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Call of Duty: Mobile
The Call of Duty you know and love now on your mobile device. With classic multiplayer modes such as Team Deathmatch, Domination, and Kill-Confirmed on iconic…
This caught my attention because a studio led by a high-profile dev – former Assassin’s Creed creative director Ashraf Ismail – collapsing without a shipped game is the sort of industry outcome that signals more than one bad quarter. Reports on 20 February said TiMi Montréal closed after five years; staff LinkedIn posts and reporting from Game File confirm the team was shuttered. But one important correction: TiMi Montréal was part of Tencent’s TiMi Studio Group, not NetEase. That factual mix-up matters because the closure is part of a larger pattern of Chinese publishers retrenching from Western studios, not a single isolated failure.
TiMi Montréal launched publicly in July 2021 with ambitions to build AAA open-world, multi-platform games and mobile spin-offs. Over five years the studio never released a title that bore its name; sources and employee posts indicate the team was wound down and staff moved on, with at least one programmer posting about being “heartbroken” at projects that never saw the light of day. Game File and other outlets reported the closure after weeks of rumors; TiMi/Tencent declined to comment when asked.
Where coverage went off the rails was ownership. Multiple summaries folded TiMi Montréal into the broader story about NetEase’s Western retrenchment, which is easy to do given how intertwined Chinese investment in Western games has been over the last half-decade. But TiMi is Tencent’s unit – the mistake is more than nitpicking because it collapses two distinct corporate stories into one.

The broader trend is clear: after a pandemic-era expansion push from 2020-2022, major Chinese publishers poured money into Western studios hoping to incubate console-style and AAA experiences. Over the last 18 months that appetite has cooled. NetEase has its own slate of Western retrenchments — QA layoffs at NetEase Montréal were reported in January 2026, the Montréal-based Bad Brain Game Studios was closed in late 2025, and small internal teams like Spliced Inc have seen job cuts or cancellations. Tencent meanwhile has also been reshaping how it supports Western partners. The result is less capital for long-term AAA bets and more emphasis on proven mobile franchises, live service returns, or simply selling studios off.

For gamers, the obvious worry is that ambitious new AAA experiments launched by Western arms of Chinese publishers may never materialize. TiMi Montréal’s stated focus on open-world, multi-platform titles is the kind of risky, expensive project that gets cut first when corporate priorities shift. Mobile players should know that TiMi’s reputation is tied to massive successes like Call of Duty: Mobile under TiMi Studio Group — but there’s no evidence this specific closure will affect live mobile titles right now. Forums and community channels around CoD: Mobile and Pokémon Unite have so far focused on game updates, not studio news.
For developers, the trend means more uncertainty when taking roles at studios funded by overseas publishers. LinkedIn posts suggest employees at affected teams often see shutdown signs weeks before public announcements. Severance, rehiring support, and whether teams spin out as indie groups will be the practical follow-ups to watch.

TiMi Montréal has closed after five years, confirmed via staff posts and reporting, but it was a Tencent/TiMi studio — not NetEase. The shutdown fits a wider pullback by big Chinese publishers from risky Western AAA projects, a trend that will matter for ambitious new games and developers seeking stability at funded Western studios.
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