
Game intel
The Midnight Walkers
Fight, Scavenge, and Extract in The Midnight Walkers, a hardcore FPS game with deadly zombies, dangerous players, and valuable loot. Craft weapons, armor, and…
The Midnight Walkers caught my eye because it’s trying something extraction shooters usually avoid: trapping everyone inside one mega-building and forcing the action upward with poison gas. Oneway Ticket Studio (an indie team out of Pangyo, South Korea) is launching on PC via Steam Early Access on November 21, 2025, with a free demo during Steam Next Fest from October 13-20. It’s a hardcore PvPvE setup-solos or trios, zombies plus rival players-set entirely in the Liberty Grand Center, a multi-floor mall/office labyrinth where elevators and stairwells become life-or-death funnels. That’s a fresh angle in a genre that desperately needs new ideas.
On paper, this is a PvPvE extraction FPS with four playable classes, melee and ranged weapons, and a loot-and-extract loop. The twist is the Liberty Grand Center—think Dead Rising’s mall energy meets Hunt: Showdown’s tension, but stacked vertically. The poison gas mechanic shrinks the safe zone from the ground up, herding everyone toward upper floors. That’s battle royale DNA, sure, but in a tight interior space it could create the kind of brutal mid-match scrums extraction fans live for.
The devs are promising that even weak zombies matter, which is crucial. Tarkov and its imitators often treat PvE as noise; if The Midnight Walkers’ hordes actually punish greed, they become meaningful third-party pressure. The flip side is frustration—nobody wants a run ended by rubber-banding AI or infinite spawns in a stairwell. Pathfinding, stamina tuning, and noise aggro will decide if the zombies are a clever tax or just a speed bump.

The team also mentions four classes, but details are light. If they’re hard roles (support, breacher, scout, etc.), expect a meta that favors trios. If they’re soft perks, solos might keep pace. Either way, the map’s inherent choke points are a camp magnet. Elevators are kill boxes; stairs are fatal if zombies backfill your retreat. The game needs multiple viable routes and audio that telegraphs ambushes without turning every ascent into a coin flip.
Extraction shooters are booming and volatile. Tarkov defined the economy-first loop, Hunt: Showdown nailed PvPvE mind games, Dark and Darker leaned into class synergy and dungeon claustrophobia, and The Cycle: Frontier showed how quickly a promising live game can stall. For a newcomer, identity is everything. The Midnight Walkers’ identity is clear: an indoor, vertical siege where environmental pressure is as dangerous as enemy squads. That’s good. The challenge will be progression and long-term stakes—why risk another run after losing a kit? Without a meaningful economy, crafting, or reputation system, the loop can feel shallow fast.
There’s also the netcode and anti-cheat reality. The studio lists AntiCheatExpert and Epic Online Services. Great to see something in place, but the extraction community is ruthless about desync and cheaters. Early Access will only work if the team responds quickly to reports, publishes ban waves, and communicates transparently. This is especially vital for solos, who feel cheaters and desync hardest because they lack revive safety nets.
Oneway Ticket Studio says Early Access will run into mid-2026, which is sensible for a systems-heavy shooter. The ask from players is simple: frequent patches, visible balance notes, and no stealth changes. Price and monetization weren’t detailed; whatever the model ends up being, steer clear of pay-to-win optics (ammo types, armor tiers) and keep cosmetics readable in dark interiors. If the team nails AI density, fair extracts, and solo-trio parity, The Midnight Walkers could carve its own lane rather than live in Tarkov’s shadow.
The Midnight Walkers brings a smart twist to extraction FPS: vertical, indoor pressure with zombies and rival squads crushing into tighter spaces as poison gas rises. It launches on Steam Early Access November 21, 2025, with a free Next Fest demo October 13-20—use that window to stress-test gunfeel, AI, and solo viability. If Oneway Ticket Studio lands the balance and performance, this could be the claustrophobic PvPvE shake-up the genre needs.
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