
Game intel
The Liar Princess And The Blind Prince
The Liar Princess and the Blind Prince follows the tale of two lonely hearts brought together through a mutal misunderstanding. In it, you control the wolf, di…
After spending well over an hour getting turned around by portals and overthinking the riddle stones in Chapter 3, I finally pieced together a clean route through the Witch’s Garden. The big hurdles here are the teleporters, the numeric riddles, and understanding how lanterns, lifts, and pressure plates all link together. This guide walks through the chapter exactly how I now clear it in one smooth run, including the precise codes you need (like 2-6-3 and 5-9-1-5) and how to safely grab the optional flower without losing the prince or getting mobbed by monsters.
Everything below assumes standard PC controls, but the logic is the same on any platform: switch between wolf and princess, guide the prince by the hand, and use portals, lanterns, and pressure plates in the right sequence.
This first part looks simple, but the portals and flying enemies can easily make you panic if the prince falls. I restarted here more times than I’d like to admit before I slowed down and used the mechanics properly.
From the stage start:
Eventually you reach a lift you can’t move yet. The lever is up on a higher ledge.
The first stone mentions “crossing some numbers together” and there are three number mechanisms below it. This sounds more cryptic than it actually is.
Solution: Set the three mechanisms to 2, 6, and 3 (in any order where the devices correspond to the three slots). Once all three digits match, the locked path opens and you can move to the next stage.
Common mistake: I wasted time trying to interpret the riddle literally instead of just trying the code. If the path doesn’t open, double-check that each dial is fully set to the correct digit and that you’ve actually confirmed the input if your platform requires a confirm button.
This stage mixes background clues, a numeric bird riddle, and your first serious lantern segment with monsters that fear light. The key here is to move carefully while carrying the lantern so the prince never gets cornered.

As soon as you enter:
The stone mentions large birds with numbered wings, but a part of the number can’t be read. It’s setting up a left-right number relationship.
Solution:
4.8.Once both are correct, the path opens. Head right and you’ll immediately see a lantern.
Here’s where the monsters and lantern mechanic kick in:
Monsters will not approach you or the prince as long as the lantern is lit. This is your safe zone and your best weapon here.
What finally worked for me: I kept the prince close, stayed in princess form while carrying the lantern, then switched to wolf form only when I had a clear opening to attack. The monsters stay away from the light, so you can use the lit lantern to create a “bubble” of safety, then quickly switch to wolf, step out of the light’s edge, and claw enemies down one by one.
Once you’ve cleared the monsters and guided the prince through, you’ll reach another riddle stone. This one mentions counting red, yellow, and blue gems, and there are three mechanisms below it.
Solution: Set the three mechanisms to 5, 9, and 3. The sequence unlocks the path to the next stage.
Tip: If you lose the lantern light (for example by dropping it or taking too long near enemies), retreat, relight it at the last fire pedestal, and re-approach slowly. Trying to brute-force your way through the monsters without the lantern usually ends with the prince getting eaten.

This is the most complex part of Chapter 3 and where I got stuck the longest. There’s only one flower in the Witch’s Garden, and it’s hidden behind a multi-step riddle that sends you to four different “stories.” If you want 100% completion for this chapter, you need to do this section.
From the Hollow Tree Hill entrance:
Standing here, think of this as your hub: left story, right story, and then deeper branches within each. You need to collect four hints, then return to this stone to enter the final code.
Start on the left portal from the main riddle stone.
In the lower section:
Once you’ve read the hint, return through the portals to get back to the main four-story riddle stone. Make sure the prince is still carrying the lantern; you’ll need it on the right side.
Back at the main riddle stone, enter the right portal this time.
In the next lantern section:
With all four story hints collected, return once again to the main four-story riddle stone.
Now that you’ve seen all four hints, you can enter the solution.
Solution: Set the four mechanisms beneath the main stone to 5, 9, 1, and 5 in order.
Once all four digits are correct, a portal opens directly in front of the stone. Enter it to reach a flower field.
Walk up to the flower and interact to have the princess give it to the prince. After the short scene, you’re returned to the stage entrance and can walk straight ahead to continue the chapter.
Tip: Don’t make the mistake I did of wandering around the side stories after entering 5-9-1-5. Once the code is in, the portal appears right there; no extra triggers are needed.

The last big stretch teaches you how to command the prince from a distance, then throws a multi-portal lantern puzzle at you. This part looks intimidating, but once you know the route it flows quickly.
As you enter the next stage after the flower:
In the following section:
This is the most maze-like part. There are two sides (right and left), each with two portals, and you need to retrieve and light the lantern while fighting enemies.
From the new lower area with two pressure plates and no lantern yet:
Back at the top again, drop down on the left side this time.
On the main platform with two pressure plates and fire spots on both left and right sides:
In this last room:
Reach the exit to finish Chapter 3. You’ll get a cutscene where the princess gives the prince another flower, and then you move on to the next chapter.
Once I understood how the Witch’s Garden fits together, later chapters felt much less overwhelming. This single chapter teaches almost all of the game’s trickiest mechanics in one place: reading riddle stones for numeric codes like 2-6-3, 5-9-3, and 5-9-1-5, using lanterns to both repel enemies and activate lifts, and coordinating pressure plates with the prince and dropped items.
If you follow the route above, you can clear Chapter 3 in a single, clean run and grab the optional flower along the way. The more you practice switching forms, commanding the prince from a distance, and treating portals as deliberate shortcuts instead of random teleporters, the smoother the rest of the game will feel.
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