There’s no shortage of “dark fantasy” RPGs these days, but The Necromancer’s Tale instantly caught my attention for how unapologetically it leans into the moral rot at the heart of necromancy. Forget being the brooding anti-hero with a tragic backstory-here you’re a minor noble actively choosing the path of forbidden magic, with all the societal and personal consequences that come with it. With an updated Steam demo now live, this is shaping up to be one of the more intriguing narrative experiments in indie RPGs this year.
Key Takeaways
Feature | Specification |
---|---|
Publisher | Psychic Software |
Release Date | TBA (Demo out May 19, 2025) |
Genres | Narrative RPG, Gothic Horror, Turn-Based |
Platforms | PC (Steam) |
Let’s be real: most games that promise “choice and consequence” ultimately funnel you down the same path with a couple of cosmetic detours. What Psychic Software is pitching here sounds genuinely ambitious. The Necromancer’s Tale is built around dense, branching narrative (400,000+ words puts it close to Pillars of Eternity territory) and a world where every social move—every lie, alliance, or ritual—can come back to haunt you. It’s a far cry from just picking red or blue dialogue options.
The setting alone is a breath of fresh (or rather, musty) air. Alt-history 18th-century Italy doesn’t get nearly enough love in RPGs, and the Lovecraftian influence is more about atmosphere and psychological stakes than tentacles for the sake of it. You’re not just fighting monsters—you’re unraveling conspiracies, bargaining with factions, and deciding who gets to live, die, or return from the dead. And if you’ve played Disco Elysium or Sunless Sea, you’ll appreciate the focus on dialogue and moral ambiguity over endless combat. That said, there is turn-based battling (with an auto-resolve option if you’d rather roleplay), so strategic-minded players aren’t left out.
From a gamer’s perspective, what stands out is just how much the devs want you to feel the cost of your choices. Necromancy isn’t just a cool spell tree—it’s a lifestyle. Will you risk exposure for power? Will you trade the goodwill of one faction for the secrets of another? Too often RPGs tease “dark magic” without exploring its fallout. Here, it’s the game’s entire spine, and that’s rare.
The updated Steam demo is your chance to see whether the writing and systems live up to the promise. I’m always wary when games boast about word count, but early impressions suggest The Necromancer’s Tale isn’t padding—every character and ritual has a reason to exist. If you loved the pressure-cooker politics of games like Tyranny or crave RPGs that treat magic as more than another combat resource, this one’s worth your attention. How far will you go for power—and who’ll pay the price?
TL;DR: The Necromancer’s Tale doesn’t just dabble in darkness—it makes you live with it. With a complex web of narrative choices, a brooding alt-history world, and necromancy that’s both a blessing and a curse, this is one demo that actually lets you test your moral compass. If you’ve been waiting for an RPG where the consequences feel real, don’t sleep on this one.
Source: Psychic Software via GamesPress
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