
Game intel
The House of Tesla
A brand-new adventure from the creators of The House of Da Vinci. With new handcrafted puzzles, hauntingly beautiful locations and challenges for your brain’s…
If there’s one thing the indie puzzle community craves, it’s a developer with genuine pedigree blending historical intrigue and fresh mechanics. When Blue Brain Games unveiled The House of Tesla, my curiosity surged—not because we needed another escape-room clone, but because this studio knows what makes puzzles sing. After too many adventure titles fizzle from clever hook to stale gimmick, I’m eager to see if Tesla’s world will light up with genuine “aha” moments or simply glow with empty spectacle.
From the moment you step into Nikola Tesla’s abandoned Wardenclyffe facility, you’re enveloped in the hush of early 20th-century ambition. Meticulously reconstructed period architecture and digitized excerpts from Tesla’s original notebooks set the stage. Flashback-driven storytelling unfolds through audio logs, interactive letters and environmental cues, promising a narrative that goes beyond dry exposition. Each corridor, laden with dust and half-finished apparatus, feels rigged for discovery.
Prague-based Blue Brain Games earned its reputation with the House of Da Vinci series. Those titles paired interlocking gears, hidden panels and clockwork devices with tactile satisfaction—each puzzle a miniature mechanical marvel demanding observation, lateral thinking and a healthy dose of trial and error. For many players, lifting a sliding panel or aligning a series of cogwheels became memorable moments of triumph. If The House of Tesla mirrors that thoughtful design ethos, it could set a new standard for historical puzzle adventures.

At the core of The House of Tesla lies a handheld gadget that visualizes and manipulates live electric currents as glowing filaments. Early previews reveal layered challenges:
Grounded in Wardenclyffe’s real experiments, this mechanic promises scientific authenticity married to puzzle variety. Yet its success hinges on whether each task exploits the device’s full versatility—or simply dresses up traditional lock-and-key puzzles with a fluorescent glow.
In an era flooded with Myst-inspired walkabouts, genuine innovation feels scarce. The House of Tesla arrives September 23, 2025, on PC via Steam—followed by PlayStation 5, Xbox Series X|S and mobile ports (iOS and Android) to bring Tesla’s dream of wireless energy to a broader audience. Priced at €24.99 (around $27 USD) with a 15% wishlister discount, it clocks in at roughly 10 hours across six handcrafted chapters. Localization in ten languages, plus full English and Czech voiceovers, underscores Blue Brain’s global ambitions. The question isn’t just “Can they build another historical puzzle game?” but “Can they charge it with fresh ideas that resonate?”

One test for any puzzle-adventure is adjustable difficulty. Too easy, and seasoned players yawp through glass panes. Too punishing, and newcomers feel shut out. Blue Brain Games previously offered optional hints and layered solutions in House of Da Vinci—a model that respected player skill without smothering curiosity. If Tesla’s world adopts a similar system—contextual hints for stuck moments and deeper insight for lore-hounds—we could see both veteran puzzlers and newcomers fully engaged.
The House of Tesla ticks nearly every box for fans of atmospheric, historically grounded puzzle adventures. Its visuals breathe life into Tesla’s dream of wireless energy, while flashback-driven storytelling could illuminate the genius—and obsession—behind the inventions. Yet the real measure lies in those electricity-manipulation puzzles: will they spark genuine “aha” moments or fizzle into rote chores? If Blue Brain Games channels their proven touch, strikes the right balance between challenge and guidance, and diversifies their puzzle design, this could be one of 2025’s standout indie releases. September 23 can’t come soon enough—but we’re watching for substance, not just sizzle.
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