
Game intel
Neopets TTRPG
When a beta playtest document for the promised Neopets tabletop RPG hit backers in early February, it did more than show early design choices. It revealed a project that had drifted far from the IP’s stated direction – heavy on D&D-style combat, thin on the whimsy and inclusivity Neopets built its brand on – and included passages that many fans found actively offensive. Neopets formally disowned the document on February 20, demanded its removal, and ordered tighter oversight. That reaction is the important part: a licensor publicly rebuked a licensee after fans flagged material that never should have left a private draft.
This blew up because it violated two contracts at once: the one between Geekify and backers, and the one between Geekify and Neopets. Backers paid into a 2024 Kickstarter that raised more than $425,000 on promises of a unique system and a Neopia-shaped tone. Instead they received a Google Doc that read like a reskinned Dungeons & Dragons SRD with spells and mechanics lifted wholesale, plus adventure text that felt at odds with the IP’s child-friendly, whimsical core.
Licensors policing tone is common — but public rebukes like Neopets’ are rare and serious. Neopets explicitly stated the document was unapproved and asked for it to be removed, while telling fans it expects stricter compliance on lore, design, and inclusivity going forward. That’s a red flag for any license-driven project: when a brand steps in publicly, the fallout can include delays, rework, and even termination of the license if the problems look systemic.

The playtest included mechanics and examples that fans and community sites flagged as misogynistic, homophobic, or sexual in nature, as well as adventure beats involving intoxicated or tortured NPCs. Those are not small editing choices; they’re tonal anchors that change what the game communicates about its world. For a franchise built on accessibility, games like wheels, fishing, and light social systems — not bloody miniatures combat — are the point. The leaked doc snapped that thread.
Geekify’s CEO admitted in the project Discord that publishing the beta was a mistake and said he believed some content had Neopets’ tacit okay. That’s an uneasy defense: licensors require written approvals for public content. The admission plus deleted internal comments alleging unpaid writers and management trouble point to operational chaos, not an accidental misfile.

Playtesting is messy. Backers expect rough edges. But public distribution of a document whose tone contradicts both the Kickstarter pitch and the licensor’s standards suggests a breakdown in version control and approvals. Did Geekify lack a gating process? Were writers given broad freedom without editorial constraints? Or did someone simply misjudge what’s acceptable for Neopets? Any of those paths is bad: they either point to sloppy project management or to creative choices that shouldn’t have been greenlit.
If I were asking the PR rep one question it would be: who signed off on the briefing materials that allowed this doc to be shared? Naming a single point of approval (and showing the audit trail) would settle whether this was human error or a creative choice gone rogue.

A leaked Neopets TTRPG playtest showed a combat-heavy, D&D-like system and tonal choices that conflict with the IP’s family-friendly promise. Neopets pulled the document, called it unapproved, and demanded removal — a public rebuke that forces Geekify to either realign or face deeper consequences. Watch Geekify’s promised transparency updates, backer reactions, and any licensing fallout; those will tell us if this is a recoverable misstep or the start of a license collapse.
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