How The One Ring: Moria Earned Its ENNIE Glory
Let’s be honest: most tabletop RPG awards earn a polite nod, then vanish into publisher bios. But when Free League Publishing’s The One Ring: Moria – Through the Doors of Durin captured ENNIE gold for Best Supplement and landed a Fan Favorite Publisher nomination, I had to pay attention. Is this Tolkien expansion genuinely groundbreaking, or is it slick marketing wrapped in beautiful maps? Here’s what shines, why it matters, and what it means for fans of immersive tabletop adventures.
Award Highlights: Beyond the Gold Sticker
- Gold Winner, Best Supplement: ENNIE judges praised the way this book enriches The One Ring RPG with fresh adventure hooks and narrative tools.
- Fan Favorite Publisher Nomination: Free League’s community support has earned consistent praise—this marks their fifth nomination in six years, a testament to trust built, not bought.
- Cartography Acclaim: Francesco Mattioli’s sprawling, hand-drawn maps have won rave reviews from GMs who actually want to get lost in Moria’s depths.
Why Moria? Why Now?
For too long, the Mines of Moria in RPGs have felt like a generic cave crawl—stone corridors, orcs at every corner, rinse and repeat. Through the Doors of Durin flips that script. Instead of grinding monster stats, it focuses on Dwarrowdelf’s haunting history: shattered kingdoms, restless ghosts, and hidden landmarks that shape the story.
Gareth Hanrahan’s writing shines when it makes “empty” halls feel alive with danger—psychological as much as physical. When your Loremaster wanders past an abandoned forge or a shattered statue, the book supplies rich lore and scene-setting prompts to spark real role-playing moments.

Free League’s Formula: Polished or Predictable?
Free League has a reputation for jaw-dropping art, heavyweight settings, and rules that step back when the story steps forward. I’ve run and played their titles—Alien, Blade Runner, MÖRK BORG—and the throughline is always the same: immersive world-building backed by solid mechanics.
Is that approach award-bait comfort food? Perhaps—but in Moria’s case, the supplement’s new Landmarks, Patrons, and encounter frameworks aren’t just filling pages. They’re built for replayability and emergent storytelling, giving groups reasons to explore every cavern and debate every choice.

What This Means for Gamers
If you already swear by The One Ring or are eyeing a first campaign, Through the Doors of Durin is more than a toolkit of orc stats and pretty illustrations. It’s a love letter to Tolkien’s Middle-earth and to GMs who crave depth and drama. Narrative-driven groups will find atmosphere and scaffolding in equal measure; if you’re chasing loot-driven grind, well, this probably isn’t your cup of miruvor.
Sure, award fatigue is real. But when both ENNIE judges and actual gaming tables are buzzing, there’s more to it than publisher clout. For those who prize living, breathing megadungeons, The One Ring: Moria – Through the Doors of Durin might just set a new benchmark.

TL;DR—Why You Should (or Shouldn’t) Care
- The most fully realized tabletop version of Moria yet—ancient lore meets practical exploration tools.
- Maps that make you want to chart every twist and turn, not just skim the notes.
- Proof that Free League’s commitment to art and narrative still delivers beyond marketing shine.
If you hunger for deep, story-rich dungeons or want Middle-earth to feel truly mysterious, this one’s worth a look. And if you’re here just for the gold stickers—at least these seem earned.