending to answer

If I had one question for the PR rep it would be blunt: why was the PlayStation Store copy left vague enough to imply immediate two‑player support when co‑op was intentionally an endgame mode? The code treats the symptom (angry players) while leaving the cause (messy messaging) intact.

Screenshot from God of War Sons of Sparta
Screenshot from God of War Sons of Sparta

It’s also worth noting what hasn’t changed. The Pit remains an offline, local‑only co‑op experience — not online matchmaking — and permanent upgrades collected in runs persist between attempts, as PlayStation Blog explains. That design means the mode was never intended as a full co‑op campaign replacement, but players buying the game expecting drop‑in two‑player action have every right to be annoyed.

What to watch next

  • Will Sony update the PlayStation Store listing to make the co‑op restriction explicit? A change there would show the company is addressing the root problem.
  • Any further patches that add an explicit menu toggle to enable The Pit (rather than a code) would indicate the studio is formalizing the fix.
  • Look for statements about refunds or customer support volume — VidaExtra flagged refund requests as part of the backlash; how Sony responds matters for consumer trust.
  • Whether the team ever expands co‑op beyond local mode. Many players might accept the gating if online co‑op was promised or planned.

IGN’s gameplay trailer for The Pit sells the mode’s atmosphere and ritualized combat, but not its availability details — which is the heart of this story. The developers’ quick move to add the code stops short of a mea culpa, but it’s effective: players can now test their Spartan mettle with a friend without slogging through the entire campaign first.

Screenshot from God of War Sons of Sparta
Screenshot from God of War Sons of Sparta

What happened here is small, but illustrative. A tiny start‑menu sequence solved the immediate problem. It didn’t cost anything. It also didn’t fix the marketing misstep that caused the ire. Consider this a decisive deflection, not a full fix — for now.

TL;DR

Mega Cat and Sony Santa Monica added a Konami‑style code at the title screen to unlock The Pit of Agonies for solo or local two‑player co‑op without beating the story first. It’s a fast, retro way to placate players upset that the PlayStation Store implied immediate 1‑2 player support. Watch whether Sony fixes store copy, offers a permanent menu option, or expands co‑op — those moves will show if this was an honest oversight or just a clever PR patch.

e
ethan Smith
Published 2/27/2026
5 min read
Gaming
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