
Game intel
Throne and Liberty
Throne and Liberty is a free-to-play MMORPG that takes place in the vast open world of Solisium. Explore a land full of depth and opportunity, scale expansive…
This caught my attention because the Orb has been the first genuinely meta-shaking addition to Throne and Liberty since Solisium’s Awakening. It didn’t just add another support option; Orb-plus-crossbow comps started steamrolling PvE to the point that groups were hard-gating anything else. When a weapon combo trivializes “challenge” content and warps party finder, a nerf stop is inevitable – the question is whether NCSoft and Amazon can fix the outliers without gutting what makes Orb fun.
The developers say Orb “is trivializing some of the challenging content,” especially when paired with crossbows. That tracks with what I’ve seen: Orb brings survivability and team throughput in a way that made risky mechanics feel optional, while crossbow damage and sustain compressed kill times. When pugs start rejecting anything that isn’t Orb/crossbow, you don’t have a build — you have a requirement.
The danger with a sledgehammer nerf is obvious. Orb has been popular because it offers a distinctive playstyle: proactive support, mitigation, and tempo control without feeling like a passive buff bot. If this patch just kneecaps its uptime or strips its identity in PvE, players will bounce to the next busted combo and we’re back on the treadmill.
The right move is surgical: target overtuned synergies (orb uptime stacking, crossbow burst windows paired with too-safe sustain), add diminishing returns to the worst loops, and leave the core “support that matters” fantasy intact. The developers specifically called out combinations “paired with Orb and crossbows” in PvE, which suggests they know the culprits. Hold them to that.

Battlegrounds launched strong — the team says participation is exceeding expectations — and they’re already tackling spawn camping by making base sieges less farmable. Good. Nothing kills a new mode faster than one-sided stomps that start at the door.
Ranked arrives in “introductory” form in early November with limited queue times. I get the intent: concentrate players to stabilize matchmaking and prevent ghost queues. But regionally staggered time windows can lock out off-peak players and funnel everyone into a single meta. If Orb gets PvP adjustments (the devs say it’s “likely”), I’d prefer light-touch changes and rapid iteration over one giant mid-season nuke while ranked is time-gated.
Delaying the artifact revamp with no new date is a double-edged sword. Artifacts are a core power pillar; ship it wrong and you get weeks of whiplash and buyer’s remorse. Still, a delay after publicly setting “late October” stings for players who stockpiled materials and planned builds. If you want goodwill, share a revised scope — what’s changing (progression curve, duplicate roll protection, loadout flexibility?) and a target window. “We want to get it right” is fine; “here’s how we’re getting it right” is better.

The devs called out a bigger issue than Orb: heroic items are bottlenecking class and build diversity. That’s the quiet part said out loud. A two-week heroic pass starting Thursday, October 16 promises “significant” boosts to heroic progression and weapon mastery — perfect for new and returning players who bounced off the grind. Long term, transferring power between heroic armor/accessories and loosening heroic skill perk swaps is the right direction. It lets you experiment without deleting hundreds of hours of investment.
One concern: time-limited progression passes can veer into FOMO if they become mandatory bursts of efficiency. If this is a catch-up mechanism, keep it cycling, keep it generous, and don’t lock core power behind a window. Also, lowering overall heroic costs is overdue; if the economy of a game punishes trying new builds, players will always flock to the “one best comp” and never leave.
Colossal Coliseum and Fate’s Abyss join the Dimensional Trial rotation in late October. The Trials overhaul has clearly boosted participation — great — but the long-term health depends on rewards that respect your time and mechanics that reward mastery over burst comps. If the post-nerf Orb meta shifts, these dungeons will be the stress test.

Player housing is rolling out and will get a deeper dive in the next Eye on Solisium video. Housing is a culture-builder in MMOs when it’s more than a gem sink: social tools, crafting utility, and events that make neighborhoods feel alive. If it’s just a premium catalog, it’ll fade fast.
Orb-plus-crossbow nerfs are necessary if Throne and Liberty wants real class diversity, but the fix needs a scalpel, not a hammer. The artifact delay is the right call if it ships better, yet players deserve a clearer roadmap. The heroic gear changes are the sleeper win — lower friction and more flexibility will do more for build variety than any single nerf ever could.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips