
Game intel
The Last Case of John Morley
Step into the mind of John Morley, a 1940s detective on his final case. Explore shadowed places long forgotten by time, and piece together crime scenes in a na…
The Last Case of John Morley is lining up a November 27, 2025 launch on PlayStation 5, Xbox Series X|S, and PC, with Steam Deck support at release. Published by JanduSoft and developed by Indigo Studios, it’s pitched as a first-person, narrative-driven detective story drenched in 1940s noir. Expect moody environments, a case with decades-old skeletons, and a finale the team is promising will shock.
Detective games are quietly having a moment. From the meticulous logic webs of The Case of the Golden Idol to Frogwares’ character-first Sherlock entries, players want to feel like they solved the case themselves-not just clicked the highlighted item. The Last Case of John Morley is angling squarely for that fantasy: a 1940s noir, first-person sleuth sim with richly detailed spaces to scour and suspects to corner. That pitch speaks to the part of me that still replays L.A. Noire’s best interrogations in my head, minus the dated facial-tech gimmicks.
Indigo Studios has history with atmospheric, puzzle-forward adventures, and JanduSoft loves pushing smaller, quirky indies to wider audiences. That combo can be exciting-and, occasionally, uneven. Their catalogs include gems and a few rough launches. Translation: I’m hopeful for sharp writing and evocative spaces, but I’m also bracing for the usual indie growing pains and a day-one patch or two.
Here’s the question that will decide if John Morley’s “last case” lands: does the game trust players to think? Press materials promise detailed environments, interrogations, and scene reconstruction-great on paper. The difference between a memorable mystery and a forgettable walking sim often comes down to how these systems connect. Can we accuse the wrong suspect? Do false leads exist? Are there multiple ways to reach the truth, or just a single golden path with a glowing trail of interactables?

The best detective games let you internalize evidence and reach an “aha” after a failed theory or two. Even a simple logic grid or a case-board that accepts imperfect hypotheses goes a long way. If John Morley offers space to be wrong—then recover with new insight—its finale twist will feel earned. If it’s a guided tour with dramatic cutscenes, the noir curtain might look gorgeous while hiding a linear hallway.
Steam Deck support at launch is a smart move for a narrative detective game—this genre thrives in handheld, headphone-on sessions. But “support” can mean anything from Verified to “Playable with caveats.” The devil’s in the details: tiny UI text, mouse-first evidence interfaces, and finicky dialogue wheels can ruin a portable investigation. If Indigo nails scalable fonts, snappy radial menus, and sensible default controls, the Deck could be the best seat in the house for late-night sleuthing.

Performance-wise, the art direction will likely matter more than cutting-edge tech. A clean 40-60 FPS with stable frame pacing and responsive interaction prompts beats flashy post-processing every time—especially in first-person where micro-stutters kill immersion. Given JanduSoft’s broad porting history, I’m cautiously optimistic but will wait for hands-on impressions before crowning the Deck the definitive version.
Noir promises moral ambiguity, flawed protagonists, and consequences that sting. It’s not just fedoras and saxophones; it’s choosing who to trust when every alibi smells like smoke. If John Morley leans into that—with interrogations that can sour relationships, optional leads that complicate the truth, and endings that reflect your approach—it could stand out in a crowded field. A “shocking finale” only hits if our choices helped load the gun.

One more wish list item: pacing. Detective stories breathe when they let you linger—flip through a ledger, circle back to a suspicious remark, take a risky accusation. A brisk runtime can work if every scene matters; padding with fetchy filler or minigames masquerading as locks and gears is how tension evaporates. Pace it like a tight noir film, not a checklist.
The Last Case of John Morley lands November 27, 2025 on PS5, Xbox Series X|S, and PC, with Steam Deck support. I’m into the 1940s noir angle and the first-person sleuthing pitch, but the make-or-break factor is whether it lets us be actual detectives instead of tourists in a pretty mystery. If Indigo Studios delivers player-driven deductions, meaningful interrogations, and Deck-friendly UI, this could be a late-2025 sleeper hit. If not, it’ll be another stylish case file we breeze through and forget.
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