
Legend Clover is one of those quietly brilliant JP-only gacha JRPGs: gorgeous (and mildly NSFW) art, surprisingly decent story, and just enough jank in the UI to remind you it’s a niche import. Because it never left Japan, most English resources are thin on the ground, and tier lists end up carrying way more weight than they do in global titles.
Over the last year I’ve bounced between JP wikis, Discord spreadsheets, and the big English tier lists that rank everyone from SSR down to R. The most consistent theme: the very top-end SSRs absolutely warp how easy the game feels, but lower-rarity units aren’t trash. I’ve cleared late story with “wrong” comps just by building SRs properly.
This list isn’t every single unit in the game; that would be unreadable. Instead, it’s the 12 characters that, in practice, have defined my account: the ones that trivialised story bosses, made raid runs consistent, or just refused to fall off even as new banners dropped. I’m leaning on the February 2026 meta shared across JP communities and English tier lists, with a cautious eye on newer seasonal banners (like Valentine/Marshmallow collabs) that don’t have long-term data yet.
Order matters here, but not in a “pull this exact unit or your account is doomed” way. Think of it as: the higher they are, the more they’ll carry even a scuffed roster. The lower ones are still great, but need more support or specific content to really shine.

If there’s one unit that makes Legend Clover feel almost unfair, it’s Queen Marie. Every serious tier list I’ve seen puts her in S+ for a reason, and she’s the single character I notice whenever I play without her. On paper she’s “just” a dedicated healer; in practice she turns most fights into slow, safe wins.
What makes Marie ridiculous is how little investment she needs to start doing her job. I pulled her late, built her half-heartedly, and she was still keeping my entire frontline topped off through story bosses that were chunking my team beforehand. Her kit leans into reliable, repeatable sustain rather than gimmicks: strong targeted heals, meaningful team support, and enough bulk that she doesn’t evaporate when something looks at her funny.
In long content – tough story chapters, challenge stages, anything where chip damage adds up – Marie smooths out mistakes. You can bring glass-cannon DPS and greedy supports because she buys you the breathing room. She also scales well with better gear and dupes, but the important part is that she’s already excellent below max.
If you’re the kind of player who wants to auto farm, experiment with off-meta damage dealers, or just hate resetting because your tank got crit, Queen Marie is the closest thing Legeclo has to a universal insurance policy. For raw account comfort, nothing else quite compares, and that’s why she sits at the top.

Swimsuit Cu Chulainn is the poster child for “I don’t need utility, I’ll just delete the problem.” When people talk about S+ carries in Legend Clover, they almost always mention Swim Cu in the same breath as Marie. Where Marie wins fights by refusing to die, Cu wins them by making sure the enemy doesn’t get turns.
Using her feels like cheating in early and mid-game content. I still remember slotting her into my half-baked story team and watching bosses melt before their scripted mechanics could even matter. Her kit leans into high single-target damage with solid burst windows, and she can threaten tankier enemies without needing several turns of setup.
The trade-off is that she’s greedy. She wants support: buffs, protection, maybe some turn or positioning help. If you throw her into a stage with no plan, she can get focused down. Pair her with Queen Marie and even a mid-tier defensive support, though, and she suddenly feels immortal while dropping absurd numbers.
In practice, Swim Cu ends up being your answer to “this wave has one huge problem unit.” Story elites, chunky raid parts, anything that needs to die now – that’s her lane. If you like fast clears and watching big HP bars disappear, prioritising her banner is still one of the best decisions you can make on JP.

Where Swimsuit Cu focuses on nuking one target into orbit, Queen Hades plays the long game against entire waves. She’s the unit that makes mob-heavy stages, event farms, and certain challenge floors feel manageable instead of miserable.
The appeal of Queen Hades is her combination of area damage and control. She doesn’t just hit multiple enemies; she makes them worse at killing you. That mix of AoE pressure and soft-locking key threats is exactly what you want when the game throws five or six dangerous enemies at you at once. On my account, she became the default answer to “this stage has too many things that hurt.”
She also scales nicely with good supports. Slap her alongside buffers like New Year Andromeda or Christmas Katia and suddenly every wave starts the fight already losing. You’ll notice her impact most whenever she’s benched; swapping her out for a purely single-target DPS often turns safe clears into coin flips because stray mobs get to act.
Queen Hades shines in story progression, daily and event farming, and any content where attrition matters more than single checks. She’s less “burst the raid part in one window” and more “no one on the enemy team gets to feel comfortable.” If you’re tired of getting overwhelmed by numbers, she’s easily one of the smartest pulls you can make.

Siegfried v2 is fascinating because he’s ranked S+ in some big lists, but I’ve seen JP players place him anywhere from “god-tier” to “just good.” After actually playing with him, that split makes sense: he’s absurdly strong if you like his tempo, but he doesn’t autopilot the way Queen Marie or Swim Cu do.
At his core, Siegfried v2 is a bruiser. He brings a mix of damage and durability, able to stand on the front line and trade without falling over. In PvE he’s great at anchoring teams that don’t have a dedicated tank, letting you slide in more offensive or supportive picks elsewhere. In some PvP setups he’s even more obnoxious, because he refuses to die while still threatening real damage.
The catch is that he’s not plug-and-play. He really comes alive when you build around him – tuning gear so he survives specific thresholds, pairing him with sustain (hello, Marie) and buffs so his damage stays relevant deep into fights. On my account, he felt merely “good” until I started giving him better support; after that, he quietly became the backbone of a lot of clears.
If you enjoy slower, grindier fights where your frontline slowly walks the map and refuses to die, Siegfried v2 is absolutely worth prioritising. If you only care about speedruns and flashy burst, he’s still strong, but you might prefer pure DPS like Swim Cu instead.

New Year Andromeda is one of those units that never looks terrifying on paper, but then you try playing without her and everything just feels worse. She’s a pure enabler: making your broken carries even more broken while quietly keeping your run stable.
Her value comes from how many jobs she can cover at once. She brings buffs, utility, and a level of general-purpose support that makes her easy to slot into almost any comp. On my JP account she drifted into being “default second support” – whenever I didn’t need a hyper-specific niche, I just dropped New Year Andromeda in and let her do her thing.
She pairs especially well with damage monsters like Swimsuit Cu and Queen Hades. Giving them more damage, more safety, or just a smoother turn cycle has a huge impact on clear times and consistency. She doesn’t replace Marie as a primary healer, but she absolutely makes Marie’s life easier by reducing how close fights get in the first place.
If you’re early or mid-game, New Year Andromeda is the kind of unit who will quietly stay on your main team for months. She’s not about big hero moments; she’s about the runs where nothing goes wrong. For a gacha game that loves ambush crits and awkward enemy patterns, that reliability is invaluable.

Hotsprings Hattori Hanzo feels like the answer to every “how do I deal with that one incredibly annoying enemy?” question. When the game throws a priority target at you – a boss, a dangerous elite, something you absolutely cannot let act – she’s one of the cleanest ways to solve it.
Her playstyle leans heavily into focused damage and opportunistic play. On manual, you can line up turns to erase key threats before they get going; on auto, she still performs well enough if you’ve built your team around feeding her safe openings. I remember using her to dismantle a story boss that kept wiping my usual comp; once she was geared and supported, that fight went from a brick wall to a speed bump.
Hotsprings Hanzo is a bit more demanding than some of the S+ staples. She wants protection, buffs, and a team that understands she’s the star of the show. In return, she gives you incredible control over how you approach encounters focused on single big threats.
She’s not the first unit I’d recommend for a brand-new account – generalist supports and healers do more heavy lifting early – but as soon as you start poking at higher-end content, she becomes a fantastic luxury pick. If your roster already has Marie and at least one top-tier AoE DPS, pulling for Hotsprings Hanzo is a very defensible next step.
She’s not the first unit I’d recommend for a brand-new account – generalist supports and healers do more heavy lifting early – but as soon as you start poking at higher-end content, she becomes a fantastic luxury pick. If your roster already has Marie and at least one top-tier AoE DPS, pulling for Hotsprings Hanzo is a very defensible next step.
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Christmas Katia is one of those seasonal units that looks “nice to have” until you actually field her with good DPS, and then she turns into a centerpiece. Her kit leans into making your main carries hit harder and more often, which is exactly what you want in boss-centric content.
In my case, she became best friends with Swimsuit Cu and Queen Hades. Any unit that cares about crits or scaling buffs loves what Christmas Katia brings: more punch, more consistency on big skills, and a general feeling that your team is operating a tier above their actual stats. Against chunky single targets, that extra efficiency really adds up.
The catch is that she’s more specialised than some of the earlier supports on this list. You get the most out of her when you already have at least one or two premium damage dealers who can fully exploit her buffs. If your box is still mostly SRs and a couple of random SSRs, New Year Andromeda will often feel more immediately impactful.
But once you’ve got that core in place, Christmas Katia becomes a great “turbocharger” for raid teams and tough single-target fights. She won’t replace Queen Marie or a primary sustain piece, but she’s exactly the sort of seasonal SSR that keeps showing up in late-game clears long after her banner is gone.
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Leana is the definition of a “fundamentally solid” SSR. She doesn’t have the wild ceiling of some limited units, but she also doesn’t come with their weird conditions. You build her, you point her at enemies, she does work – and that kind of reliability is underrated in a gacha roster.
On my account, she quietly carried entire stretches of story while I was still figuring out team-building. Her numbers are good, her kit is coherent, and she doesn’t demand niche supports to function. That matters a lot when your box is small and you’re mostly running whoever the game has given you.
Leana also scales decently into later content. She’s not going to outshine Swimsuit Cu in ideal setups, but she doesn’t need the same level of optimisation to feel strong. Slap some investment on her and she keeps pulling her weight in events, dailies, and mid-tier challenge stages, especially if you round her out with the usual buff/sustain package.
If your pulls have been kind of all over the place and you just want one straightforward unit to dump resources into, Leana is a great choice. She won’t headline flashy theorycraft discussions, but she will absolutely clear content for you, and that’s what actually matters on a day-to-day basis.

Christmas Saffie sits in that sweet spot between tank and support, and she’s a big part of why some late-game teams feel unkillable. If Queen Marie is your sustain engine, Saffie is the layer of padding you wrap around everyone so they barely need that sustain in the first place.
Her value really clicked for me in content where raw burst damage wasn’t the problem; it was the repeated chip and awkward enemy patterns. Bringing Saffie turned those runs from stressful to almost chill. Between damage mitigation, protection tools, and general defensive utility, she makes your entire squad much more forgiving to pilot.
She doesn’t do much for your clear times. If you’re trying to speedrun daily stages, there are more aggressive picks. But when you’re pushing new story chapters or learning a tricky boss, the extra breathing room she provides is priceless. She also makes it easier to field greedier damage dealers that would otherwise be a liability.
In terms of pulling priority, I’d still chase Queen Marie and your favorite top-tier DPS first. Once you’ve got that core, though, Christmas Saffie is a fantastic defensive pickup that helps stabilise everything else you’re trying to do.

Ririka Sakurai (Fruit Magic version) is one of the newer faces on the block, and she immediately set off alarm bells in the “this might be meta-defining” way. Any time a fresh unit drops and instantly lands high on multiple tier lists, I pay attention – and using her, it’s obvious why.
She’s that modern gacha design archetype: not just raw damage, but damage stapled to meaningful utility. Instead of being forced to choose between “she hits hard” and “she actually helps the team,” you get both in one slot. On my account she slotted in as a flex pick that could cover different roles depending on what the stage demanded.
The downside of newer units is always data: it takes time for JP players to really tear apart a kit and see where it lands long-term. Early results, though, have been very promising, especially in comps that want flexible front-line pressure without sacrificing too much utility.
If you’re playing actively around the February 2026 window and you see Fruit Magic Ririka featured, she’s absolutely worth serious consideration. I wouldn’t skip a guaranteed pull on someone like Queen Marie for her, but as a follow-up target she’s a strong investment with a lot of room to grow as the meta settles.

Shizuka Gozen is another newer SSR that immediately made waves. She leans more toward the “aggressive specialist” side of the spectrum: incredibly rewarding if you play to her strengths, less exciting if you just throw her into a random comp and hope for the best.
What stood out to me is how she changes the way you plan fights. With Shizuka on the team, you start thinking more about tempo – when you want to commit resources, which turns you absolutely need to win, how you’re going to protect her when she’s exposed. It’s a more hands-on experience than just watching a generic DPS auto through waves.
That makes her a bit polarising. Players who like manual play and squeezing every bit of value out of a kit will get a ton of satisfaction from her. Players who just want to auto most content and only pay attention during raids might feel like she’s “overcomplicated” compared to simpler carries.
In terms of account building, I see Shizuka Gozen as a luxury power pick. She’s not essential in the way Marie is, but she’s absolutely strong enough to deserve resources once your core is in place. If your roster already covers healing and generic damage, and you want a unit that rewards skillful play, she’s a very tempting banner to chase.

Lancelot is one of my favourite examples of Legend Clover quietly respecting players who aren’t swimming in premium limited SSRs. Available through more accessible systems than some of the ultra-limited banner units, she still ranks in solid mid-to-high tiers and absolutely pulls her weight when built.
On my JP account, Lancelot was an early staple. While everyone else was rerolling for the perfect starting SSR lineup, I was busy dumping resources into her and watching her shred story content. She doesn’t have the same insane ceiling as someone like Swimsuit Cu, but she also doesn’t need it; her kit is coherent, her damage is real, and she’s far easier to actually obtain and invest in over time.
She’s also the best practical demonstration of something most serious tier lists stress: lower or “easier” rarities are not automatically trash in Legeclo. With good gear and smart play, they can clear a shocking amount of content. Lancelot just happens to be one of the cleanest examples of that principle at work.
If you’re free-to-play or light-spend, I’d almost encourage embracing units like Lancelot. Use the truly broken limited SSRs as long-term goals, but don’t sleep on the workhorses you can realistically build along the way. A well-invested Lancelot team will do more for your account today than a theoretical copy of some seasonal SSR you might never pull.
Legend Clover’s roster is massive, and it’s only getting bigger with seasonal collabs and event units. English coverage is still catching up to JP updates, especially around things like Valentine and Marshmallow-themed banners, so hard rankings for the absolute newest units will always wobble for a bit.
The way I’ve kept my sanity is simple: treat the very top-tier picks – Queen Marie, Swimsuit Cu, Queen Hades, Siegfried v2 – as long-term anchors worth chasing when they’re available. Treat everything else as “nice to have” that you evaluate based on your existing box. If you already own a strong healer, maybe you prioritise a damage dealer or utility piece instead, even if some list says the healer is technically higher tier.
Most importantly, don’t underestimate the units you actually have. Accounts built around accessible SSRs like Lancelot, plus a few lucky premium hits, can chew through story and most events just fine. Tier lists are tools, not commandments. Use them to avoid real traps and to spot standout pulls, but let your own experience – and the content you enjoy running – shape the rest.
Legeclo is at its best when you’re experimenting: mixing S+ monsters with “just good” favourites and seeing what sticks. As long as you give your core units proper investment and respect the basics of team balance, these 12 characters will serve as a rock-solid backbone for your JP adventure, even as the meta shifts around new banners.