
Game intel
Thousand Hells
Four heroes descend into hell in a tactical narrative game blending mythology and surrealism. Recruit your team, choose your path, and overcome the trials of t…
When I first heard that A Sharp—the studio behind King of Dragon Pass and Six Ages—were trading their beloved Glorantha for a surreal underworld RPG called Thousand Hells: The Underworld Heists, my heart skipped a beat. These developers have long set the bar for branching narrative and strategy, and this new leap feels like their most daring experiment yet. Instead of a single, sprawling fantasy realm, players will navigate a kaleidoscope of mythic underworlds, each woven with conspiracies and pulse-pounding heists.
In their previous titles, A Sharp relied on Glorantha’s dense history and deep lore as a storytelling backbone. With Thousand Hells, that safety net disappears. There’s no central world to ground you—only handcrafted pockets of underworld legend. Greek river crossings merge into Norse Helheim echoes, while Mesoamerican psychopomp rituals bleed into Greco-Roman chthonic mysteries. By shedding a singular setting, A Sharp is challenging players to engage with modular mythologies, broadening their signature narrative systems to embrace a wider tapestry of voices.
Hands-on previews at recent events have generated waves of excitement. Attendees praised the game’s painterly visuals and the way emergent storytelling reacts to every die roll. One journalist described wandering through an obsidian fortress so silent you could hear your own heartbeat. On Discord and Reddit, speculation runs rampant: Will your crew uncover a lost Celtic underworld? How intricate will the procedural hooks become? Though no public demo is yet available, shared GIFs and brief clips have sparked threads marveling at how a single failed bluff can topple an entire heist.

Published by Kitfox Games and helmed by designers from King of Dragon Pass and Six Ages, Thousand Hells is a surreal tactical RPG in active development for Windows and Mac. Players assemble a quartet of unlikely allies—heroes bound by fear, ambition, or uncanny gifts—and launch daring heists across successive afterlife realms. Each caper stands alone, shaped by your crew’s quirks and the whims of a procedural engine designed to ensure no two runs ever feel identical.
If the term “tactical RPG” conjures images of grid-based chess, think again. Thousand Hells blends positional strategy with dynamic narrative stakes. Dice rolls drive everything from dialogue outcomes to stealth checks and mythic rituals. A botched intimidation roll might unleash a wraith’s rage, while a critical success could reveal hidden lore tucked in a crater of memories. Positioning, resource management, and timing still matter—but they’re laced with story-altering tension at every turn.

Replayability lies at the game’s core. Every heist drops you into a fresh scenario with four procedurally generated characters. Perhaps you’ll command a chthonic poet haunted by half-remembered verses, a thief who breaks into cold sweats at the sight of blood, or a spirit medium who hears every whisper in the walls. Their personal phobias and desires aren’t mere flavor text—they shape the options you can pursue, from stealthy infiltration to high-stakes double-crosses. I’ve seen a crew’s fragile alliance fracture over a failed persuasion roll, spawning side quests that felt just as gripping as any scripted cinematic.
Rather than a single linear narrative, Thousand Hells unfolds as a series of thematically linked episodes. Multiple writers have contributed, each infusing the underworld tales with a distinct voice. One mission might have you navigating a molten river of memories; the next finds you bartering with shadow-forged spirits under a pallid moon. The result is an unsettling, eclectic tapestry that feels richer for its variety and surprising tonal shifts.

If you crave RPGs where characters feel like living, breathing stories—where every panic roll can derail your best-laid plans—Thousand Hells deserves a spot on your wishlist. Its painterly art style and emphasis on atmosphere over flashy visuals will charm those who value mood and mechanics above graphical spectacle. However, if you’re after long, cinematic set-pieces and high-fidelity 3D battles, this abstract, narrative-first approach may leave you longing for more visual fireworks.
Thousand Hells: The Underworld Heists is A Sharp’s most ambitious gamble yet, trading a familiar realm for a fractured underworld mosaic. With its promise of surreal heists, unpredictable dice drama, and haunting vignettes, it could redefine how narrative and tactics merge in the RPG landscape. Keep an eye on Kitfox Games for upcoming reveals—if you’re ready for dreamlike capers beneath the world’s surface, this journey is poised to deliver. My heart’s already set on the next preview—yours might follow soon after.
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