
After spending way too many late nights bouncing between Chief of War, Frostpunk, and Surviving Mars, I stumbled into a weird but powerful realization: the way Hawaiian leaders unified islands and managed scarce resources actually maps shockingly well onto tough survival-city builds. Once I started framing my runs around a few of those strategic ideas, my failure rate dropped hard-even on higher difficulties and DLC scenarios.
This isn’t a history lecture and it’s definitely not a one-to-one comparison. Real Hawaiian history is complex and serious; we’re just borrowing some high-level strategy concepts-unification, distributed resource chains, resilience against outsiders-and using them as a mental model for better decisions in Frostpunk and Surviving Mars.
Both Frostpunk and Surviving Mars throw you into hostile environments where:
That’s exactly the kind of situation where the “island unification + resource districts + long-term resilience” mindset from Hawaiian history can help. Once I started thinking in terms of “islands,” “ahupua‘a-like districts,” and “preparing for inevitable outside pressure,” my builds got way more stable, especially in late game when most of my old cities used to collapse.
Here are the three big ideas I pulled from binge-watching Chief of War and reading about Hawaiian leadership, translated into pure gameplay terms.
In Hawaiian unification, getting different chiefs and districts working toward one overarching goal was everything. In-game, that’s your people’s shared narrative:
When I stopped trying to “do a bit of everything” and committed my runs to a story—“militaristic order city,” “pious community,” “scientist utopia,” “industrial export colony”—my micro-decisions suddenly lined up instead of fighting each other.
Traditional Hawaiian land divisions (ahupua‘a) ran from mountain to sea and were designed to be locally self-sufficient: water, agriculture, fishing, forests all linked in one slice.
In gameplay, think of this as modular districts instead of one giant spaghetti network:
This mindset saved so many of my late-game runs when a storm or dust event took out half my infrastructure.
Historical Hawaiian leaders had to anticipate foreign ships, new weapons, and diseases long before they directly hit their shores. In both games, the equivalent is planning for threats you haven’t met yet:
The turning point in my play was when I stopped only solving today’s bottleneck (“we’re low on coal”) and started asking Hawaiian-style questions: “If a massive cold wave/meteor storm hits in 10 sols, which part of my city is the first to break?” Then I shored up that weak link, even if it slowed my short-term growth.

I’ll focus on the New Home scenario, hard difficulty, but this mindset also works in Endless and the DLCs.
On day one, pause immediately. Think like you’re selecting a main island to unify the others around.
Then open the Book of Laws. This is your “unification treaty.” Don’t make my early mistake of picking random comfort laws; choose a direction you’ll commit to:
What finally worked for me was acting as if I was unifying the city under a single worldview. Every law I signed had to fit that story, even if it looked suboptimal in the short term.
Instead of random sprawl, build functional rings, like resource districts radiating from your “capital.” A simple setup:
The logic is Hawaiian ahupua‘a-style interdependence: each ring can’t live alone, but each is built with the others in mind. If the outer ring temporarily loses heat during a storm, your inner housing ring still stays safe, buying you time to stabilize.
Pro tip: Use Gathering Posts aggressively early so your “outer ring” workers aren’t dying in the cold. I used to waste hours on inefficient direct harvesting until I treated each gathering cluster as its own mini-district that deserved a proper heated post.

Once you get the warning about the final storm, switch mental gears: you’re no longer expanding your islands, you’re fortifying them.
Thinking of the storm as an “inevitable foreign fleet” about to land made it easier for me to over-prepare. Before, I’d always cut it too fine on coal and food. Now I assume I’ll lose at least one major resource chain and build a backup.
In Surviving Mars, the Hawaiian mindset shines in how you plan domes and infrastructure across the map, especially with expansions like Green Planet and Below & Beyond.
Before launch, you’re basically choosing your main island’s location and starting gear. My go-to logic:
Don’t make my mistake of under-packing drones and power. If your first “island” can’t maintain basic oxygen, water, and power without constant rocket rescues, the whole run snowballs into failures.
Instead of one mega-dome that does everything, build clusters that roughly follow ahupua‘a logic: each cluster can survive cut off, even if not perfectly efficient.
If a meteor storm destroys one pipe line, colonists in each cluster still have local oxygen and water for a while. It feels wasteful early, but it’s a lifesaver around Sol 80+ when disasters chain together.
Tip: When you unlock larger domes, resist the urge to centralize everything into one “super capital.” Keep the Hawaiian mindset—multiple islands, loosely coupled but mutually supportive. Use the mega-dome as your “royal court” for researchers or specialized experts, not as the only place that matters.

On higher difficulties, your biggest threat often isn’t the first dust storm; it’s the combination of:
Again, treat this like foreign powers arriving with new tech and trade terms. The mindset that helped me:
Once I started treating the late game as a period of foreign pressure instead of “I’ve basically won, let’s decorate,” I stopped losing 100-sol colonies to silly cascade failures.
The last Hawaiian-inspired lesson that changed my play was thinking less like a static architect and more like a navigator constantly reading the environment.
When I play this way, both games feel less like rigid puzzle boxes and more like living maps I’m charting run by run. It’s also just more fun.
To recap the Hawaiian strategy lessons in pure gameplay terms:
If you’ve been stuck with collapsing Frostpunk cities or brittle Surviving Mars colonies, try one run where you fully lean into this mindset. Treat your generator or first dome like a capital island, your districts like ahupua‘a, and every late-game storm or dust event like an inevitable foreign shock you’ve been preparing for all along.
It took me a lot of failed scenarios and abandoned colonies to internalize this, but once it clicked, my survival rate jumped—and the stories my cities told got way more interesting. If it worked for me, it can absolutely work for you.
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