I’ll confess—I didn’t expect to see Garrett’s shadowy realm surface at State of Play, let alone as a fully fledged VR title. But Vertigo Games, Eidos-Montréal and Maze Theory are teaming up to usher Thief into virtual reality. The central question: can a series built on stealth, silence and precise movement thrive in a medium notorious for motion quirks and waggly hands?
Feature | Detail |
---|---|
Publishers | Vertigo Games, Eidos-Montréal, Maze Theory |
Release Date | Late 2025 |
Genres | Stealth, Immersive Sim, VR |
Platforms | PS VR2, Meta Quest 2/3/3S, PC VR |
Thief’s magic has always come from subtle audio cues, the weight of shadows and that pulse-quickening moment before a guard turns. Vertigo’s VR resume—Arizona Sunshine and Metro Awakening—shows they can deliver tension, but VR also brings new pitfalls. Misaligned controls or floaty interactions could pull you right out of Garrett’s world.
You play as Magpie, an orphaned thief navigating a steampunk city under a tyrant’s rule. The promise: branching missions, multiple approaches and physics-driven locks, pickpockets and archery. Nail the balance and you’ll experience the truest VR stealth yet. Stumble, and it risks feeling like a gimmick with awkward inputs.
Thief VR: Legacy of Shadow has the right teams and ideas to redefine stealth in VR—but its success hinges on seamless tactile interactions and a truly immersive atmosphere.
Source: Vertigo Games via GamesPress