These 10 games like Mullet MadJack get dangerously close to the same rush

These 10 games like Mullet MadJack get dangerously close to the same rush

GAIA·6/10/2026·14 min read

The short version: ULTRAKILL is the closest overall match, Turbo Overkill is right behind it, and Post Void is the one to grab if the panic is the part you loved most. That is the lane this list stays in. If a game only shares neon colors or “retro FPS” marketing, it did not make the cut.

What earns a spot here is a real overlap with Mullet MadJack: speed as survival, aggressive movement, very short decision windows, strong replay value, and that addictive feeling that every room is asking for a cleaner, faster run next time. I also included platform availability for each pick, because a recommendation is only useful if you can play it without jumping through hoops.

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1. ULTRAKILL

ULTRAKILL – trailer / artwork
ULTRAKILL – trailer / artwork

Platforms: PC

If the thing you want most is the sensation of being pushed forward by pure violence, ULTRAKILL is the cleanest next step. It shares the same aggressive logic that makes Mullet MadJack work: hesitation feels wrong, standing still feels fatal, and the game keeps rewarding you for turning combat into momentum instead of cover shooting. The big difference is tone. Mullet MadJack is loud, funny, and anime-chaotic; ULTRAKILL is closer to a feverish character-action game in FPS form.

What really locks in the comparison is how survival and scoring merge. You are not simply killing enemies to clear space. You are juggling movement tech, weapon swaps, healing through aggression, and style ranking in a way that makes every encounter feel like performance. That is very close to the run-optimization brainworm Mullet MadJack creates. Once you start replaying a level because you know you can shave seconds off a route or turn a messy fight into a stylish one, you are in the same headspace.

It lands at number one because it captures the same “no dead air” energy better than anything else here. If you want a direct replacement for the forward-drive, score-chasing side of Mullet MadJack, start here. Skip it only if you specifically need roguelite randomness, because ULTRAKILL is more about handcrafted combat tests than run-by-run variance.

2. Turbo Overkill

Turbo Overkill – trailer / artwork
Turbo Overkill – trailer / artwork

Platforms: PC, PlayStation 5, Xbox Series X|S, Nintendo Switch

Turbo Overkill is the recommendation for players who want Mullet MadJack at full volume with a little more classic boomer-shooter DNA in its bloodstream. This is a game about movement that feels rude in the best way. You wall-run, slide through enemies with a chainsaw leg, stack absurd kill sequences, and keep the whole thing moving like the floor is electrified. That makes it a very natural fit for anyone who bounced off slower retro shooters after getting used to Mullet MadJack’s pace.

The key overlap is not just speed. It is committed speed. Turbo Overkill expects you to lean into the chaos and trust the movement systems. The levels are built for momentum, the weapons are tuned to keep you attacking instead of peeking, and the whole game has the same overclocked, high-style violence that makes Mullet MadJack feel more like an arcade sprint than a conventional campaign shooter. It also shares that “one more level” compulsion because there is always a faster line, a cleaner room clear, or a more satisfying chain of destruction.

Why is it below ULTRAKILL? Mostly because its structure is a touch more traditional. It is less about constant score-performance tension and more about expertly tuned high-speed carnage. That is not a knock. It just means Turbo Overkill is the best pick when what you want is the feel of Mullet MadJack’s action, not necessarily its exact run pressure.

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3. Post Void

Post Void – trailer / artwork
Post Void – trailer / artwork

Platforms: PC, PlayStation, Nintendo Switch

This is the pressure-cooker choice. Post Void is not interested in easing you in, explaining itself gently, or giving you much room to breathe. It wants you moving forward, absorbing targets, and surviving by instinct inside a deliberately abrasive audiovisual blur. If the 10-second survival pressure in Mullet MadJack was the part that hooked you hardest, Post Void is one of the few games that can recreate that same tunnel-vision panic.

The resemblance is strongest in the rhythm of play. Both games turn time into an enemy. Both games make aggression feel less like a strategy and more like basic life support. In Post Void, your health idol drains constantly, so every decision gets compressed into a brutal little yes-or-no test: push through, grab health, kill fast, keep the run alive. That creates the same intoxicating “I can’t stop now” loop that makes Mullet MadJack so easy to replay in short bursts.

It ranks this high because it matches the feeling of the original better than many technically similar shooters. The caveat is obvious: it is harsher, uglier on purpose, and much more trance-like. There is less comic-book charm and less room for playful spectacle. But if what you want is concentrated arcade stress, Post Void absolutely gets the assignment right.

Deadlink – trailer / artwork
Deadlink – trailer / artwork

Platforms: PC, PlayStation 5, Xbox Series X|S

Deadlink earns its place because it hits the part of Mullet MadJack that a lot of lookalikes miss: the run-based FPS loop. This is the game to prioritize if you are less attached to the anime absurdity and more attached to the idea of fast cyberpunk firefights stitched into a roguelite structure. You drop into runs, stack upgrades, push through arenas, and gradually understand which offensive tools make your next attempt snowball harder.

Mechanically, it is a little more deliberate than the top three. You still move fast, but the emphasis is less on raw manic panic and more on staying lethal while builds come together. That makes Deadlink a very strong recommendation for players who loved the floor-to-floor structure and replay loop of Mullet MadJack, but want a version that gives systems and loadout choices more room to breathe. The guns feel heavy enough to matter, the arenas stay readable, and the cyberpunk presentation lands without turning into visual sludge.

Number four feels right because it is one of the most obviously adjacent games on paper and in practice, but it does not quite recreate Mullet MadJack’s sprinting desperation. It is better described as a neighboring obsession than a clone. If your favorite part was “fast FPS plus repeat runs plus future-trash style,” this is one of the safest recommendations on the board.

5. Warstride Challenges

Warstride Challenges – trailer / artwork
Warstride Challenges – trailer / artwork

Platforms: PC, PlayStation 5, Xbox Series X|S

Warstride Challenges is the specialist pick, and for some Mullet MadJack players it will quietly become the best one here. The reason is simple: this game understands that speed itself can be the whole fantasy. Instead of building a broad campaign and hoping players optimize it afterward, it makes time attack, replayability, and route refinement the point from the start. That lines up beautifully with the part of Mullet MadJack that turns every successful floor into a challenge to do it cleaner next run.

It is built around compact combat trials where accuracy, momentum, and line selection matter more than spectacle alone. That means every restart teaches something useful. A missed jump, a sloppy shot, a route that looked fine but clearly was not optimal anymore. That immediate loop of failure, adjustment, improvement, retry is very close to the arcade mindset Mullet MadJack encourages. You are not here to absorb content slowly. You are here to carve seconds off a route until the whole thing feels automatic.

The reason it sits above some bigger names is fit. Plenty of shooters are faster than average. Fewer understand performance-driven replayability this clearly. If you loved Mullet MadJack because it turned you into someone who starts caring about line efficiency and execution under pressure, Warstride Challenges is one of the sharpest follow-ups available.

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6. Neon White

Neon White – trailer / artwork
Neon White – trailer / artwork

Platforms: PC, Nintendo Switch, PlayStation, Xbox

This is where the list gets slightly less literal and still very useful. Neon White does not look or play exactly like Mullet MadJack, but it absolutely scratches the same speedrun-poisoned part of the brain. It is a first-person action game where weapons are also movement tools, and once that clicks, every stage becomes a puzzle about shaving time, finding a cleaner route, and turning an ugly clear into a beautiful one.

The overlap is in the run mentality. Mullet MadJack thrives on short decision cycles and relentless forward intent. Neon White does too, just with a cleaner, more legible structure. You finish a level, immediately realize you can do it faster, then start rethinking how you used each card, jump, dash, or discard ability. That “one more attempt because the better version of this run is obvious” compulsion is extremely familiar. It also shares the anime-adjacent style and a certain unapologetic weirdness, even if its tone is more playful than berserk.

Why not higher? Because its challenge comes more from route mastery than survival panic. It is less about staying alive by killing right now and more about discovering the fastest possible expression of a level. Still, for players who loved Mullet MadJack because it felt like a shooter built by speedrunners, Neon White is a smart next move.

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7. Ghostrunner

Ghostrunner – trailer / artwork
Ghostrunner – trailer / artwork

Platforms: PC, PlayStation, Xbox, Nintendo Switch

Ghostrunner is the recommendation for players who want the “go fast or die” energy with less gun spam and more exact execution. It trades firearms for a katana, parkour, and brutally fragile one-hit survival, but the core pressure is similar: you are expected to read space quickly, commit to movement, and keep the whole sequence flowing. Stop thinking of it as an FPS substitute and it becomes obvious why it belongs here.

What connects it to Mullet MadJack is the way failure stays close at all times. Both games create a wonderfully tense state where you are only a few mistakes away from disaster, yet the answer is almost always more commitment, not less. Wall-running through a kill corridor in Ghostrunner taps into the same pleasure as blasting through a floor in Mullet MadJack: clean execution feels incredible because messy play gets punished instantly. The game also has the right kind of futuristic edge without drowning itself in lore or downtime.

It ranks below Neon White because it is more about precision platform-combat than score-chasing flow. Even so, it is a strong fit for anyone who came away from Mullet MadJack wanting more adrenaline and less wandering. The message is the same in both games: momentum is not optional.

8. BPM: Bullets Per Minute

BPM: Bullets Per Minute – trailer / artwork
BPM: Bullets Per Minute – trailer / artwork

Platforms: PC, PlayStation, Xbox, Nintendo Switch

BPM: Bullets Per Minute is not a perfect one-to-one match, but it earns this spot because it solves the same problem from a different angle: how do you force players to stay aggressive without turning the whole thing into mush? Its answer is rhythm. Every shot, reload, dodge, and action lands on the beat, which means combat becomes a constant push to maintain forward pressure while staying synced to the music.

That structure gives it a strong overlap with Mullet MadJack. In both games, passivity feels bad immediately. You are meant to act, keep tempo, and use combat as a flow state rather than a series of careful peeks. BPM also brings roguelite runs and build variation into the picture, so it appeals to players who liked the repeat-attempt structure and escalating power curve as much as the speed. When it works, it produces the same locked-in feeling where the room disappears and all that matters is maintaining the chain.

The warning label is easy: if rhythm mechanics annoy you, skip it. Missing the beat feels awful until the system clicks. But for players open to that twist, BPM is one of the better “same itch, different flavor” recommendations because it understands that tempo is the real drug here.

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9. DOOM Eternal

DOOM Eternal – trailer / artwork
DOOM Eternal – trailer / artwork

Platforms: PC, PlayStation, Xbox, Nintendo Switch

DOOM Eternal is the heavyweight option. It is less arcade-condensed than Mullet MadJack, but it belongs because modern shooters still do not have many better examples of enforced aggression. The game constantly pressures you to rotate through its resource loops: chainsaw for ammo, glory kills for health, flame for armor, movement for survival. You do not win by hiding. You win by staying active enough to keep your economy alive in the middle of chaos.

That makes it a natural recommendation for players who responded to Mullet MadJack’s “speed is survival” philosophy, even if the implementation is different. Instead of a literal timer counting down your life, DOOM Eternal creates pressure through combat design. The moment you stop playing on the game’s terms, things fall apart. Arena fights become ugly, ammo disappears, and enemies start dictating the pace. Once you accept the intended rhythm, though, it becomes one of the best action loops in the genre.

It sits this low only because it is broader and more campaign-driven than the games above it. The fit is about aggressive tempo, not structural similarity. Still, if you want a polished big-budget answer to the same core craving, DOOM Eternal remains one of the safest picks available on almost everything.

10. Hotline Miami

Hotline Miami – trailer / artwork
Hotline Miami – trailer / artwork

Platforms: PC, PlayStation, Xbox, Nintendo Switch

This is the oldest and least literal recommendation on the list, but it stays because the mindset match is real. Hotline Miami is not first-person, not a roguelite, and not built around the same movement vocabulary. What it does share is a vicious commit-or-die rhythm. Rooms are fast, restarts are instant, hesitation gets punished, and success comes from turning a chaotic encounter into a rehearsed burst of violence.

That puts it in the same family as Mullet MadJack more than genre labels would suggest. Both games thrive on short loops, overstimulating style, and the addictive cycle of botching a room, restarting, and suddenly finding the exact clean line through it. Hotline Miami also has that same exaggerated, neon-stained nastiness that makes failure feel funny for half a second before you slam retry again. It never lets you get comfortable, which is exactly why it still holds up as an adjacent recommendation.

It ranks tenth because the mechanical overlap is smaller than everything above it. But if what you loved in Mullet MadJack was not the first-person camera itself, but the pressure, speed, and instant-reset compulsion, Hotline Miami still hits with remarkable force.

Which one should you play first?

If you want the closest overall replacement, start with ULTRAKILL. If you want louder spectacle and modern boomer-shooter excess, go to Turbo Overkill. If the timer panic was the real hook, pick Post Void. If the run structure mattered most, Deadlink is the smart choice. And if what Mullet MadJack really awakened in you was the urge to optimize routes until your hands stop thinking, Warstride Challenges and Neon White are the two most useful detours. The common thread is simple: the best substitutes do not just look fast. They make speed feel mandatory.

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GAIA
Published 6/10/2026
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